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French Cookie Match
by Chunkypixels ·Dang! It's a shame someone beat you to publishing the template to the AppStore, and that you had to go through the hard work of adding a French flag to the title screen to make your version unique. I -
Specky (Aussie Rules Footy Game)
by micksolo ·* Unique experience every time you play. Smart opponents and random variables mean that no two games will ever be the same. -
Trouble with Move To command *Solved*
by TwilightHunter ·Heyya, quick question. Basically I have this big invisible actor on the HUD of the game, when you run around the stage and touch the screen it spawns an object, and that object changes it's X and Y po -
Endless Custom Font/Score System
by quantumsheep ·IIRC, it also used the initial actor's width and height to spawn subsequent actors at the right size and distance from the original. -
Querying a How to Doc about smaller Character/postion on screen
by ELECTROFUNKDADDY ·but i am only spawning characters from y position say 50-150 and the pixel/character size diffence between the highest and lowest points is about 10-20, I am looking for a more extreme transistion in -
Path To The end Of The Screen
by RThurman ·I may not understand completely what you are asking, and don't think I can help much with the math. But couldn't you place a image of a large circle on the scene. Move it down so that only the upper -
How to spawn an actor really fast?
by POM ·I think the fastest way is not to spawn at all , just let it wait outside the screen and instead of spawning it , trigger it to do what you want with a boolean attribute . -
How to spawn an actor really fast?
by Weswog ·You can have several spawning actors that spawn every 0 seconds but that is going to use up a lot of ram. You can also recycle actors if possible. -
How to spawn an actor really fast?
by hman360 ·I need to spawn an actor fast but every .01 seconds isn't fast enough, can I make it spawn any faster? Maybe by alternating different times? I need the fastest that is possible. -
2 problems I have
by FlameDizasterX ·I'm making an iPhone app where a random sound out of 100 sounds will play when you tap a fish. I'm not entirely sure how to do that. Also, there are 11 actors that I basically want to have 1 spawn at -
Honey Tribe - Colony Collapse is on Touch Arcade
by HoneyTribeStudios ·That kind of exposure is priceless! Awesome work! It also help I'm sure that your game has a very unique art direction. I've really never seen I game quite like except for maybe that new game Gesundhe -
Path To The end Of The Screen
by ChessPawn ·thing I can't figure out is getting the dots to spawn from the middle of the character to the edge of the screen, and yet still form a perfect curve. The dots either move up and down as a set, or jus -
Creating time-based scores
by PrettySweetie ·Hi everyone. In my game when one cube touch another cube, in this scene spawns button "Next level". But i am also want to create time-based scoreboard. My logic is: -
Looking for Beta testers for a new exciting iPad app dedicated to the automobile
by Pyrolia ·content combines relevance of information with a unique and inspirational style: 50 3D Modelisations, 2500 Photographs, 12 Hours of video footage, 500 Facsimiles, 50 Original musical compositions, 15 -
Help! Particles behind actor needed!
by LumpApps ·It Would be awesome if GS integrate this, for not making another Actor constrained to position, I think it should be just as easy as to spawn an actor behind the actor. -
spawn
by ultima ·thank you, yes that makes sense, except i'm random spawning mothership 1-3 and random spawning drone 1-3 to go with it.. so one instance mothership 1 may have drone 3 and another instance it may have -
Honey Tribe - Colony Collapse is on Touch Arcade
by RodrigoPerez ·That kind of exposure is priceless! Awesome work! It also help I'm sure that your game has a very unique art direction. I've really never seen I game quite like except for maybe that new game Gesundhe -
Help! Particles behind actor needed!
by RodrigoPerez ·It Would be awesome if GS integrate this, for not making another Actor constrained to position, I think it should be just as easy as to spawn an actor behind the actor. -
spawn
by ultima ·well i guess it sounds confusing... for example. i spawn a mothership, and the spawn it's drones... and when i destroy mothership, it should destroy Drone A but not Drone B... is that possible? since -
Help! Particles behind actor needed!
by MagoNicolas ·It Would be awesome if GS integrate this, for not making another Actor constrained to position, I think it should be just as easy as to spawn an actor behind the actor.