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Coin Collect and Not Re-spawn
by highground ·I really do appreciate your help. -
Coin Collect and Not Re-spawn
by tatiang ·Hmm... so if you're using the same coin spawner actor on both scenes, you'll need to code things a bit differently. I guess you'll need to keep track of how many coins are spawned in each scene and t -
Coin Collect and Not Re-spawn
by highground ·Really sorry about this and I really appreciate how much help you are being. -
GDPR and Legacy Apps - What To Do?
by clee2005 ·@DigiChain I'm not sure that removing worldwide is necessary. I've read somewhere (so many different opinions on the interpretation of this regulation) that it's about the targeted EU user. So if -
GDPR and Legacy Apps - What To Do?
by clee2005 ·Removing our apps from EU stores now as well. What a crazy scene... Google hasn't released an updated Admob SDK yet so there is little that can be done by us Devs... even less when you have to wait -
Collision error (please see image)
by Ciaphis ·Would be interesting to see what happens when you rotate the side -
Coin Collect and Not Re-spawn
by tatiang ·You're welcome! -
Coin Collect and Not Re-spawn
by highground ·Thank you so much. -
Coin Collect and Not Re-spawn
by tatiang ·Keep in mind that changing or resetting a scene doesn't change game attribute values. So you need to do that manually: -
Collision error (please see image)
by RowdyPants ·This is one actor. This looks separate to me. PE can output. GS can input. The two collision data sets seem to behave correctly although you're saying they don't really behave all the way correctl -
Coin Collect and Not Re-spawn
by highground ·your version works great!! - (I love the fact that the coins are numbered so we can see what is happening! -
Coin Collect and Not Re-spawn
by tatiang ·Here's a version that spawns the coins. You could pull x and y position values from the table but that's a whole 'nother thing. -
Coin Collect and Not Re-spawn
by highground ·Just to answer your questions: -
Collision error (please see image)
by Armelline ·@Ciaphis is correct in that you cannot have two completely separate elements to a collision shape. A collision shape must be one contiguous shape. @rainwaterstudios solved the issue by using two actor -
Coin Collect and Not Re-spawn
by tatiang ·Flattery will get you everywhere. -
Collision error (please see image)
by RowdyPants ·@Ciaphis I guess I’m not following. If you look at the individual chain links (the ones with two separate collision triangles) other actor objects can pass through the center of them without issue. Se -
Can I create a clicker game to teach English for kids using GS
by jajo1399 ·I really appreciate your help. YOU make life a lot easier. (Image) -
Coin Collect and Not Re-spawn
by highground ·We do have just one coin actor. -
Collision error (please see image)
by Ciaphis ·For my purposes, both images are on the same document, the problem is there are no connecting lines between the two drawings and prevents the GS from importing custom collision (multiple collision sha -
Coin Collect and Not Re-spawn
by tatiang ·Yep. Without having seen your project file yet, you should probably have a single coin actor. Follow my instructions above and use self.spawnID to determine which table row contains information for