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When moving over area, change color & calculating percentage of area
by MarcoCol ·But I think it would be more simple if I spawn all those actors and destroy them when collide with the player actor, right? I had a lot of tries, but I didn't get them spawned automatically. When I pl -
City Destroy: Now Available!
by SolarPepperStudios ·City Destroy -
Behaviors not working at max velocity...?
by tatiang ·@uptimistik That's interesting. I've had mixed results. I just created a test project and set the actor's Move speed to 5000 and set "walls" to destroy if colliding with it and onl -
Wrap Inside Actor Vertical Alignment
by tatiang ·It's either or. You can wrap and have vertical alignment at the top or you can not wrap and have vertical alignment at the center. The text alignment options for DisplayText are quite limited. -
Arcade 6-in-1 (game collection)
by Crazybreadman ·@jamie_c - Thanks, Traffic Ninja was actually my very first game! I created it in a month while learning Gamesalad. GS held a contest a few years back where they had a booth at Mac World and the top 5 -
Change attributes from other actor
by SolarPepperStudios ·when button is pressed, change current scene.layer.actor2.self.alpha to X -
Change Actor
by SolarPepperStudios ·When player overlaps or collides with sword -
Direction of my Player
by Socks ·If the right key always moves you in the same direction along the path you will be going right when you press it whilst at the top of the path - and you will be going left when pressing the right key -
Help with making AIs, Gravity and Movable Objects!
by mprincer ·There is a crate that the actor has to move and then after he is done moving it, he can climb on top of it to reach higher platforms. Any idea how to do this? The crate merely glitches around on the p -
In-game Map
by Sylvannus ·I am curious about how can you do a minimap. Minimap on the top-right side of the screen. I don't think I should explain more to you since the majority of GS community know what I am talking about. -
Dragging actor around a scene
by Okysho ·Perhaps drag is a bit of a misnomer, I want the actor to follow the player's finger when the screen is pressed. -
What you look forward to in a "Sandbox" game
by OskarDeveloper ·Destroy things -
Help with making AIs, Gravity and Movable Objects!
by mprincer ·1) Programming an AI to follow an actor. I'm not talking about an enemy AI, but more of an companion AI. In my game, the player character will move up the stage and his companion will follow him. This -
Riffel Competition-Win Art Asset Pack
by KillerPenguinStudios ·Nice @Dues but now I have the top score! (Image) -
What's Cooking In Depressed Panda Studios Kitchen?
by DepressedPanda ·This is definitely a heavy requested template. The top-down adventure-heavy Legend of Zelda is now ready for your own adventure using GameSalad. Just add your own world map tiles and set your boundari -
Automatically Put a Certain Block into a Layer
by OskarDeveloper ·If in game, put the spawner on the ground layer -
Automatically Put a Certain Block into a Layer
by Synlight_Development ·I want to make it so that when I drag a 'dirt block' into the scene it automatically goes in the layer 'Ground' and not 'Player' or something else. Is this possible? -
Movable actors don't always destroy on collision
by K1dTrunks ·actor, change some attributes, etc.) and then destroy themselves. With the block actor set to movable, it USUALLY destroys when hit by the bullet, but sometimes it just flies away (collides) as if hi -
Some rules stop working when gravity is on
by tenrdrmer ·GS read the actors from the bottom of the the layer list to the top. And then the rules inside the actor from too to bottom. -
Demo Download Link?
by tatiang ·I don't know if there is a download link any longer but you could see if this post helps: http://forums.gamesalad.com/discussion/7824/destroy-any-actor.