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  1. Upcoming game-What do you think of the art?

    TheGabfather
    by TheGabfather · April 2013
    - Place his outer leg at a lower layer from his shirt/body.
  2. Best way for AI to scan with multiple instances?

    HappyKat78
    by HappyKat78 · April 2013
    I'm sure this has come up before but can't find anything on it. Let's say I have a top down game with a number of player and enemy instances (think all-out warfare, where they're all heading towards
  3. Dumb Dumb question

    HappyKat78
    by HappyKat78 · April 2013
    I've forgotten this one and couldn't find the answer in the cookbook, but I know this is a really easy question... what do the little blue circles (one solid overlapping an outlined one) at the top r
  4. Sending back in space while orbiting.

    Socks
    by Socks · April 2013
    (Quote)
  5. Alien Destroy Avaiable Now!

    bobtheturtle
    by bobtheturtle · April 2013
    What do you think of Alien Destroy? Is there anything you would like to be added or removed to the game?
  6. Sending back in space while orbiting.

    RThurman
    by RThurman · April 2013
    To make actor called "birducieka" travel outward from the center of the planet -- you need to add a change velocity behavior at the top of its list.
  7. Constraining angles??

    playbackapps
    by playbackapps · April 2013
    So if i have one box on top of another and the bottom box rotates/falls over the top box will stay stuck to it like they are one?
  8. Sending back in space while orbiting.

    youngdeveloper
    by youngdeveloper · April 2013
    I was actually using your orbit-drop7, with few changes, as for the first 'layer' of gravity I had used the angry birds: space stuff. It looks pretty good, but makes three identical actors in all.
  9. Sending back in space while orbiting.

    Socks
    by Socks · April 2013
    When touched, destroy the actor and replace it with a new identical actor with a new set of rules that instruct it to move away from the centre of the orbit.
  10. Critical Gamesalad Additions

    Elfizm
    by Elfizm · April 2013
    Why add multiplayer when your going to have to wait ages for your moves to Placed or accepted and send off. If the loading between scenes is still as bad as it is for simple two d platform games where
  11. Universal Builds & DBA's Quick Resize Tool

    osucowboy18
    by osucowboy18 · April 2013
    @CodeMonkey, thanks so much for your help on this. Would these calculations ( for top and bottom) need to go in every actor, modifying each actor's position.x and position.y, or am I missing something
  12. Universal Builds & DBA's Quick Resize Tool

    CodeMonkey
    by CodeMonkey · April 2013
    e.g. if you build in Landscape iPad (1024x768), iPhone(568x320) will translate to (1024x320*1024/568) and you will be cropping off (768-(320*1024/568))/2 from the top and the bottom. So you adjust lo
  13. Wacom intuos 3 vs wacom bamboo 470

    Dhondon
    by Dhondon · April 2013
    I have an Intous 3, and its really great, but takes time to get used to. The newer models looks better and have radial menu function you can assign to a button (this is only a software thing, and I f
  14. Creating enemy health

    CodeMonkey
    by CodeMonkey · April 2013
    Set their health in a behavior near the top of the behavior list before the rule that checks for the health==0 kicks off the destroy.
  15. Enemy health

    belcs
    by belcs · April 2013
    - destroy actor
  16. New game from Rebel Twins

    Braydon_SFX
    by Braydon_SFX · April 2013
    Wow! As always, your games are top notch and stand out! Very polished by the looks of it! I'll pick this up the minute it's live!
  17. Enemy health

    belcs
    by belcs · April 2013
    I make enemies have health where when they are destroyed the new enemies that spawn reload their attributes and not destroy themselves automatically because the read 0 health.
  18. Creating enemy health

    belcs
    by belcs · April 2013
    I make enemies have health where when they are destroyed the new enemies that spawn reload their attributes and not destroy themselves automatically because the read 0 health.
  19. Bubble Popper... Lags a lot!

    guillopuyol
    by guillopuyol · April 2013
    The way I have it set up is that each bubble checks if any of the four neighbors (top, bottom, left, right) have been popped & were the same color, then it destroys itself.
  20. Using touch to erase a layer

    artani48
    by artani48 · April 2013
    I'm trying to slowly reveal a layer by drawing or touching, I can use a graphic to do so but prefer just to use touch.
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