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  1. Color mixing

    Socks
    by Socks · April 2013
    Top row CMYK / bottom row RGB.
  2. Color mixing

    tatiang
    by tatiang · April 2013
    Unfortunately, in addition to the less than ideal look of the semi-transparent images, I have to contend with the fact that the colors look different based on the layering. So blue over yellow is not
  3. IPad to IPhone 5 Universal Build Question

    Portyman
    by Portyman · April 2013
    So I k ow that GS has a universal build feature now that will it bars on the top and bottom of the IPhone 5, but what if I don't want the bars.
  4. Game - Exit/Quit

    JarrenH
    by JarrenH · April 2013
    Why can't you click the little red X in the top left corner?
  5. Congrats POM- twin swords featured N&N

    patapple
    by patapple · April 2013
    Wow, man. You are 8 in the role playing category and in the top 500 paid in australia (Image)
  6. Spawing Actors randomly in doodle jump-like game?

    blue_elephant
    by blue_elephant · April 2013
    Sorry I mean they stayed in the frame instead of moving down frame like the bases do. Also the monsters pop up in the frame instead of being on top of the bases already.
  7. How do I make a pokemon like text?

    Socks
    by Socks · April 2013
    I must say, whichever genius did the Typewriter2 demo with Del Trotter in the background deserves a medal, that's iTunes top 10 material right there. (Image)
  8. Spawing Actors randomly in doodle jump-like game?

    DavidHester
    by DavidHester · April 2013
    If the project recycles the platform, (Not destroy the actor but instead changes its position) All you have to do Is change the platform's rules to make it spawn actors above it randomly every random
  9. Coming Very Soon: City Destroy Update 1.1 (Includes Promo Codes)

    SolarPepperStudios
    by SolarPepperStudios · April 2013
    Welcome to update 1.1! Codename: Beartooth Pass
  10. Announce Your Success Stories

    LeonardDeveloper
    by LeonardDeveloper · April 2013
    (Quote)
  11. New Stormy Studio website!! -With new GameSalad freebies for download...

    StormyStudio
    by StormyStudio · April 2013
    I've added my old Quake Builder game as a full game template.... the game made it into the App Store top 100 for a few days, had over 250,000 downloads in a fortnight.... before tailing off.... its no
  12. Announce Your Success Stories

    Braydon_SFX
    by Braydon_SFX · April 2013
    Penguin Pounce got into the top 200 paid overall on Amazon. Engine Pounce is in the hands of more than 70,000 people. Most were free downloads.
  13. Need help: Spawn actor and save all new spawned actor position (table?) how to

    tatiang
    by tatiang · April 2013
    Destroy Actor
  14. Optimization priorities?

    beefy_clyro
    by beefy_clyro · April 2013
    ... A simple, quick, easy to add, 'Make Top 10 All Paid Games'
  15. moving scene

    tatiang
    by tatiang · April 2013
    Just put the plane/pig/whatever on a non-scrollable layer (as in the video) but place it at the edge of the screen instead of in the middle. Put everything else on scrollable layers. Then move the c
  16. detect collided spawned instance

    tatiang
    by tatiang · April 2013
    Are you trying to keep track of which instance is colliding? Or just trying to keep a count of how many instances collide? Or just trying to destroy the instance when it collides?
  17. Help request!

    kobayaashi
    by kobayaashi · April 2013
    On top of everything else, when trying to post this to the PRO forum "working with GS" section, I am told I "don't have permission to start discussions" there, desp
  18. Stop wall jumping?

    DeadlySeriousMedia
    by DeadlySeriousMedia · April 2013
    -Make a boolean that tells the player when his jump is ready
  19. Optimization priorities?

    Chimoru
    by Chimoru · April 2013
    actor with the lowest Y position would be in the topmost layer. This would be a great tool for simulating 3d effects and making isometric games.
  20. Optimization priorities?

    Socks
    by Socks · April 2013
    The ability for spawned actors to be spawned to a layer of your choice. This would open up a whole new world of possibilities, pseudo-2D/3D game environments would become viable, they are possible now
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