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  1. My First Try At Using A Photoshop Like Program

    VGX
    by VGX · May 2013
    Looks alright, bit basic. Perhaps change to a table texture (looks like a floor) add some colour hue, press contro (windows) l or command (mac) + U, and play with the hue or in each layer right click
  2. try to publish: GameSalad says "You are not a valid GameSalad user"

    jamie_c
    by jamie_c · May 2013
    It's a known problem, see the top of the forum page. They are working on it.
  3. Hey GameSalad, what about Opt-Out from tracking?

    CodeWizard
    by CodeWizard · May 2013
    To be honest, I don't have the full list of stats that we track off the top of my head. Let me do some research and summarize it for you. More news soon.
  4. State of GameSalad on 5-1-2013...

    Daveinpublic
    by Daveinpublic · May 2013
    Btw, 1 feature that would be a big win for me is Photoshop support. Kind of like how video editing software now supports Photoshop files, and you can create and line up layers in PS, and when you upd
  5. State of GameSalad on 5-1-2013...

    CodeWizard
    by CodeWizard · May 2013
    We have an engineer collect the top creator improvements that the community would like to see. Then that engineer starts implementing them, easiest first. We dump them into the nightly builds for fe
  6. Jumping and Side Collisions

    TommyTank
    by TommyTank · May 2013
    I have created an actor and jumping works fine when my actor is on top of a solid. If, however, my actor collides with a solid whilst mid jump, my actor lands and the jump button no longer functions.
  7. State of GameSalad on 5-1-2013...

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2013
    Interesting! I listed the lack of asynchronous multiplayer support as the one feature that keeps GameSalad from being the perfect software for my next big game project.
  8. State of GameSalad on 5-1-2013...

    CodeWizard
    by CodeWizard · May 2013
    The top things on my list are: creator workflow improvements, custom fonts, automated texture atlas support, improved render batching and async multiplayer support. Some other odds and ends may come u
  9. Bejeweled Logic Template

    Elfizm
    by Elfizm · May 2013
    Then if 1 is equal to self.selected, self ID. Col 1 then add score, destroy self and this is where i get a bit lost as to how i would change the variables to make it happen again.
  10. What was the longest time it took you to make a game?

    SolarPepperStudios
    by SolarPepperStudios · May 2013
    ) The game I was working on (City Destroy) took me (in real life, not what it felt like (Image)
  11. My First Game. NOT DONE. Need Advice

    cucurbit
    by cucurbit · May 2013
    If I were you I would also look for the freebie stuff all over internet. Sometimes you can find top quality for absolutly free and I belive it would look much better.
  12. Spawning actor on different layer?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2013
    Sure. Let's say you have a bunch of actors. Three bad guys and you want to spawn them on different layers. So we would make three spawn managers and place each on three different layers. We make a gam
  13. FREE! Pocket Bomb! Now on the App Store!

    Elfizm
    by Elfizm · May 2013
    So far my only minor feedback or issue with it is the graphics of your bricks. It annoys me looking at it because they don't add up, eg you have tiny brick showing at the end, it doesn't look good IMO
  14. My First Game. NOT DONE. Need Advice

    SlickZero
    by SlickZero · May 2013
    The UI layout is nice and proportional, and balanced, and everything looks like it is where a player would expect it to be.
  15. Spawning actor on different layer?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2013
    You could just trigger an actor on another layer. You could have spawn managers built into every layer and just use integers to trigger the spawn.
  16. Spawning actor on different layer?

    Peter_J
    by Peter_J · April 2013
    Is there anyway to spawn an actor on a different layer than the actor that spawned it? If so, how?
  17. Optimization priorities?

    jonmulcahy
    by jonmulcahy · April 2013
    it would be nice to be able to move multiple objects in the Scene -> Layers tab. I just had to move 20 objects from one layer to another, and had to do it one at a time. big pain (Image)
  18. Actor triggering not working correctly

    tatiang
    by tatiang · April 2013
    To fix this, add a timer around the top set of Change Attribute behaviors with it set to After 0.1 seconds and with run to completion checked.
  19. this is straining my brain...when i place layers and lock items to it it always sits behind

    tenrdrmer
    by tenrdrmer · April 2013
    you know you have to move the new layer to the top of the list if you want it to be in the front of the scene right?
  20. this is straining my brain...when i place layers and lock items to it it always sits behind

    future_games_101
    by future_games_101 · April 2013
    and if you wanted the green actor to be on top of the rest of the actors, just go into backgrounds and drag the "green" background on top of the red background (on the very top of a
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