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  1. What makes a good menu?

    iCreationZ
    by iCreationZ · March 2013
    (Quote)
  2. What makes a good menu?

    beefy_clyro
    by beefy_clyro · March 2013
    (Quote)
  3. What makes a good menu?

    iCreationZ
    by iCreationZ · March 2013
    They often have some animations going on, but not many. Just enough to make the user want to delve in to explore more, because they never give away all of the games secrets and Easter eggs at first gl
  4. Rope extending and bending... ??

    lewisone
    by lewisone · March 2013
    I was thinking in concept you could spawn rope pieces to make it longer and destroy them to shorten them. the swinging and waving of the rope could be mimicked by the pieces anchored to each other's
  5. what order and how often does GS read the rules for an actor

    SnapFireStudios
    by SnapFireStudios · March 2013
    Top to bottom. Best do the testing for yourself so that you can understand it more clearly. (Image)
  6. what order and how often does GS read the rules for an actor

    danshaw
    by danshaw · March 2013
    my question is, how does GS read the rules of actors...im guessing in a top down sort of way, or is it more of a simultaneous way? for example if you have a rule that says, change game attribute x to
  7. The Forums Star - Revised

    SnapFireStudios
    by SnapFireStudios · March 2013
    Just realized a few things today that I thought I may as well share. I held back until they got rid of the Off-Topic button (Image)
  8. "Off-Topic" button- Now this is new!

    mounted88
    by mounted88 · March 2013
    I lost enough points to take me off the top weekly leaderboard :-w
  9. How to destroy all other actors from the same type?

    3itg
    by 3itg · March 2013
    Try giving the actors tags, and a rule to destroy actors matching that tag when your conditions are met.
  10. My Idea About iPAConvert

    SolarPepperStudios
    by SolarPepperStudios · March 2013
    @Chakku I would like to get the Mac developer license for my games (Meteor Man and City Destroy) anyways but I do get everyone's point, it is a very simple app. If I do get the license then like you s
  11. Track distance between two AI characters?

    3itg
    by 3itg · March 2013
    Chase player... Yada yada
  12. How to destroy all other actors from the same type?

    godmoney
    by godmoney · March 2013
    I want that a certain actor will destroy all other actors from the same type, leaving only itself on screen.
  13. Huge Incompatibilities Between Mac and Windows Creators

    cbt
    by cbt · March 2013
    And on Windows, when you change Camera.Width and Camera.Height, the screen size remains the same. For example if you double the Camera Size and zoom out a little, the top right coordinate is still 480
  14. Destroy speed???

    PaxPax
    by PaxPax · March 2013
    I have, let's say, actor 1 that is to destroy actor 2(balls) upon collision, reduce an attribute that keeps count of the number of balls on the scene and also to add to score. It works perfectly, des
  15. Optimization priorities?

    GSAnimator
    by GSAnimator · March 2013
    A menu layer which can zooming with camera
  16. ○ ▬▬▬▬ Line Bounce Now Live! ▬▬▬▬ ○

    JarrenH
    by JarrenH · March 2013
    I think I found a bug though... If you switch the ball from the top to the bottom, and it collides with a wall while making the switch, on the next run I'm unable to tap anything. The ball doesn't bou
  17. A pop up window on every single layer

    tatiang
    by tatiang · March 2013
    When you say layer, do you actually mean an actor layer in GameSalad, or are you using that word loosely to mean a new level in the game?
  18. Help with setting up a Skip button

    ShaunRasulov@y7mail.com
    by ShaunRasulov@y7mail.com · March 2013
    hoping someone can help me out. What would be the optimal way to set up a Skip button that, if pressed, would take a user to the next level/layer. There are 200 levels and the whole thing is set up us
  19. A pop up window on every single layer

    ShaunRasulov@y7mail.com
    by ShaunRasulov@y7mail.com · March 2013
    Hoping someone could help me out. I have a game with 200 levels(layers) and I was wondering what the best way would be to set up a button(the same button on all layers) that will display various messa
  20. Optimization priorities?

    HoneyTribeStudios
    by HoneyTribeStudios · March 2013
    Backgrounds with gradients have a lot of banding when auto resized in GS. For the full size image you can use the 'layer of 1 pixel at 1% opacity' trick to force the image to be displayed as 24 bit to
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