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"Traffic Rush" like Game
by BluSpyder ·If you do not know what "Traffic Rush" is, it's a game where you are looking at a intersection of a street at a birds-eye-view. There are cars and trucks that randomly appear from ea -
Help improve my frame rate and memory usage please
by InLikeFlynn ·1. Spawn and destroy can cause a hit on performance. Why not use the change attribute on your background's x coordinate? I think you can also change attribute self.velocity.x or y instead of using t -
Help improve my frame rate and memory usage please
by 8BitAvrin ·1. I have a scrolling background(Portrait mode) that destroys itself and respawns somewhat smoothly. Normal 320x480 size. I'm using move but I know interpolate will help performance. I know about -
mass confusion
by Leanne ·but can you spawn an actor in one scene, but have that conditional upon what happened in the previous scene? -
mass confusion
by Leanne ·i'm inside an actor, and i want to spawn another actor, dependent on how quickly another actor was tapped. so, if i go to rule-->attribute, i only see the actor that i'm currently in. is ther -
Composers for Hire
by m4uesviecr ·We offer a wide range of composers to choose from, all with varying styles and unique compositional techniques so that you have more methods of composition at your disposal, depending on style or your -
Special offer custom music next 7 days!! (Applaud)
by ApplaudApps ·So if you're in need of something unique for your game and you like my work then drop me an email with details. -
single scene game RAM
by ApplaudApps ·Plus it's only been a month in the making but is a unique puzzle game, the likes of which I've never seen before lol - I'll post more info on release ;-) -
sequencing
by Leanne ·i would like to spawn another actor and set of rules AFTER the jiggle and giggle end. i assume you use an attribute rule for this, but i can't seem to find the right one. help? -
Opinion or advice pls
by ApplaudApps ·Hi, You can do that by showing the ball going up in front of the fence, then when its in the air just above the fence spawn an identical fence actor in the front of layer so that when the ball drops i -
How to spawn actors with no overlaping?
by dreamZ ·What if i want all the spawn actors stay wherever they are.. without pushing out at the same time not overlapping by newest actors? -
Connection Problem
by deeannashisila ·This is simply not a new belief, of course.I expect you might have seen variations around the 'Wheel of Life' process.If you are yet to come across this unique, it is simple explain: -
Gamesalad plugin for safari does not work.
by MarcelEdward ·But I keep getting 'This unique experience was designed to be tasted with the GameSalad Plug-in for Safari. Please download here' at http://gamesalad.com/game/play/22929 -
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by maryleehender ·Pod casting on line is enjoy broadcasting within the TV.That is the stylish unique method thats very difficult on your financial budget -
How to spawn actors with no overlaping?
by monsterpunch ·Make the actor of the red box Collide with actor of type RedBox or whatever it is. The newest red box that spawns will be immediately pushed out of the other one. I hope that helps. -
please help, trying to spawn when count=count+1
by UtopianGames ·Where your adding the number cant you just do a spawn inside that rule? -
please help, trying to spawn when count=count+1
by SAMman ·Hey guys, I am having trouble, it's the last bug in the game! I am trying to make it so that when game.count=count+1 an actor spawns every time the number gets 1 added to it. I have a display text and -
♠♣♥His Adventure♥♣♠ FREE FOR 48 HOURS!
by olster1 ·-70+ unique levels -
♠♣♥His Adventure♥♣♠ FREE FOR 48 HOURS!
by olster1 ·He's lost and has to get home. He can't do it alone and needs your help. Take control of the platform and guide him though over 70 unique and challenging levels. -
Particles
by drentek ·I think I didn't explain what I meant very well. What I am after is to have the emitter to spawn particle for say 2 seconds and then stop emitting particles but let the particles spawned in the first