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Best methodology for selecting between different persistent states
by Sinequanon ·When game.weapon = 0, spawn actor: shotgun, -
laser and light bouncing
by RThurman ·---- spawn a beam actor -
Actor problem ://
by Leanne ·5. in animal actor, Spawn hotspot infront of actor at 0,0, create rule that if game.attribute.hotspot is true, then ...(e.g. then play animal sound). -
Tshirtbooth, Overlap: Part 2?
by jorkos ·you just spawn a new actor over the one selected that is at the top of the layer.....pretty basic actually.....put the same kind of controls on the new spawned actor (same image obviously)....i got th -
Problem With Spawn and Integer
by UtopianGames ·I don't use spawn a lot in my game so not sure if i have missed this one... -
Help! Spawning random baddies!
by ozboybrian ·Random Spawn should work. Might be something small you're missing. -
Untitled New Game art.
by BBEnk ·This looks really good like others said reminds me of LBP in a way, but still has a unique look. -
Portals?!
by SlickZero ·You can do that. It's just a matter of using custom attributes and saving and loading them. When you spawn your actor out of the new portal, you can also have it so it travels at any angle and velocit -
Portals?!
by SlickZero ·x and y positional coordinates you want it to spawn from. -
"How Many Balls" FREE On App Store! (VIDEO)
by Metsman ·I just got it-Cool! Very unique and fun idea. A couple of ideas for improvement: -
"How Many Balls" FREE On App Store! (VIDEO)
by SnapFire ·I just got it-Cool! Very unique and fun idea. A couple of ideas for improvement: -
Particles Behavior Problem
by gsrocks ·The way i do it say my actor is 50x50 i add particles and on position change to x-20 and another particle and set to spawn at x+20, all this related to actor, you will need to play with tue x or y pos -
♫♫♫ Half Price Music Offer ♫♫♫
by applaudmobile ·The first 5 custom tracks ordered between now and the end of the weekend will be half price, that's £50/$80 for a unique 30+ second music track. -
Can I detect and identify nearby actors?
by Brouhaha ·So if my player taps a zombie, I could destroy it, then spawn an invisible actor in the former zombie's location, expand it to the size of the blast, and destroy any other zombies that the invisible ' -
♫♫♫ Music - original compositions for your games [Applaud] ♫♫♫
by applaudmobile ·The first 5 custom tracks ordered between now and the end of the weekend will be half price, that's £50/$80 for a unique 30+ second music track. -
Getting an email after upload - Invalid Signature
by Fodder76 ·Thanks for the reply. I'm fairly certain I am. I gave the development certificate its own unique name, and that's the one I choose when asked during the GS publishing process. I'll triple check, an -
Flewn -The Teaser Trailer
by Graybay ·Very nice, I love the art. Gameplay also looks unique. -
*** challenge: two actors, one press....HELP!!****
by jorkos ·Yes I understand this concept but want to spawn actors that are identical (there are ten of them).....one every second over the course of 60 seconds. I guess I could preload them and do this manually -
Walking with Joystick demo's
by Drakx ·What I've done to try get this effect is under the move action. I've added a spawn actor event then under this I've added an animate action. Which I thought would work however doing it like this GameS -
designing
by lmsswa ·Black check out toe of the foot footwear consist of unique layouts and even different types. They may be heeled, homes, sandals resorts in jamaica, together with jellies. It is helpful to make note of