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  1. ★★ Music Magic ★★ Coming Soon To To IOS, Android, And Mac! [Video]

    SnapFireStudios
    by SnapFireStudios · February 2013
    Just trying an Adhoc, How will I know when it's done? I went throught the GS website thing in the iPhone tab and clicked on Publish in the top right. It said to go look at the GS Cookbook while I wait
  2. MR JABBS: Epic Waste Of Time ..... (IS FINALLY HERE!!!!! in the iTunes App Store)

    gamesfua
    by gamesfua · February 2013
    At the same time, I wanted to make the user feel like they were a part of the insane Jabbs-ian Universe. So I created a Main Menu hub where you can just hang out and explore the completely odd world o
  3. Change Layer Question

    Fal01
    by Fal01 · February 2013
    I think the spawn and destroy method will probably be best for this one.
  4. Change Layer Question

    UtopianGames
    by UtopianGames · February 2013
    We have a free layers demo available http://www.deepblueapps.com/layer-selection-template/
  5. Change Layer Question

    gyroscope
    by gyroscope · February 2013
    Hi @Fal01 to date, there's no control over layer order by behaviours or rules, except in the Spawn Actor behaviour, as you know (Layer order: in front of actor, in back of actor, front of layer, back
  6. Change Layer Question

    Fal01
    by Fal01 · February 2013
    Is it possible to make the touched player always be on top?
  7. LAD:Run - Now on the Appstore!

    beefy_clyro
    by beefy_clyro · February 2013
    but it comes at a price ... A) Your score will stop counting. You never know what you are letting go to! You could me right next to an obstacle and letting go will leave you no time to react if its
  8.    [oOo] out now for iOS  

    SnapFireStudios
    by SnapFireStudios · February 2013
    @mELTINGsKYsTUDIOS - Top ten? So that's what it takes.
  9.    [oOo] out now for iOS  

    mELTINGsKYsTUDIOS
    by mELTINGsKYsTUDIOS · February 2013
    (Quote)
  10. Super Dot Jump: First Screenshots

    DanDaMan123
    by DanDaMan123 · February 2013
    No pixlr should work fine the only problem is that it's hard to tell what you haven't erased yet. Try adding a new black opaque layer behind everything so that the parts you haven't erased yet will st
  11. Tilt Shift Effect? (SimCity Style!)

    Socks
    by Socks · February 2013
    There will be no forgiving here, you will be held fully accountable for your 'blur layer' and taken before the Court of Graphic Design were you will be tried for giving false hope to a community of ga
  12. Tilt Shift Effect? (SimCity Style!)

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2013
    Add a creative alpha channel that has varying 'layers' of soft tinted areas. Where the final effect added as a separate layer in Gamesalad would totally 'blur' the edge of the screen to the soft colo
  13. Tilt Shift Effect? (SimCity Style!)

    Socks
    by Socks · February 2013
    a project, it's also that the concept of a blur layer within GS doesn't make any sense at all, you've said that you lack the photo editing software to create this blur layer, but it's nothing to do w
  14. Tilt Shift Effect? (SimCity Style!)

    Socks
    by Socks · February 2013
    What would this 'blur layer' look like ? That is to say, if you were using an image then what would this image look like ?
  15.    [oOo] out now for iOS  

    JarrenH
    by JarrenH · February 2013
    been already said, I want to see this get to the top of the charts! Thank you for inspiring me to continue my game development, when I see a well designed app, it pushes me to continue innovating.
  16. Tilt Shift Effect? (SimCity Style!)

    iCreationZ
    by iCreationZ · February 2013
    I think it's a unique concept, but I don't have the software to create such a "blur layer"... Still, I'd be interested to see what is possible if you do feel like giving it a try @
  17. Tilt Shift Effect? (SimCity Style!)

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2013
    I actually think you could 'fake' the blur effect in GS, not the miniature tilt shift part though. With a well designed 'blur' layer in GS, done like I do the 'blood edge effect' in the video I think
  18. Tilt Shift Effect? (SimCity Style!)

    iCreationZ
    by iCreationZ · February 2013
    I think it's a really cool effect if it were possible. I'm working on a top down RPG, so I hoped it would have added a little "extra" to my game.
  19. Tilt Shift Effect? (SimCity Style!)

    Socks
    by Socks · February 2013
    P.S. You wouldn't really need to mess with z-buffers or depth maps, just a basic (post) blurring of the top and bottom of the frame looks fairly convincing.
  20. Tilt Shift Effect? (SimCity Style!)

    iCreationZ
    by iCreationZ · February 2013
    Aw... I guess I'm a little too optimistic! I kinda hoped that in the same way you could place crosshairs or whatever over the top of a scene, you could overlay a blur effect to blur the actors beneath
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