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looping backgrounds depending on certain conditions
by Toque ·You could spawn background tiles from above that move down. Obviously you need the right tiles to do it and spawning correctly. Best if they can overlap a little without notice. -
How to spawn actors from table
by SEMA ·I want to spawn multiple actors from the table. Each row for a actor -
How to spawn actors from table
by tatiang ·Use the table cell values in your Spawn Actor position expressions. For "time" it's not clear what you want. -
How to spawn actors from table
by SEMA ·I want to spawn actors from table like the position and time. -
Game Salad Signing Process Link not working
by johnnymagne ·@fmakawa , just a question regarding security: If I have signed my app with my unique app keystore, is it then safe from being ripped from the PlayStore? -
Game of the Month: September Submissions Thread
by jasonnowak ·* Each infection has its own unique and FUN CHALLENGES! -
Apple Event Today: iPhone 7 and Watch Series 2
by imjustmike ·The only thing that's new and unique is ditching the 3.5mm jack. Which as someone with a love of music and blocking the world out with headphones seems a bit sad. Sure it frees up extra space, but jus -
App formative: Putting Basics in a condition
by BigDave ·Yeah I was wondering because it calculates session length - and if the app formative rules are executed multiple times if it messes up that statistics including "unique users" etc. -
Speed using tables to spawn room items - question based on DeepBlueApps' old "Collision With Tables"
by mhedges ·(Quote) -
Speed using tables to spawn room items - question based on DeepBlueApps' old "Collision With Tables"
by Socks ·@tatiang said: -
Speed using tables to spawn room items - question based on DeepBlueApps' old "Collision With Tables"
by tatiang ·You're welcome. Here's a demo using Loop to spawn 300 squares in 0.083 seconds on a Mac and 0.067 seconds on an iPhone 6. -
Speed using tables to spawn room items - question based on DeepBlueApps' old "Collision With Tables"
by mhedges ·(Quote) -
Speed using tables to spawn room items - question based on DeepBlueApps' old "Collision With Tables"
by tatiang ·It's not technically possible to have them spawn "at once" but you can get a lot better results with the current Loop behavior or some of the community-generated speed trials (e.g. F -
Speed using tables to spawn room items - question based on DeepBlueApps' old "Collision With Tables"
by mhedges ·That said, would there be an instantaneous way to generate all blocks as on the table? For example, if 0 is empty and 1 is a wall, have all 0s and 1s spawned at once. -
Endless runner but always the same
by KevinCross ·The other way, and this is just a thought would be to create a table with a full list of all of your spawns and what time they should each happen. Then check the first row regularly to see if the time -
Endless runner but always the same
by KevinCross ·Wouldn't you just spawn certain obstacles and pick ups etc. with timers. -
Determine Rotation
by zweg25 ·(Quote) -
Determine Rotation
by Socks ·(Quote) -
Determine Rotation
by jamie_c ·I have a rolling object in my game that I want to spawn a particle effect every time it rolls to 0° (each full rotation). I was thinking it would be as simple as checking the Rotation Value for the ac -
How to display a negative number in the pre-custom-fonts way
by Armelline ·Why would you need to spawn and destroy? Just alpha 0 or 1.