-
Change Layer Question
by gyroscope ·Hi @Fal01 to date, there's no control over layer order by behaviours or rules, except in the Spawn Actor behaviour, as you know (Layer order: in front of actor, in back of actor, front of layer, back -
Change Layer Question
by Fal01 ·Is it possible to make the touched player always be on top? -
LAD:Run - Now on the Appstore!
by beefy_clyro ·but it comes at a price ... A) Your score will stop counting. You never know what you are letting go to! You could me right next to an obstacle and letting go will leave you no time to react if its -
[oOo] out now for iOS
by SnapFireStudios ·@mELTINGsKYsTUDIOS - Top ten? So that's what it takes. -
[oOo] out now for iOS
by mELTINGsKYsTUDIOS ·(Quote) -
Super Dot Jump: First Screenshots
by DanDaMan123 ·No pixlr should work fine the only problem is that it's hard to tell what you haven't erased yet. Try adding a new black opaque layer behind everything so that the parts you haven't erased yet will st -
Tilt Shift Effect? (SimCity Style!)
by Socks ·There will be no forgiving here, you will be held fully accountable for your 'blur layer' and taken before the Court of Graphic Design were you will be tried for giving false hope to a community of ga -
Tilt Shift Effect? (SimCity Style!)
-
Tilt Shift Effect? (SimCity Style!)
by Socks ·a project, it's also that the concept of a blur layer within GS doesn't make any sense at all, you've said that you lack the photo editing software to create this blur layer, but it's nothing to do w -
Tilt Shift Effect? (SimCity Style!)
by Socks ·What would this 'blur layer' look like ? That is to say, if you were using an image then what would this image look like ? -
[oOo] out now for iOS
by JarrenH ·been already said, I want to see this get to the top of the charts! Thank you for inspiring me to continue my game development, when I see a well designed app, it pushes me to continue innovating. -
Tilt Shift Effect? (SimCity Style!)
by iCreationZ ·I think it's a unique concept, but I don't have the software to create such a "blur layer"... Still, I'd be interested to see what is possible if you do feel like giving it a try @ -
Tilt Shift Effect? (SimCity Style!)
-
Tilt Shift Effect? (SimCity Style!)
by iCreationZ ·I think it's a really cool effect if it were possible. I'm working on a top down RPG, so I hoped it would have added a little "extra" to my game. -
Tilt Shift Effect? (SimCity Style!)
by Socks ·P.S. You wouldn't really need to mess with z-buffers or depth maps, just a basic (post) blurring of the top and bottom of the frame looks fairly convincing. -
Tilt Shift Effect? (SimCity Style!)
by iCreationZ ·Aw... I guess I'm a little too optimistic! I kinda hoped that in the same way you could place crosshairs or whatever over the top of a scene, you could overlay a blur effect to blur the actors beneath -
gaining points by killing another actor
by tatiang ·Detecting collisions with Interpolate behaviors will not give you consistent results. You'll need to use Move/Accelerate/Change Attribute instead. Once you do that, it's just a matter of adding a ru -
[oOo] out now for iOS
by mELTINGsKYsTUDIOS ·Im not sure where you are reading that, but I have heard nothing about it. I don't share my sale statistics online, but I really doubt I would be in the top 10, unless its a really slow day haha. -
Tap Question
by tglessy ·Actor 2 is on top, or in front, of Actor 1. However, when I touch Actor 2, it should change image, but it doesn't. The scene resets. Anyone know how to make it not do this? -
[oOo] out now for iOS
by SnapFireStudios ·@mELTINGsKYsTUIODS - Yes, you are or were in the top of IAP's. Could you provide just a general idea of how much you are making? (per day?). I'd love to know what it takes to get there.