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  1. Coin Collect and Not Re-spawn

    highground
    by highground · May 2018
    I really do appreciate your help.
  2. Coin Collect and Not Re-spawn

    tatiang
    by tatiang · May 2018
    Hmm... so if you're using the same coin spawner actor on both scenes, you'll need to code things a bit differently. I guess you'll need to keep track of how many coins are spawned in each scene and t
  3. Coin Collect and Not Re-spawn

    highground
    by highground · May 2018
    Really sorry about this and I really appreciate how much help you are being.
  4. GDPR and Legacy Apps - What To Do?

    clee2005
    by clee2005 · May 2018
    @DigiChain I'm not sure that removing worldwide is necessary. I've read somewhere (so many different opinions on the interpretation of this regulation) that it's about the targeted EU user. So if
  5. GDPR and Legacy Apps - What To Do?

    clee2005
    by clee2005 · May 2018
    Removing our apps from EU stores now as well. What a crazy scene... Google hasn't released an updated Admob SDK yet so there is little that can be done by us Devs... even less when you have to wait
  6. Collision error (please see image)

    Ciaphis
    by Ciaphis · May 2018
    Would be interesting to see what happens when you rotate the side
  7. Coin Collect and Not Re-spawn

    tatiang
    by tatiang · May 2018
    You're welcome!
  8. Coin Collect and Not Re-spawn

    highground
    by highground · May 2018
    Thank you so much.
  9. Coin Collect and Not Re-spawn

    tatiang
    by tatiang · May 2018
    Keep in mind that changing or resetting a scene doesn't change game attribute values. So you need to do that manually:
  10. Collision error (please see image)

    RowdyPants
    by RowdyPants · May 2018
    This is one actor. This looks separate to me. PE can output. GS can input. The two collision data sets seem to behave correctly although you're saying they don't really behave all the way correctl
  11. Coin Collect and Not Re-spawn

    highground
    by highground · May 2018
    your version works great!! - (I love the fact that the coins are numbered so we can see what is happening!
  12. Coin Collect and Not Re-spawn

    tatiang
    by tatiang · May 2018
    Here's a version that spawns the coins. You could pull x and y position values from the table but that's a whole 'nother thing.
  13. Coin Collect and Not Re-spawn

    highground
    by highground · May 2018
    Just to answer your questions:
  14. Collision error (please see image)

    Armelline
    by Armelline · May 2018
    @Ciaphis is correct in that you cannot have two completely separate elements to a collision shape. A collision shape must be one contiguous shape. @rainwaterstudios solved the issue by using two actor
  15. Coin Collect and Not Re-spawn

    tatiang
    by tatiang · May 2018
    Flattery will get you everywhere.
  16. Collision error (please see image)

    RowdyPants
    by RowdyPants · May 2018
    @Ciaphis I guess I’m not following. If you look at the individual chain links (the ones with two separate collision triangles) other actor objects can pass through the center of them without issue. Se
  17. Can I create a clicker game to teach English for kids using GS

    jajo1399
    by jajo1399 · May 2018
    I really appreciate your help. YOU make life a lot easier. (Image)
  18. Coin Collect and Not Re-spawn

    highground
    by highground · May 2018
    We do have just one coin actor.
  19. Collision error (please see image)

    Ciaphis
    by Ciaphis · May 2018
    For my purposes, both images are on the same document, the problem is there are no connecting lines between the two drawings and prevents the GS from importing custom collision (multiple collision sha
  20. Coin Collect and Not Re-spawn

    tatiang
    by tatiang · May 2018
    Yep. Without having seen your project file yet, you should probably have a single coin actor. Follow my instructions above and use self.spawnID to determine which table row contains information for
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