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B-Grade Renegade: FREE on Itch.io for Mac!
by Hymloe ·I've been developing it for iPad all these years, but mostly playing it on Mac while developing in Game Salad. So it is nice to be able to output a Mac build, as it really does work better there with -
Inkscape , Pixel art & GameSalad (blurry)
by UncloudedStudio ·@freneticz I was working on an iPad project with pixel art but it always looked slightly blurred no matter how big or small the artwork. -
Graphics and Recurring Blurriness
by Socks ·Where (on what) are you previewing the game, an Android Fire, an iPhone4, in Creator on a PC, on a Retina iPad . . . ? -
20 Seconds - Word Game Out Now!
by unbeatenpixel ·I tried to replicate that with 6s/9.3 and ipad mini/9.3 but I couldn't succeed. -
20 Seconds - Word Game Out Now!
by Socks ·I agree with tatiang, it'd be good to see the last word - but I also agree that showing the last word when the game restarts really does encourage people to hit that restart button (once they discover -
i hate ios publishing
by Hopscotch ·@Armelline, even that has been simplified, just make highres screenshots for the two main aspect ratios, iPadPro and iPhone6Plus (screen cap through XCode). iTunes Connect then produces the rest of th -
Vector Chibi Invaders is out!
by Socks ·P.S this is on an iPad Air running iOS 8.1.2 -
Device Screen size attribute
by Toque ·Right now I am working on making separate iPhone and iPad builds..... -
Do we have to update our apps?
by Hopscotch ·They seem to have more people on the job, anticipating the rush. -
Test Chamber Challenge - New Game Release
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Test Chamber Challenge - New Game Release
by Socks ·(Quote) -
Test Chamber Challenge - New Game Release
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Test Chamber Challenge - New Game Release
by YeezyHypeBeast ·Just tested on my iPad Pro that isn't iOS 10. Jump doesn't work -
Test Chamber Challenge - New Game Release
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Test Chamber Challenge - New Game Release
by DigiChain ·That is weird... looking into it. No one else has reported this yet so not sure what to think. Which iPhone or iPad are you actually running it on? -
Universal Builds & IAP's
by grahameckersley ·So I'm just about ready to release my game and I'm plugging in code to make my project work on all iphone and ipad portrait options, what I'm wondering is can i also plug in code for android into the -
Swift Playground from Apple - A threat to GameSalad's new direction?
by PhilipCC ·I'd love to try it, but that leaves me out because I only have a lowly Retina iPad. (Image) -
Universal Builds
by grahameckersley ·So i've just about finished my game and just discovered though the tutorials i've been watching that if i wanted a universal build i would have had to start on an ipad layout and plug the code in ther -
Touch controls with angles
by Socks ·Only if you wanted a Landscape game, obviously if your game is Potrait it would be a bad starting point . . also you don't have to have started with an iPad project, this is just a recommendation, th -
Touch controls with angles
by grahameckersley ·I've just discovered that in order to have a universal build i should have started on an ipad with landscape, how ever i started on iphone 5 portrait, the game is only played in portrait so that's coo