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  1. [infographic] iOS vs android

    ORBZ
    by ORBZ · May 2013
    I predict that in 5 years the top smartphone platforms will be iOS and WinPhone (or whatever they wind up calling it) Android will be a distant 3rd.
  2. MR JABBS version 1.5 is FINALLY done!

    gamesfua
    by gamesfua · May 2013
    @8bitninja kitty go boom is clearly inspired by old top down space shooters. For me to claim it as an original idea would be insane. Haha. So you don't even have to worry about explaining how your gam
  3. Pro Upgrade Didn't Change from Standard...

    ronnyg12
    by ronnyg12 · May 2013
    Hello, I just joined GS today and tried figuring out some intro pointers via the tutorials. I liked what I saw and paid for the pro upgrade and yet, when I open the Gamesalad Creator Software, it does
  4. -^-DESTROY PATH-^- available now (FREE)

    saif_shammari
    by saif_shammari · May 2013
    https://itunes.apple.com/us/app/destroy-path/id629727745?ls=1&mt=8
  5. My First Try At Using A Photoshop Like Program

    VGX
    by VGX · May 2013
    Looks alright, bit basic. Perhaps change to a table texture (looks like a floor) add some colour hue, press contro (windows) l or command (mac) + U, and play with the hue or in each layer right click
  6. try to publish: GameSalad says "You are not a valid GameSalad user"

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2013
    It's a known problem, see the top of the forum page. They are working on it.
  7. Hey GameSalad, what about Opt-Out from tracking?

    CodeWizard
    by CodeWizard · May 2013
    To be honest, I don't have the full list of stats that we track off the top of my head. Let me do some research and summarize it for you. More news soon.
  8. State of GameSalad on 5-1-2013...

    Daveinpublic
    by Daveinpublic · May 2013
    Btw, 1 feature that would be a big win for me is Photoshop support. Kind of like how video editing software now supports Photoshop files, and you can create and line up layers in PS, and when you upd
  9. State of GameSalad on 5-1-2013...

    CodeWizard
    by CodeWizard · May 2013
    We have an engineer collect the top creator improvements that the community would like to see. Then that engineer starts implementing them, easiest first. We dump them into the nightly builds for fe
  10. Jumping and Side Collisions

    TommyTank
    by TommyTank · May 2013
    I have created an actor and jumping works fine when my actor is on top of a solid. If, however, my actor collides with a solid whilst mid jump, my actor lands and the jump button no longer functions.
  11. State of GameSalad on 5-1-2013...

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2013
    Interesting! I listed the lack of asynchronous multiplayer support as the one feature that keeps GameSalad from being the perfect software for my next big game project.
  12. State of GameSalad on 5-1-2013...

    CodeWizard
    by CodeWizard · May 2013
    The top things on my list are: creator workflow improvements, custom fonts, automated texture atlas support, improved render batching and async multiplayer support. Some other odds and ends may come u
  13. Bejeweled Logic Template

    Elfizm
    by Elfizm · May 2013
    Then if 1 is equal to self.selected, self ID. Col 1 then add score, destroy self and this is where i get a bit lost as to how i would change the variables to make it happen again.
  14. What was the longest time it took you to make a game?

    SolarPepperStudios
    by SolarPepperStudios · May 2013
    ) The game I was working on (City Destroy) took me (in real life, not what it felt like (Image)
  15. My First Game. NOT DONE. Need Advice

    cucurbit
    by cucurbit · May 2013
    If I were you I would also look for the freebie stuff all over internet. Sometimes you can find top quality for absolutly free and I belive it would look much better.
  16. Spawning actor on different layer?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2013
    Sure. Let's say you have a bunch of actors. Three bad guys and you want to spawn them on different layers. So we would make three spawn managers and place each on three different layers. We make a gam
  17. FREE! Pocket Bomb! Now on the App Store!

    Elfizm
    by Elfizm · May 2013
    So far my only minor feedback or issue with it is the graphics of your bricks. It annoys me looking at it because they don't add up, eg you have tiny brick showing at the end, it doesn't look good IMO
  18. My First Game. NOT DONE. Need Advice

    SlickZero
    by SlickZero · May 2013
    The UI layout is nice and proportional, and balanced, and everything looks like it is where a player would expect it to be.
  19. Spawning actor on different layer?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2013
    You could just trigger an actor on another layer. You could have spawn managers built into every layer and just use integers to trigger the spawn.
  20. Spawning actor on different layer?

    Peter_J
    by Peter_J · April 2013
    Is there anyway to spawn an actor on a different layer than the actor that spawned it? If so, how?
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