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  1. Video: Need help with this function. Any ideas?

    eaorage
    by eaorage · November 2011
    then spawn particles
  2. Video: Need help with this function. Any ideas?

    ozboybrian
    by ozboybrian · November 2011
    If I turn out to be right or, if whatever he is thinking turns out to be impossible, does anyone know how to make particles spawn behind the actor?
  3. GameSalad to Integrate Kiip Reward System

    SF
    by SF · November 2011
    For developers looking for an alternative to simple banner ads, Kiip offers a unique and engaging approach to mobile in-game advertising. Based on "achievement moments," Kiip provide
  4. Spawn actor in touched area

    hotMagic
    by hotMagic · November 2011
    Give it a rule that says, when received touch, spawn actor of type [whatever your actor] at that location (the X and Y of the touch).
  5. Spawn actor in touched area

    Ultimategamerunleased
    by Ultimategamerunleased · November 2011
    Hey all!! So im kinda a noobie at gamesalad creator and I was just wonderin how to make a actor spawn in a touched area grow for a quarter of a second and then dissapear? also i would like to know how
  6. Waves

    FallacyStudios
    by FallacyStudios · November 2011
    Yes just use the spawn actor behavior to spawn the enemies. I usually create just one spawner actor and place it outside the screen. Then just set randoms to tell it where outside the screen to spawn
  7. Honey Tribe v1.3 (Reviewed by 148Apps, PocketGamer and AppAdvice)

    HoneyTribeStudios
    by HoneyTribeStudios · November 2011
    GS users in particular might find the unique sound design interesting. Each flower you collect makes a musical chime which plays in time with the various other musical elements. So as the player you c
  8. Multi "if" question.

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    Spawnloc = 1
  9. Timer problem and Problem with moving actor..Please Help!

    tenrdrmer
    by tenrdrmer · November 2011
    thats prob your problem. if the actor is bigger than like 4x4 its prob killing the FPS which will cause a big lag when you keep trying to spawn. Is it instantly a problem or does it start out fine and
  10. Timer problem and Problem with moving actor..Please Help!

    GuaveMedia
    by GuaveMedia · November 2011
    I have just the rule: After 0,5sec, spawn actor...
  11. Multi "if" question.

    POM
    by POM · November 2011
    Spawnloc = 1
  12. Multi "if" question.

    tenrdrmer
    by tenrdrmer · November 2011
    if spawnloc=1
  13. What do you guys think?

    SpriteAttack
    by SpriteAttack · November 2011
    CrazyFishDev... sorry but that's not really a logo imho... It's the result of playing around with photoshop - but not a recognizable or unique image to represent T.M. Games.
  14. Multi "if" question.

    CaptFinn
    by CaptFinn · November 2011
    I have 4 locations on my screen these 4 x/y will spawn 1 of 4 different actors every so often. Lets say every 5 secs.
  15. Waves

    zNiiC
    by zNiiC · November 2011
    Ok I think I get it, now do I just use the spawn actor behavior to spawn the enemies?
  16. Waves

    FallacyStudios
    by FallacyStudios · November 2011
    Set that up in whichever actor that is controlling the spawning if they are spawning individually.
  17. Waves

    zNiiC
    by zNiiC · November 2011
    Ok I did that, now how do I get it to spawn the enemy during each wave and tell it after all the enemies are destroyed to move on to the next wave?
  18. Waves

    FallacyStudios
    by FallacyStudios · November 2011
    Use a game attribute that you increase the number spawning based on the level or wave it is currently on.
  19. Waves

    zNiiC
    by zNiiC · November 2011
    How do I have never ending waves in my game? Just simple spawning about 5 more enemies per wave and set up spawners so they spawn outside the map.
  20. Beta testers for "Grape Me Not"

    balsamicode
    by balsamicode · November 2011
    Also it takes time for all bonus items to appear, and if they spawn to quickly it's too easy. So I made the levels longer, also because there's no real goal to achieve. If you like a level, have fun a
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