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Loading from scene to scene/Actors popping up slowly after load
by RainingNails ·They are in place on the scene. Should I set them to spawn in place instead? Thanks! -
Loading from scene to scene/Actors popping up slowly after load
by RainingNails ·Yeah it is fairly depressing info! What is strange about this bug is that I've uploaded a few versions of this game during development and it's always had this issue. I might try a different game that -
creating a combo system (simple question)
by tatiang ·I assume you already have a rule that increases the first number (1... 2... 3... 4... 5...). In that rule, spawn an actor to display the 1 or whatever you need shown on the screen. In the actor that -
Video Tutorial: Custom Collision Shapes using Physics Body Editor
by Hopscotch ·@Adrenaline no, the custom collision shapes can not be dynamically swapped out. You would have to spawn/replace the actor with a new one, prepared with the new shape. -
Looking for a Mobile Publisher?
by PolarCap Studios ·We're looking to publish great, unique, fun games. If you think a game you've already published, are ready to publish, or even haven't finished yet fits that mold, you can visit www.polarcapstudios.co -
Who stands in front of who..
by Socks ·You can simply make 6 or 7 (or however many you want) spawners that spawn the soldiers in the appropriate layer order. -
Actor skips to follow a rule random
by stringel.abelardo ·I have set up a scene where a 1st actor spawn a 2nd actor 10 times into the scene itself at a random rotation, once I did that the 1st actor gets destroyed and the other 10 are setup with an animation -
How would I make it so that if I tap the right actor, the score will increase
by tatiang ·Let's say you have 10 different objects. Give each actor or instance of an actor a unique ID (self.ID=1, self.ID=2, etc.). -
Sliding
by WhitePanther ·when slide is true, timer , every 0.1 second spawn actor(circles). -
Creating endless rounds of enemies with timing
by Socks ·(Quote) -
Creating endless rounds of enemies with timing
by Socks ·--Spawn some stuff -
Creating endless rounds of enemies with timing
by saad1993 ·Im not entirely sure where and how to use this to spawn enemies. Is this a string or numeric expression rule? -
Creating endless rounds of enemies with timing
by tatiang ·0 0 yes (spawn enemy!) -
Creating endless rounds of enemies with timing
by Socks ·(Quote) -
Creating endless rounds of enemies with timing
by saad1993 ·Could you explain that to me? I have a separate hidden spawn actor for spawning. Plus I don't understand the % sign. -
Creating endless rounds of enemies with timing
by Socks ·--Spawn some stuff -
Creating endless rounds of enemies with timing
by saad1993 ·I created a real attribute called gamerealtime and increased by 1 second every real second. In the enemy actor, I used that to spawn enemy actor for 12 seconds and then stop from 13 to 16 seconds. Tha -
Animation with touch pressed ?
by WhitePanther ·-Every 0.1 second spawn actor (the fire actor) -
Drop Theory for iOS and Android (available September 22, 2016)
by iamcartez ·In Drop Theory, the main character starts out as a simple square and must journey across several challenging unique lands created by the Creator. Along the way, Square will learn about the power of fl -
Retro Snippets Challenge! - Free retrogaming puzzle / trivia game with a difference... :D
by Japster ·and say, also on the Amiga), but still 1,800 unique ones in there!