-
creating a combo system (simple question)
by tatiang ·I assume you already have a rule that increases the first number (1... 2... 3... 4... 5...). In that rule, spawn an actor to display the 1 or whatever you need shown on the screen. In the actor that -
Video Tutorial: Custom Collision Shapes using Physics Body Editor
by Hopscotch ·@Adrenaline no, the custom collision shapes can not be dynamically swapped out. You would have to spawn/replace the actor with a new one, prepared with the new shape. -
Looking for a Mobile Publisher?
by PolarCap Studios ·We're looking to publish great, unique, fun games. If you think a game you've already published, are ready to publish, or even haven't finished yet fits that mold, you can visit www.polarcapstudios.co -
Who stands in front of who..
by Socks ·You can simply make 6 or 7 (or however many you want) spawners that spawn the soldiers in the appropriate layer order. -
Actor skips to follow a rule random
by stringel.abelardo ·I have set up a scene where a 1st actor spawn a 2nd actor 10 times into the scene itself at a random rotation, once I did that the 1st actor gets destroyed and the other 10 are setup with an animation -
How would I make it so that if I tap the right actor, the score will increase
by tatiang ·Let's say you have 10 different objects. Give each actor or instance of an actor a unique ID (self.ID=1, self.ID=2, etc.). -
Sliding
by WhitePanther ·when slide is true, timer , every 0.1 second spawn actor(circles). -
Creating endless rounds of enemies with timing
by Socks ·(Quote) -
Creating endless rounds of enemies with timing
by Socks ·--Spawn some stuff -
Creating endless rounds of enemies with timing
by saad1993 ·Im not entirely sure where and how to use this to spawn enemies. Is this a string or numeric expression rule? -
Creating endless rounds of enemies with timing
by tatiang ·0 0 yes (spawn enemy!) -
Creating endless rounds of enemies with timing
by Socks ·(Quote) -
Creating endless rounds of enemies with timing
by saad1993 ·Could you explain that to me? I have a separate hidden spawn actor for spawning. Plus I don't understand the % sign. -
Creating endless rounds of enemies with timing
by Socks ·--Spawn some stuff -
Creating endless rounds of enemies with timing
by saad1993 ·I created a real attribute called gamerealtime and increased by 1 second every real second. In the enemy actor, I used that to spawn enemy actor for 12 seconds and then stop from 13 to 16 seconds. Tha -
Animation with touch pressed ?
by WhitePanther ·-Every 0.1 second spawn actor (the fire actor) -
Drop Theory for iOS and Android (available September 22, 2016)
by iamcartez ·In Drop Theory, the main character starts out as a simple square and must journey across several challenging unique lands created by the Creator. Along the way, Square will learn about the power of fl -
Retro Snippets Challenge! - Free retrogaming puzzle / trivia game with a difference... :D
by Japster ·and say, also on the Amiga), but still 1,800 unique ones in there! -
Any tips on making a clicker/tapper smoother?
by zweg25 ·You have to think of other ways to account for this. One way is to use touch count. Another way is to destroy the actor once it is touched and immediately spawn the same actor on top -
looping backgrounds depending on certain conditions
by Hopscotch ·Do you spawn new backgrounds at the top, or move the ones leaving the bottom back up?