-
Make Actor Immune to Gravity
by RowdyPants ·@doufaya66 There are a couple of ways to do gravity in GameSalad. If you want a global gravity you can use Scenes > Scene > Attributes > Gravity. You can even change it during t -
Make Actor Immune to Gravity
by doufaya66 ·I have a scene where the gravity Y is ON , however i had an specific actor who need to move freely on Y axe but it cant cause of the gravity, i do need the gravity Y to stay ON as well. -
State of the Salad 03/2018
by MelodyCats ·Did they give you any reasons? -
State of the Salad 03/2018
by unbeatenpixel ·(Quote) -
Collision error (please see image)
by Ciaphis ·The physics body editor does not export .json files. It outputs a PNG. As far as using instances, it’s 6 of one half dozen of another. If you can achieve the type of collision referenced in this threa -
Any Tutorials/Demons for a Board Game?
by Game On Interactive ·You guys are freaking awesome! I am working a ton lately but tonight I will have the chance to check all of these out, Thanks as always everyone for the support!! -
Building a Library of Images for Everyone
by Eric Matyas ·I've uploaded a bunch of new corroded metal images...you'll find them here: -
Collision error (please see image)
by rainwaterstudios ·My point being, you COULD set this up with 2 separate prototypes, and each would half their respective collision data - one L actor with its custom collision shape, and one R actor with a separate col -
Lagging, Freezing, Crashing
by rainwaterstudios ·(Quote) -
Any Tutorials/Demons for a Board Game?
by Two.E ·Sounds like you need to use some tables and grids. Hopefully all these options provide you with a starting point. Very generous community. -
X movement affects acceleration (Y).
by tatiang ·It's awesome that you posted all of the rules... although a lot of work to type that all in! You might consider posting a link to download the project file (stripped of anything secretive/valuable) b -
X movement affects acceleration (Y).
by zeldakid ·Hi. I want to make it to where my player character (the white box) falls at a constant rate. It's fine when it jumps and the user presses left or right until the character reaches the ground, but when -
X movement affects acceleration (Y).
by zeldakid ·Hi. I want to make it to where my player character (the white box) falls at a constant rate. It's fine when it jumps and the user presses left or right until the character reaches the ground, but when -
Any Tutorials/Demons for a Board Game?
by jamie_c ·I had put together a similar sample as well if you want to check it out. Click the die in the lower left corner to roll. -
Escape the room templates?
by tatiang ·I have an inventory template on GSHelper.com. It's not specific to Escape Room games and it doesn't include all of those features but you might want to check it out: http://gshelper.com/product/inven -
Any Tutorials/Demons for a Board Game?
by tatiang ·A straight line solution is much different than for a zig-zag or rectangle. But hopefully this is helpful. It's made on a Mac but you should still be able to open it. And I only coded forward movem -
Any Tutorials/Demons for a Board Game?
by Game On Interactive ·Thank you very much! Yea i'm hoping to avoid just a straight forward line board. Was hoping to make like sort of a "room" with tiles that youre able to move upon after the die rolls. -
Any Tutorials/Demons for a Board Game?
by tatiang ·I'm not sure there are board game movement demos or tutorials. Demons, probably, but you'll want to avoid those. -
Any Tutorials/Demons for a Board Game?
by Game On Interactive ·What would be the best route of moving along this board as the player? I kinda get what you mean about the random number rolls and everything, but what about when the player can only move in one direc -
State of the Salad 03/2018
by Armelline ·That's the thing... it seems insane. I suspect that the wording of the law will not be what's enforced, or it will be clarified. But right now the wording implies you cannot deny access. Good explanat