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  1. What is the difference between iPhone Legacy Landscape and iPhone Landscape?

    TheGabfather
    by TheGabfather · April 2013
    Read Apple's announcement here if you haven't already, it'll only take a minute: https://developer.apple.com/news/?id=3212013a#top
  2. Who does this new face belong to?

    elf_on_the_shelf
    by elf_on_the_shelf · April 2013
    @codewizard speaking from one of the only Major brands that is using GS... i would like more answers and time tables... We had about 3 million downloads in christmas season and reached #3 in top new p
  3. Windows laptop.

    iCreationZ
    by iCreationZ · April 2013
    I work on an Alienware PC, and I've never had this issue. It does flicker into that sort of style, with the previewer disproportionatly overlayed on top of the editor, before continuing to the preview
  4. Optimization priorities?

    floydianspiral
    by floydianspiral · April 2013
    Loading times / solid garbage collection are the top of my wishlist as it would allow us to build much bigger scenes/worlds for the player. Also making the expression editor line be more responsive:
  5. How do you create a menu under another menu?

    tatiang
    by tatiang · April 2013
    The easiest way is with a Pause Game (and Unpause Game) behavior. Make a separate scene with the pause scene (settings) actors and it will be overlaid on top of the existing scene.
  6. Android crash/failure reports

    dougo
    by dougo · April 2013
    2) The layering of items is stuffed up... on the screens that DO work on one of his devices the LAYERING of actors appears to be reversed (i.e. the BACKGROUND image is sitting on top, and this effect
  7. ★ QuizConnect Hits the Appstore ★ Promo Codes Inside ★★

    LeonardDeveloper
    by LeonardDeveloper · April 2013
    Awesome! Submit it to your list your top iPhone game and we'll give you a shout out!
  8. Gems On Tap

    LeonardDeveloper
    by LeonardDeveloper · April 2013
    Sent a post about "Gems on Tap" on the "List your top iPhone Game" facebook page,
  9. HUB?

    brice2109@me.com
    by brice2109@me.com · April 2013
    (Quote)
  10. HUB?

    SolarPepperStudios
    by SolarPepperStudios · April 2013
    Or you could put it into the scrollable layer, unlock the scene attributes (double click the actor) and enter the following:
  11. HUB?

    brice2109@me.com
    by brice2109@me.com · April 2013
    (Quote)
  12. HUB?

    Braydon_SFX
    by Braydon_SFX · April 2013
    You'd need to create the actors and place them in a separate layer than your other actors. Make sure "Scrollable" is not checked.
  13. Community Love Week!

    LumpApps
    by LumpApps · April 2013
    The bumpersticker reminds me of Top Gears US special. That was hilarious.
  14. Optimization priorities?

    mrpacogp
    by mrpacogp · April 2013
    Separate layer for HUD with x,y constrained included when we are using overscan to make our games compatible with all screens.
  15. Free Logos

    beefy_clyro
    by beefy_clyro · April 2013
    Top Stuff in here!
  16. How to select top actor only from overlapping actors

    games4fun
    by games4fun · April 2013
    So I have multiple copies of the same actor on the screen that are overlapping each other. Basically what I want to do is when I touch the actor I want it to hide the top actor only and not the one b
  17. Who does this new face belong to?

    HappyKat78
    by HappyKat78 · April 2013
    Facebook connect - Look at the top games today. Nearly all of them are connecting people to their friends through gameplay, and most often fb connect. Done well, it drives significant viral marketin
  18. ⭐⭐⭐WITCH-CRAFT IS OUT IN THE APP STORE!!!⭐⭐⭐

    siwel
    by siwel · March 2013
    Nice Game, I keep hitting the top spikes though (Image)
  19. Optimization priorities?

    quantumsheep
    by quantumsheep · March 2013
    *Points earned - Any game where points appear over an enemy you've destroyed. In my own 'Attack of the Kraken' I had to make the potential score fixed so that I knew what the figures would be coming o
  20. Optimization priorities?

    Chunkypixels
    by Chunkypixels · March 2013
    As a long time GS user though.... I'd just love for once, to see the editor get some long overdue attention. By this, I mean specifically spending time on things like multiple selecting/dragging of ac
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