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20 Seconds - Word Game Out Now!
by Socks ·I agree with tatiang, it'd be good to see the last word - but I also agree that showing the last word when the game restarts really does encourage people to hit that restart button (once they discover -
i hate ios publishing
by Hopscotch ·@Armelline, even that has been simplified, just make highres screenshots for the two main aspect ratios, iPadPro and iPhone6Plus (screen cap through XCode). iTunes Connect then produces the rest of th -
Vector Chibi Invaders is out!
by Socks ·P.S this is on an iPad Air running iOS 8.1.2 -
Device Screen size attribute
by Toque ·Right now I am working on making separate iPhone and iPad builds..... -
Do we have to update our apps?
by Hopscotch ·They seem to have more people on the job, anticipating the rush. -
Test Chamber Challenge - New Game Release
by jamie_c ·Update: @DigiChain, I've tested the new version on my iPhone 6 and what I think is happening is that I can get a double height jump by touching the edge of a platform and pressing jump again quick. I' -
Test Chamber Challenge - New Game Release
by Socks ·(Quote) -
Test Chamber Challenge - New Game Release
by jamie_c ·@DigiChain, the jump button on my iphone 6 never works. On my ipad (3rd gen) it works perfect. -
Test Chamber Challenge - New Game Release
by YeezyHypeBeast ·Just tested on my iPad Pro that isn't iOS 10. Jump doesn't work -
Test Chamber Challenge - New Game Release
by jamie_c ·jump button works on my ipad but not my iphone 6. iphone 6 is ios 10, ipad is not. -
Test Chamber Challenge - New Game Release
by DigiChain ·That is weird... looking into it. No one else has reported this yet so not sure what to think. Which iPhone or iPad are you actually running it on? -
Universal Builds & IAP's
by grahameckersley ·So I'm just about ready to release my game and I'm plugging in code to make my project work on all iphone and ipad portrait options, what I'm wondering is can i also plug in code for android into the -
Swift Playground from Apple - A threat to GameSalad's new direction?
by PhilipCC ·I'd love to try it, but that leaves me out because I only have a lowly Retina iPad. (Image) -
Universal Builds
by grahameckersley ·So i've just about finished my game and just discovered though the tutorials i've been watching that if i wanted a universal build i would have had to start on an ipad layout and plug the code in ther -
Touch controls with angles
by Socks ·Only if you wanted a Landscape game, obviously if your game is Potrait it would be a bad starting point . . also you don't have to have started with an iPad project, this is just a recommendation, th -
Touch controls with angles
by grahameckersley ·I've just discovered that in order to have a universal build i should have started on an ipad with landscape, how ever i started on iphone 5 portrait, the game is only played in portrait so that's coo -
Images Not Displaying on Arcade Play Mode
by Toque ·Try on an iPhone or iPad first before puting it in the store. -
Game of the Month: September Submissions Thread
by ErnstK ·Free on the Appstore for the iPhone and iPad: -
which is best ? overscan, letterbox, stretch?
by Armelline ·Overscan will always REMOVE screen space when moving from iPad to iPhone. Stretch will always ADD it. Which is preferable depends on the game. -
which is best ? overscan, letterbox, stretch?
by UncloudedStudio ·Hi @InceptionDeveloper I always use overscan and start with an iPad Project. Letterbox isn't allowed by apple so it's best to never use that option. There are some methods to use stretch without disto