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gaining points by killing another actor
by tatiang ·Detecting collisions with Interpolate behaviors will not give you consistent results. You'll need to use Move/Accelerate/Change Attribute instead. Once you do that, it's just a matter of adding a ru -
[oOo] out now for iOS
by mELTINGsKYsTUDIOS ·Im not sure where you are reading that, but I have heard nothing about it. I don't share my sale statistics online, but I really doubt I would be in the top 10, unless its a really slow day haha. -
Tap Question
by tglessy ·Actor 2 is on top, or in front, of Actor 1. However, when I touch Actor 2, it should change image, but it doesn't. The scene resets. Anyone know how to make it not do this? -
[oOo] out now for iOS
by SnapFireStudios ·@mELTINGsKYsTUIODS - Yes, you are or were in the top of IAP's. Could you provide just a general idea of how much you are making? (per day?). I'd love to know what it takes to get there. -
gaining points by killing another actor
by Jordeyy ·On this spawned actor have ,when (spawned actor collides with butterfly destroy butterfly -
Tilt Shift Effect? (SimCity Style!)
by Socks ·(Quote) -
Tilt Shift Effect? (SimCity Style!)
by iCreationZ ·Like how you can have a png image that is semi-transparent to add a "Night" (For instance) overlay effect by having it on top of everything on the screen to make everything seem dark -
How is the copter game done?
by caiokawasaki ·has a rule when collide with the left actor destroy itself. -
How can i make particles spawn far from the actor?
by caiokawasaki ·(Quote) -
Guys i have a problem with viewer on windows OS
by salah.rahal ·sometimes on the top and sometimes on bottem . -
How can i make particles spawn far from the actor?
by tatiang ·You should see white boxes going across the screen with blue health bars on top, and then red boxes going up and down. -
[oOo] out now for iOS
by mELTINGsKYsTUDIOS ·Thanks a lot, and I don't think Im in the top? -
[oOo] out now for iOS
by SnapFireStudios ·Wait.. top in IAP in 10 days? Wow! What does that take exactly? -
Game vs Scene Attributes
by tatiang ·to game.spawnCount+1. Then, above the Destroy behavior -- if you're using it -- would be Change Attribute game.spawnCount to game.spawnCount-1. I suppose you could use a scene attribute for this bu -
movies or flash on GameSalad
by Braydon_SFX ·Then set a change attribute at the top of the red actor. Change self.Color.Alpha to 0. Interpolate the alpha to 1, then after 2 seconds, interpolate it back to 0. You should be able to figure out how -
Game vs Scene Attributes
by PaxPax ·If the attribute is in GAME and you destroy the actor based on the spawn count, than the original actor AND spawned actor are destroyed. However, if you do the same when the spawn count attribute is i -
Endless scene?
by gamesfua ·@adamgopro it all depends on what you're trying to accomplish. If the copter can explore the area that's one thing, but if you just need bad guys to come from the top of the screen and go down- that's -
Endless scene?
by Braydon_SFX ·You could also reposition the actors as soon as you've passed them. Recycle instead of destroy - it might be much lighter on the RAM. -
Need Tips and help with Infinite cycling game!
by gamesfua ·2.) you're going to want to create an actor that destroys your bad guy objects once they go off screen. This will make your game perform better. Look into how to destroy actors. -
Endless scene?
by Chakku ·You need to destroy the actors as soon as the character passes them, and they are no longer in the camera's view.