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  1. Sneak peak at some cheeky references from my upcoming game!

    iCreationZ
    by iCreationZ · March 2013
    4. There are over 12 cities (some village sized really) that the player can travel to, each with its own theme and houses/shops. At one point the player is given their own city to promote, and whilst
  2. Timers are for chumps - GS optimization tips

    spidey906
    by spidey906 · March 2013
    destroy.
  3. Timers are for chumps - GS optimization tips

    tatiang
    by tatiang · March 2013
    @kentcheung2000@yahoo.com Which method are you referring to? And how do you have your Destroy Actor behavior set up? What does the rule look like?
  4. Timers are for chumps - GS optimization tips

    spidey906
    by spidey906 · March 2013
    I create a rule using your method to make the bullet destroy in 3 seconds but it quickly destroy right after it fires. (Using this method to spawn the bullet is ok though.
  5. What do you think of my new start menu for my game ?

    creativeapps
    by creativeapps · March 2013
    We can ignore those type of small detailing when its in top grossing...:)
  6. What do you think of my new start menu for my game ?

    LumpApps
    by LumpApps · March 2013
    (Quote)
  7. What do you think of my new start menu for my game ?

    creativeapps
    by creativeapps · March 2013
    Here is top grossing biker game menu. You can see the detailing and level of art works.
  8. so when are these BIG "GS updates" ready??

    beefy_clyro
    by beefy_clyro · March 2013
    The top asked for things were engine optimisations (which they keep doing on each release), Universal Binaries (which was just released) and Android monetization which is due for release in the immine
  9. Rejected due to "copyright infringement"

    DeadlySeriousMedia
    by DeadlySeriousMedia · March 2013
    There is a very small difference between your tiles and scrabble tiles, the circle inset. The letter in the center with the smaller number in the bottom right are hallmark traits of the scrabble tiles
  10. Change Layer Position With Rules

    kanuvas
    by kanuvas · March 2013
    Just a quick question about layers.
  11. Character disappeared

    tatiang
    by tatiang · March 2013
    Does the hero actor appear on the scene when editing it? If not, is the actor listed in Scene-->Layers-->Background (or any other layers)?
  12. Does Gamesalad support TRUE multiplayer (not in the same room) yet?

    Chakku
    by Chakku · March 2013
    (Quote)
  13. Does Gamesalad support TRUE multiplayer (not in the same room) yet?

    Zenith_Gameworks
    by Zenith_Gameworks · March 2013
    Overall, here are my top three dreams for game salad:
  14. What do you think of my new start menu for my game ?

    Chakku
    by Chakku · March 2013
    (Quote)
  15. What do you think of my new start menu for my game ?

    wpaten
    by wpaten · March 2013
    buttons to be out of the way (probably along the top or bottom of the screen, in a much smaller font size). You could keep the Store and Options buttons as Text but I would do something creative wit
  16. Gradient Banding -- Adobe Illustrator: How to stop the Banding?!

    Socks
    by Socks · March 2013
    (Quote)
  17. Gradient Banding -- Adobe Illustrator: How to stop the Banding?!

    VoidedSky
    by VoidedSky · March 2013
    Illustrator. I have tried adding noise in a new layer, and then changing the alpha channel to 2%, but that doesn't seem to change a whole lot on the device. (Who knows, I might just be doing this wro
  18. LAD:Run - Now on the Appstore!

    beefy_clyro
    by beefy_clyro · March 2013
    (Quote)
  19. Need to destroy an actor after I spawn it?

    JarrenH
    by JarrenH · March 2013
    Oh, ok, that makes sense. The actor is still in memory even when it leaves the screen, so yes, it should be destroyed. So when its location is father away then the edge of the screen, you can destroy
  20. Need to destroy an actor after I spawn it?

    spidey906
    by spidey906 · March 2013
    Thank you for your reply. My question is when I use spawning to create an actor, it takes memory. What if it leaves the the scene(firing), does it still take memory or I have to destroy it even it di
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