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My First Try At Using A Photoshop Like Program
by VGX ·Looks alright, bit basic. Perhaps change to a table texture (looks like a floor) add some colour hue, press contro (windows) l or command (mac) + U, and play with the hue or in each layer right click -
try to publish: GameSalad says "You are not a valid GameSalad user"
by jamie_c ·It's a known problem, see the top of the forum page. They are working on it. -
Hey GameSalad, what about Opt-Out from tracking?
by CodeWizard ·To be honest, I don't have the full list of stats that we track off the top of my head. Let me do some research and summarize it for you. More news soon. -
State of GameSalad on 5-1-2013...
by Daveinpublic ·Btw, 1 feature that would be a big win for me is Photoshop support. Kind of like how video editing software now supports Photoshop files, and you can create and line up layers in PS, and when you upd -
State of GameSalad on 5-1-2013...
by CodeWizard ·We have an engineer collect the top creator improvements that the community would like to see. Then that engineer starts implementing them, easiest first. We dump them into the nightly builds for fe -
Jumping and Side Collisions
by TommyTank ·I have created an actor and jumping works fine when my actor is on top of a solid. If, however, my actor collides with a solid whilst mid jump, my actor lands and the jump button no longer functions. -
State of GameSalad on 5-1-2013...
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State of GameSalad on 5-1-2013...
by CodeWizard ·The top things on my list are: creator workflow improvements, custom fonts, automated texture atlas support, improved render batching and async multiplayer support. Some other odds and ends may come u -
Bejeweled Logic Template
by Elfizm ·Then if 1 is equal to self.selected, self ID. Col 1 then add score, destroy self and this is where i get a bit lost as to how i would change the variables to make it happen again. -
What was the longest time it took you to make a game?
by SolarPepperStudios ·) The game I was working on (City Destroy) took me (in real life, not what it felt like (Image) -
My First Game. NOT DONE. Need Advice
by cucurbit ·If I were you I would also look for the freebie stuff all over internet. Sometimes you can find top quality for absolutly free and I belive it would look much better. -
Spawning actor on different layer?
by The_Gamesalad_Guru ·Sure. Let's say you have a bunch of actors. Three bad guys and you want to spawn them on different layers. So we would make three spawn managers and place each on three different layers. We make a gam -
FREE! Pocket Bomb! Now on the App Store!
by Elfizm ·So far my only minor feedback or issue with it is the graphics of your bricks. It annoys me looking at it because they don't add up, eg you have tiny brick showing at the end, it doesn't look good IMO -
My First Game. NOT DONE. Need Advice
by SlickZero ·The UI layout is nice and proportional, and balanced, and everything looks like it is where a player would expect it to be. -
Spawning actor on different layer?
by The_Gamesalad_Guru ·You could just trigger an actor on another layer. You could have spawn managers built into every layer and just use integers to trigger the spawn. -
Spawning actor on different layer?
by Peter_J ·Is there anyway to spawn an actor on a different layer than the actor that spawned it? If so, how? -
Optimization priorities?
by jonmulcahy ·it would be nice to be able to move multiple objects in the Scene -> Layers tab. I just had to move 20 objects from one layer to another, and had to do it one at a time. big pain (Image) -
Actor triggering not working correctly
by tatiang ·To fix this, add a timer around the top set of Change Attribute behaviors with it set to After 0.1 seconds and with run to completion checked. -
this is straining my brain...when i place layers and lock items to it it always sits behind
by tenrdrmer ·you know you have to move the new layer to the top of the list if you want it to be in the front of the scene right? -
this is straining my brain...when i place layers and lock items to it it always sits behind
by future_games_101 ·and if you wanted the green actor to be on top of the rest of the actors, just go into backgrounds and drag the "green" background on top of the red background (on the very top of a