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  1. creating a combo system (simple question)

    tatiang
    by tatiang · October 2016
    I assume you already have a rule that increases the first number (1... 2... 3... 4... 5...). In that rule, spawn an actor to display the 1 or whatever you need shown on the screen. In the actor that
  2. Video Tutorial: Custom Collision Shapes using Physics Body Editor

    Hopscotch
    by Hopscotch · October 2016
    @Adrenaline no, the custom collision shapes can not be dynamically swapped out. You would have to spawn/replace the actor with a new one, prepared with the new shape.
  3. Looking for a Mobile Publisher?

    PolarCap Studios
    by PolarCap Studios · September 2016
    We're looking to publish great, unique, fun games. If you think a game you've already published, are ready to publish, or even haven't finished yet fits that mold, you can visit www.polarcapstudios.co
  4. Who stands in front of who..

    Socks
    by Socks · September 2016
    You can simply make 6 or 7 (or however many you want) spawners that spawn the soldiers in the appropriate layer order.
  5. Actor skips to follow a rule random

    stringel.abelardo
    by stringel.abelardo · September 2016
    I have set up a scene where a 1st actor spawn a 2nd actor 10 times into the scene itself at a random rotation, once I did that the 1st actor gets destroyed and the other 10 are setup with an animation
  6. How would I make it so that if I tap the right actor, the score will increase

    tatiang
    by tatiang · September 2016
    Let's say you have 10 different objects. Give each actor or instance of an actor a unique ID (self.ID=1, self.ID=2, etc.).
  7. Sliding

    WhitePanther
    by WhitePanther · September 2016
    when slide is true, timer , every 0.1 second spawn actor(circles).
  8. Creating endless rounds of enemies with timing

    Socks
    by Socks · September 2016
    (Quote)
  9. Creating endless rounds of enemies with timing

    Socks
    by Socks · September 2016
    --Spawn some stuff
  10. Creating endless rounds of enemies with timing

    saad1993
    by saad1993 · September 2016
    Im not entirely sure where and how to use this to spawn enemies. Is this a string or numeric expression rule?
  11. Creating endless rounds of enemies with timing

    tatiang
    by tatiang · September 2016
    0                    0                         yes (spawn enemy!)
  12. Creating endless rounds of enemies with timing

    Socks
    by Socks · September 2016
    (Quote)
  13. Creating endless rounds of enemies with timing

    saad1993
    by saad1993 · September 2016
    Could you explain that to me? I have a separate hidden spawn actor for spawning. Plus I don't understand the % sign.
  14. Creating endless rounds of enemies with timing

    Socks
    by Socks · September 2016
    --Spawn some stuff
  15. Creating endless rounds of enemies with timing

    saad1993
    by saad1993 · September 2016
    I created a real attribute called gamerealtime and increased by 1 second every real second. In the enemy actor, I used that to spawn enemy actor for 12 seconds and then stop from 13 to 16 seconds. Tha
  16. Animation with touch pressed ?

    WhitePanther
    by WhitePanther · September 2016
    -Every 0.1 second spawn actor (the fire actor)
  17. Drop Theory for iOS and Android (available September 22, 2016)

    iamcartez
    by iamcartez · September 2016
    In Drop Theory, the main character starts out as a simple square and must journey across several challenging unique lands created by the Creator. Along the way, Square will learn about the power of fl
  18. Retro Snippets Challenge! - Free retrogaming puzzle / trivia game with a difference... :D

    Japster
    by Japster · September 2016
    and say, also on the Amiga), but still 1,800 unique ones in there!
  19. Any tips on making a clicker/tapper smoother?

    zweg25
    by zweg25 · September 2016
    You have to think of other ways to account for this. One way is to use touch count. Another way is to destroy the actor once it is touched and immediately spawn the same actor on top
  20. looping backgrounds depending on certain conditions

    Hopscotch
    by Hopscotch · September 2016
    Do you spawn new backgrounds at the top, or move the ones leaving the bottom back up?
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