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  1. looping backgrounds depending on certain conditions

    Toque
    by Toque · September 2016
    You could spawn background tiles from above that move down. Obviously you need the right tiles to do it and spawning correctly. Best if they can overlap a little without notice.
  2. How to spawn actors from table

    SEMA
    by SEMA · September 2016
    I want to spawn multiple actors from the table. Each row for a actor
  3. How to spawn actors from table

    tatiang
    by tatiang · September 2016
    Use the table cell values in your Spawn Actor position expressions. For "time" it's not clear what you want.
  4. How to spawn actors from table

    SEMA
    by SEMA · September 2016
    I want to spawn actors from table like the position and time.
  5. Game Salad Signing Process Link not working

    johnnymagne
    by johnnymagne · September 2016
    @fmakawa , just a question regarding security: If I have signed my app with my unique app keystore, is it then safe from being ripped from the PlayStore?
  6. Game of the Month: September Submissions Thread

    jasonnowak
    by jasonnowak · September 2016
    * Each infection has its own unique and FUN CHALLENGES!
  7. Apple Event Today: iPhone 7 and Watch Series 2

    imjustmike
    by imjustmike · September 2016
    The only thing that's new and unique is ditching the 3.5mm jack. Which as someone with a love of music and blocking the world out with headphones seems a bit sad. Sure it frees up extra space, but jus
  8. App formative: Putting Basics in a condition

    BigDave
    by BigDave · September 2016
    Yeah I was wondering because it calculates session length - and if the app formative rules are executed multiple times if it messes up that statistics including "unique users" etc.
  9. Speed using tables to spawn room items - question based on DeepBlueApps' old "Collision With Tables"

    mhedges
    by mhedges · September 2016
    (Quote)
  10. Speed using tables to spawn room items - question based on DeepBlueApps' old "Collision With Tables"

    Socks
    by Socks · September 2016
    @tatiang said:
  11. Speed using tables to spawn room items - question based on DeepBlueApps' old "Collision With Tables"

    tatiang
    by tatiang · September 2016
    You're welcome. Here's a demo using Loop to spawn 300 squares in 0.083 seconds on a Mac and 0.067 seconds on an iPhone 6.
  12. Speed using tables to spawn room items - question based on DeepBlueApps' old "Collision With Tables"

    mhedges
    by mhedges · September 2016
    (Quote)
  13. Speed using tables to spawn room items - question based on DeepBlueApps' old "Collision With Tables"

    tatiang
    by tatiang · September 2016
    It's not technically possible to have them spawn "at once" but you can get a lot better results with the current Loop behavior or some of the community-generated speed trials (e.g. F
  14. Speed using tables to spawn room items - question based on DeepBlueApps' old "Collision With Tables"

    mhedges
    by mhedges · September 2016
    That said, would there be an instantaneous way to generate all blocks as on the table? For example, if 0 is empty and 1 is a wall, have all 0s and 1s spawned at once.
  15. Endless runner but always the same

    KevinCross
    by KevinCross · September 2016
    The other way, and this is just a thought would be to create a table with a full list of all of your spawns and what time they should each happen. Then check the first row regularly to see if the time
  16. Endless runner but always the same

    KevinCross
    by KevinCross · September 2016
    Wouldn't you just spawn certain obstacles and pick ups etc. with timers.
  17. Determine Rotation

    zweg25
    by zweg25 · September 2016
    (Quote)
  18. Determine Rotation

    Socks
    by Socks · September 2016
    (Quote)
  19. Determine Rotation

    jamie_c
    by jamie_c · September 2016
    I have a rolling object in my game that I want to spawn a particle effect every time it rolls to 0° (each full rotation). I was thinking it would be as simple as checking the Rotation Value for the ac
  20. How to display a negative number in the pre-custom-fonts way

    Armelline
    by Armelline · September 2016
    Why would you need to spawn and destroy? Just alpha 0 or 1.
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