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What makes a good menu?
by iCreationZ ·(Quote) -
What makes a good menu?
by beefy_clyro ·(Quote) -
What makes a good menu?
by iCreationZ ·They often have some animations going on, but not many. Just enough to make the user want to delve in to explore more, because they never give away all of the games secrets and Easter eggs at first gl -
Rope extending and bending... ??
by lewisone ·I was thinking in concept you could spawn rope pieces to make it longer and destroy them to shorten them. the swinging and waving of the rope could be mimicked by the pieces anchored to each other's -
what order and how often does GS read the rules for an actor
by SnapFireStudios ·Top to bottom. Best do the testing for yourself so that you can understand it more clearly. (Image) -
what order and how often does GS read the rules for an actor
by danshaw ·my question is, how does GS read the rules of actors...im guessing in a top down sort of way, or is it more of a simultaneous way? for example if you have a rule that says, change game attribute x to -
The Forums Star - Revised
by SnapFireStudios ·Just realized a few things today that I thought I may as well share. I held back until they got rid of the Off-Topic button (Image) -
"Off-Topic" button- Now this is new!
by mounted88 ·I lost enough points to take me off the top weekly leaderboard :-w -
How to destroy all other actors from the same type?
by 3itg ·Try giving the actors tags, and a rule to destroy actors matching that tag when your conditions are met. -
My Idea About iPAConvert
by SolarPepperStudios ·@Chakku I would like to get the Mac developer license for my games (Meteor Man and City Destroy) anyways but I do get everyone's point, it is a very simple app. If I do get the license then like you s -
Track distance between two AI characters?
by 3itg ·Chase player... Yada yada -
How to destroy all other actors from the same type?
by godmoney ·I want that a certain actor will destroy all other actors from the same type, leaving only itself on screen. -
Huge Incompatibilities Between Mac and Windows Creators
by cbt ·And on Windows, when you change Camera.Width and Camera.Height, the screen size remains the same. For example if you double the Camera Size and zoom out a little, the top right coordinate is still 480 -
Destroy speed???
by PaxPax ·I have, let's say, actor 1 that is to destroy actor 2(balls) upon collision, reduce an attribute that keeps count of the number of balls on the scene and also to add to score. It works perfectly, des -
Optimization priorities?
by GSAnimator ·A menu layer which can zooming with camera -
○ ▬▬▬▬ Line Bounce Now Live! ▬▬▬▬ ○
by JarrenH ·I think I found a bug though... If you switch the ball from the top to the bottom, and it collides with a wall while making the switch, on the next run I'm unable to tap anything. The ball doesn't bou -
A pop up window on every single layer
by tatiang ·When you say layer, do you actually mean an actor layer in GameSalad, or are you using that word loosely to mean a new level in the game? -
Help with setting up a Skip button
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A pop up window on every single layer
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Optimization priorities?
by HoneyTribeStudios ·Backgrounds with gradients have a lot of banding when auto resized in GS. For the full size image you can use the 'layer of 1 pixel at 1% opacity' trick to force the image to be displayed as 24 bit to