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  1. Rule not responding

    ShmirlyWhirl
    by ShmirlyWhirl · April 2013
    GameSalad also loads all the rules in reverse order (relative to layers). It loads the things on the lowest layers first, ending with the top layer. That's why when you move the layering around differ
  2. Rule not responding

    GamePizza
    by GamePizza · April 2013
    What seems to have an effect however is when I change the Layer layout. Maybe I have too many layers in my scene? Is there a limit? I have 18 layers in my scene. If I move layers to the back or ne
  3. how do you make actors stop spinning

    Bluemoonstudios
    by Bluemoonstudios · April 2013
    cant you just destroy them when they collide? or do you need them to stay on the scene?
  4. State of GameSalad on 4-24-2013

    CodeWizard
    by CodeWizard · April 2013
    In short, each time a texture change is required we have to stop batching and tell the graphics hardware to draw what's ready now. The engine currently does very little batching because each image is
  5. Scrollable Canvases?

    Braydon_SFX
    by Braydon_SFX · April 2013
    Make sure your canvas actor is on a separate layer which is "scrollable" toggled off...
  6. Gamesalad App

    Jordeyy
    by Jordeyy · April 2013
    (Quote)
  7. Gamesalad App

    Braydon_SFX
    by Braydon_SFX · April 2013
    3. Hit Community at the top
  8. Rule not responding

    gyroscope
    by gyroscope · April 2013
    Hi @GamePizza check whether you've turned the rules off (top left of rules and behaviours. If that's OK and not the problem, copy your Rules into the Custom Behaviours and try with a fresh actor. If s
  9. State of GameSalad on 4-24-2013

    Yovanny369
    by Yovanny369 · April 2013
    CodeWizard said: "The top things on my list are: creator workflow improvements, custom fonts, automated texture atlas support, improved render batching and async multiplayer support"
  10. State of GameSalad on 4-24-2013

    CodeWizard
    by CodeWizard · April 2013
    our attention to new feature development. The top things on my list are: creator workflow improvements, custom fonts, automated texture atlas support, improved render batching and async multiplayer
  11. Particles

    SlickZero
    by SlickZero · April 2013
    You could spawn an invisible, non-interactive actor in it's place with the particle behavior inside of it, and set it to destroy after however long you want.
  12. Horizontal movement issue.

    cucurbit
    by cucurbit · April 2013
    I would like to make horizontal movement (x - axis only) with the following: tap near the edge of the screen for sharper turns of an actor, which is 'flying' to the top of the screen. I was trying man
  13. player collide with other layer when it is moving

    -Timo-
    by -Timo- · April 2013
    is it possible to collide a player with a wall from another layer when its moving
  14. Help with sizing on iPhone 4 and iPhone 5

    LumpApps
    by LumpApps · April 2013
    Overscan should fill the screen by stretching the game. Letterbox would cut of the sides or top and bottom.
  15. Help with sizing on iPhone 4 and iPhone 5

    nikstaa
    by nikstaa · April 2013
    When i tested it, i used overscan both on and off. When i turned it on, it was oversized (still iPhone 5 size) and when it was off, it was undersized (the top and the bottom had a little bit of blank
  16. How do I stop a sounds on touch?

    cBrooks
    by cBrooks · April 2013
    If you wanted to touch the button again to stop the music, read my comment above. You also said that if you touched another button it would automatically stop the previous music and play different. Th
  17. How do I stop a sounds on touch?

    cBrooks
    by cBrooks · April 2013
    I am not sure if you can stop sounds, so I'd import them as music.
  18. Making one object follow another

    spidey906
    by spidey906 · April 2013
    I am creating a NPC and I divide it to upper part and lower part. How can I make the upper part follow the lower part without using global and through scene layer to access the x and y? Thanks.
  19. Why does this rule override all the others?

    icemacsea
    by icemacsea · April 2013
    Because, you know, to say that rules are evaluated from top to bottom but then to have to concede that rule 3 went off and invalidated rule 1, when both were equally valid ... it makes for a very murk
  20. Help Updating Viewer on Ipad. Please Help!!!

    flurospeedo
    by flurospeedo · April 2013
    Then I figured out to change a box at the top of the screen from "Simulator" to "Jason's iPad" and click Run. And it just says "Build failed". Wh
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