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  1. How to display a negative number in the pre-custom-fonts way

    mhedges
    by mhedges · September 2016
    Well, the less I have to do, the better. I thought there could be a more elegant approach than resorting to spawn and destroy.
  2. State of GameSalad 8-25-2016

    Armelline
    by Armelline · September 2016
    (Quote)
  3. How to display a negative number in the pre-custom-fonts way

    tatiang
    by tatiang · September 2016
    (Quote)
  4. How to display a negative number in the pre-custom-fonts way

    mhedges
    by mhedges · September 2016
    way to do this, or do I simply "spawn actor checksign when attribute is <0" next to the variable's image?
  5. actors that are generated in the same position ?

    RossmanBrothersGames
    by RossmanBrothersGames · September 2016
    One way to do it is to have many preset scenarios of where the coin items spawn and the laser items spawn
  6. actors that are generated in the same position ?

    SoAGAMES
    by SoAGAMES · September 2016
    friend enlighten me a little two actors have one enemy and another coin as I apply the rule that you gave me to not Cruzen when aparescan by random spawn timer
  7. State of GameSalad 8-25-2016

    CasualEvolution
    by CasualEvolution · September 2016
    Spawn object using expressions, would have another effect, the scenes could load much much faster, please read what I have raised here, nobody confirms me that:
  8. State of GameSalad 8-25-2016

    CasualEvolution
    by CasualEvolution · September 2016
    Why spawn from expression say "unconfirmed" and sound say "confirmed"?
  9. State of GameSalad 8-25-2016

    Armelline
    by Armelline · September 2016
    Everyone wanting to spawn actors and play sounds using expressions, be sure to vote on these two feature requests!
  10. actors that are generated in the same position ?

    SoAGAMES
    by SoAGAMES · September 2016
    (Quote)
  11. actors that are generated in the same position ?

    Socks
    by Socks · September 2016
    Spawn at:
  12. actors that are generated in the same position ?

    SoAGAMES
    by SoAGAMES · September 2016
    (Quote)
  13. actors that are generated in the same position ?

    Socks
    by Socks · September 2016
    You could spawn in a circular area with
  14. actors that are generated in the same position ?

    jamie_c
    by jamie_c · September 2016
    How about checking for a collision between the two objects once they are spawned. If one is colliding with the other destroy that actor and spawn it in a new spot.
  15. State of GameSalad 8-25-2016

    CasualEvolution
    by CasualEvolution · September 2016
    I dont know if be possible and if qualify as quick. But would be great if we can spawn objects who name is store in a variable, something like SPAWN(var_obj_name) or from a table cell, like SPAWN(Tabl
  16. Character jumps while colliding anywhere with platform

    saad1993
    by saad1993 · August 2016
    Hello everyone! So I am working on this endless runner. Pretty simple mechanics, an endless line of long platforms spawn randomly and the character jumps when touch is pressed.
  17. How to become rich and famous?

    Approw
    by Approw · August 2016
    are simply too many developers trying to be unique in the mobile industrie, so chances that you will get discovered, go viral, and become rich and famous are very very low.
  18. to spawn two different actors and do not's data with the same position

    SoAGAMES
    by SoAGAMES · August 2016
    hi guys my question is that I have two actore generated by spawn with random one is coins and the other is an enemy as the two are generated by random I do not want you aparescan mounted in another
  19. State of GameSalad 8-25-2016

    CasualEvolution
    by CasualEvolution · August 2016
    forums.gamesalad.com/discussion/92973/fast-scene-change-no-preload-spawn-objects#latest
  20. Help with Doodle Jump

    Articulator
    by Articulator · August 2016
    Thankyou Jamie, I might try and simplify it by getting the kids to spawn the platforms from above at random times and locations. One of the girls initially started to create her game that way as have
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