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  1. Best methodology for selecting between different persistent states

    Sinequanon
    by Sinequanon · November 2011
    When game.weapon = 0, spawn actor: shotgun,
  2. laser and light bouncing

    RThurman
    by RThurman · November 2011
    ---- spawn a beam actor
  3. Actor problem ://

    Leanne
    by Leanne · November 2011
    5. in animal actor, Spawn hotspot infront of actor at 0,0, create rule that if game.attribute.hotspot is true, then ...(e.g. then play animal sound).
  4. Tshirtbooth, Overlap: Part 2?

    jorkos
    by jorkos · November 2011
    you just spawn a new actor over the one selected that is at the top of the layer.....pretty basic actually.....put the same kind of controls on the new spawned actor (same image obviously)....i got th
  5. Problem With Spawn and Integer

    UtopianGames
    by UtopianGames · November 2011
    I don't use spawn a lot in my game so not sure if i have missed this one...
  6. Help! Spawning random baddies!

    ozboybrian
    by ozboybrian · November 2011
    Random Spawn should work. Might be something small you're missing.
  7. Untitled New Game art.

    BBEnk
    by BBEnk · November 2011
    This looks really good like others said reminds me of LBP in a way, but still has a unique look.
  8. Portals?!

    SlickZero
    by SlickZero · November 2011
    You can do that. It's just a matter of using custom attributes and saving and loading them. When you spawn your actor out of the new portal, you can also have it so it travels at any angle and velocit
  9. Portals?!

    SlickZero
    by SlickZero · November 2011
    x and y positional coordinates you want it to spawn from.
  10. "How Many Balls" FREE On App Store! (VIDEO)

    Metsman
    by Metsman · November 2011
    I just got it-Cool! Very unique and fun idea. A couple of ideas for improvement:
  11. "How Many Balls" FREE On App Store! (VIDEO)

    SnapFire
    by SnapFire · November 2011
    I just got it-Cool! Very unique and fun idea. A couple of ideas for improvement:
  12. Particles Behavior Problem

    gsrocks
    by gsrocks · November 2011
    The way i do it say my actor is 50x50 i add particles and on position change to x-20 and another particle and set to spawn at x+20, all this related to actor, you will need to play with tue x or y pos
  13. ♫♫♫ Half Price Music Offer ♫♫♫

    applaudmobile
    by applaudmobile · November 2011
    The first 5 custom tracks ordered between now and the end of the weekend will be half price, that's £50/$80 for a unique 30+ second music track.
  14. Can I detect and identify nearby actors?

    Brouhaha
    by Brouhaha · November 2011
    So if my player taps a zombie, I could destroy it, then spawn an invisible actor in the former zombie's location, expand it to the size of the blast, and destroy any other zombies that the invisible '
  15. ♫♫♫ Music - original compositions for your games [Applaud] ♫♫♫

    applaudmobile
    by applaudmobile · November 2011
    The first 5 custom tracks ordered between now and the end of the weekend will be half price, that's £50/$80 for a unique 30+ second music track.
  16. Getting an email after upload - Invalid Signature

    Fodder76
    by Fodder76 · November 2011
    Thanks for the reply. I'm fairly certain I am. I gave the development certificate its own unique name, and that's the one I choose when asked during the GS publishing process. I'll triple check, an
  17. Flewn -The Teaser Trailer

    Graybay
    by Graybay · November 2011
    Very nice, I love the art. Gameplay also looks unique.
  18. *** challenge: two actors, one press....HELP!!****

    jorkos
    by jorkos · November 2011
    Yes I understand this concept but want to spawn actors that are identical (there are ten of them).....one every second over the course of 60 seconds. I guess I could preload them and do this manually
  19. Walking with Joystick demo's

    Drakx
    by Drakx · November 2011
    What I've done to try get this effect is under the move action. I've added a spawn actor event then under this I've added an animate action. Which I thought would work however doing it like this GameS
  20. designing

    lmsswa
    by lmsswa · November 2011
    Black check out toe of the foot footwear consist of unique layouts and even different types. They may be heeled, homes, sandals resorts in jamaica, together with jellies. It is helpful to make note of
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