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  1. When moving over area, change color & calculating percentage of area

    MarcoCol
    by MarcoCol · March 2013
    But I think it would be more simple if I spawn all those actors and destroy them when collide with the player actor, right? I had a lot of tries, but I didn't get them spawned automatically. When I pl
  2. City Destroy: Now Available!

    SolarPepperStudios
    by SolarPepperStudios · March 2013
    City Destroy
  3. Behaviors not working at max velocity...?

    tatiang
    by tatiang · March 2013
    @uptimistik That's interesting. I've had mixed results. I just created a test project and set the actor's Move speed to 5000 and set "walls" to destroy if colliding with it and onl
  4. Wrap Inside Actor Vertical Alignment

    tatiang
    by tatiang · March 2013
    It's either or. You can wrap and have vertical alignment at the top or you can not wrap and have vertical alignment at the center. The text alignment options for DisplayText are quite limited.
  5. Arcade 6-in-1 (game collection)

    Crazybreadman
    by Crazybreadman · March 2013
    @jamie_c - Thanks, Traffic Ninja was actually my very first game! I created it in a month while learning Gamesalad. GS held a contest a few years back where they had a booth at Mac World and the top 5
  6. Change attributes from other actor

    SolarPepperStudios
    by SolarPepperStudios · March 2013
    when button is pressed, change current scene.layer.actor2.self.alpha to X
  7. Change Actor

    SolarPepperStudios
    by SolarPepperStudios · March 2013
    When player overlaps or collides with sword
  8. Direction of my Player

    Socks
    by Socks · March 2013
    If the right key always moves you in the same direction along the path you will be going right when you press it whilst at the top of the path - and you will be going left when pressing the right key
  9. Help with making AIs, Gravity and Movable Objects!

    mprincer
    by mprincer · March 2013
    There is a crate that the actor has to move and then after he is done moving it, he can climb on top of it to reach higher platforms. Any idea how to do this? The crate merely glitches around on the p
  10. In-game Map

    Sylvannus
    by Sylvannus · March 2013
    I am curious about how can you do a minimap. Minimap on the top-right side of the screen. I don't think I should explain more to you since the majority of GS community know what I am talking about.
  11. Dragging actor around a scene

    Okysho
    by Okysho · March 2013
    Perhaps drag is a bit of a misnomer, I want the actor to follow the player's finger when the screen is pressed.
  12. What you look forward to in a "Sandbox" game

    OskarDeveloper
    by OskarDeveloper · March 2013
    Destroy things
  13. Help with making AIs, Gravity and Movable Objects!

    mprincer
    by mprincer · March 2013
    1) Programming an AI to follow an actor. I'm not talking about an enemy AI, but more of an companion AI. In my game, the player character will move up the stage and his companion will follow him. This
  14. Riffel Competition-Win Art Asset Pack

    KillerPenguinStudios
    by KillerPenguinStudios · March 2013
    Nice @Dues but now I have the top score! (Image)
  15. What's Cooking In Depressed Panda Studios Kitchen?

    DepressedPanda
    by DepressedPanda · March 2013
    This is definitely a heavy requested template. The top-down adventure-heavy Legend of Zelda is now ready for your own adventure using GameSalad. Just add your own world map tiles and set your boundari
  16. Automatically Put a Certain Block into a Layer

    OskarDeveloper
    by OskarDeveloper · March 2013
    If in game, put the spawner on the ground layer
  17. Automatically Put a Certain Block into a Layer

    Synlight_Development
    by Synlight_Development · March 2013
    I want to make it so that when I drag a 'dirt block' into the scene it automatically goes in the layer 'Ground' and not 'Player' or something else. Is this possible?
  18. Movable actors don't always destroy on collision

    K1dTrunks
    by K1dTrunks · March 2013
    actor, change some attributes, etc.) and then destroy themselves. With the block actor set to movable, it USUALLY destroys when hit by the bullet, but sometimes it just flies away (collides) as if hi
  19. Some rules stop working when gravity is on

    tenrdrmer
    by tenrdrmer · March 2013
    GS read the actors from the bottom of the the layer list to the top. And then the rules inside the actor from too to bottom.
  20. Demo Download Link?

    tatiang
    by tatiang · March 2013
    I don't know if there is a download link any longer but you could see if this post helps: http://forums.gamesalad.com/discussion/7824/destroy-any-actor.
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