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Help request!
by kobayaashi ·On top of everything else, when trying to post this to the PRO forum "working with GS" section, I am told I "don't have permission to start discussions" there, desp -
Stop wall jumping?
by DeadlySeriousMedia ·-Make a boolean that tells the player when his jump is ready -
Optimization priorities?
by Chimoru ·actor with the lowest Y position would be in the topmost layer. This would be a great tool for simulating 3d effects and making isometric games. -
Optimization priorities?
by Socks ·The ability for spawned actors to be spawned to a layer of your choice. This would open up a whole new world of possibilities, pseudo-2D/3D game environments would become viable, they are possible now -
What is the difference between iPhone Legacy Landscape and iPhone Landscape?
by TheGabfather ·Read Apple's announcement here if you haven't already, it'll only take a minute: https://developer.apple.com/news/?id=3212013a#top -
Who does this new face belong to?
by elf_on_the_shelf ·@codewizard speaking from one of the only Major brands that is using GS... i would like more answers and time tables... We had about 3 million downloads in christmas season and reached #3 in top new p -
Windows laptop.
by iCreationZ ·I work on an Alienware PC, and I've never had this issue. It does flicker into that sort of style, with the previewer disproportionatly overlayed on top of the editor, before continuing to the preview -
Optimization priorities?
by floydianspiral ·Loading times / solid garbage collection are the top of my wishlist as it would allow us to build much bigger scenes/worlds for the player. Also making the expression editor line be more responsive: -
How do you create a menu under another menu?
by tatiang ·The easiest way is with a Pause Game (and Unpause Game) behavior. Make a separate scene with the pause scene (settings) actors and it will be overlaid on top of the existing scene. -
Android crash/failure reports
by dougo ·2) The layering of items is stuffed up... on the screens that DO work on one of his devices the LAYERING of actors appears to be reversed (i.e. the BACKGROUND image is sitting on top, and this effect -
★ QuizConnect Hits the Appstore ★ Promo Codes Inside ★★
by LeonardDeveloper ·Awesome! Submit it to your list your top iPhone game and we'll give you a shout out! -
Gems On Tap
by LeonardDeveloper ·Sent a post about "Gems on Tap" on the "List your top iPhone Game" facebook page, -
HUB?
by brice2109@me.com ·(Quote) -
HUB?
by SolarPepperStudios ·Or you could put it into the scrollable layer, unlock the scene attributes (double click the actor) and enter the following: -
HUB?
by brice2109@me.com ·(Quote) -
HUB?
by Braydon_SFX ·You'd need to create the actors and place them in a separate layer than your other actors. Make sure "Scrollable" is not checked. -
Community Love Week!
by LumpApps ·The bumpersticker reminds me of Top Gears US special. That was hilarious. -
Optimization priorities?
by mrpacogp ·Separate layer for HUD with x,y constrained included when we are using overscan to make our games compatible with all screens. -
Free Logos
by beefy_clyro ·Top Stuff in here! -
How to select top actor only from overlapping actors
by games4fun ·So I have multiple copies of the same actor on the screen that are overlapping each other. Basically what I want to do is when I touch the actor I want it to hide the top actor only and not the one b