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How do endless runners fare?
by TheHoogler ·I have an artist who's very good, I'm a composer so it'll have an awesome soundtrack, and its a little unique take. Between screenshots and my planned trailer, I think I can hook them, just concerned -
How to make a sprinkler head
by ChucklingMonkey ·When sprinkler gets up to Up position as John described, then either Spawn or telelport (via changing the coordinates, which is less costly) that object to a relative position of the sprinkler head. -
Terrible Particles
by Eastbound ·I'm pretty sure the particle's size is referring to a square of that size. So spawning particles of your actor's width and height should give particles the same size as your actor. Likewise, if you wa -
Terrible Particles
by sunshiningschool ·For my game I have 200 particles set to float all around my menu as soon as the camera is on the menu. I have start up time set to 0, and I've tried changing it to 0.1 and 0.01 but no matter what I tr -
How to make a sprinkler head
by hotMagic ·When sprinkler gets up to Up position as John described, then either Spawn or telelport (via changing the coordinates, which is less costly) that object to a relative position of the sprinkler head. -
Ball "stuck" bouncing repeatedly against patform
by jbsj207 ·I have about 6 actors in my new project (some walls, a ball (which i eventually want to spawn multiple balls according to time or score) and a small platform. I got the ball to bounce when it hits the -
Spawning
by JohnPapiomitis ·-spawn actor -
Double Tap Question
by JPickard ·Oh, yeah, john, that worked. But the actor spawns it's own duplicates when dragged, which in turn can be dragged and duplicated, but it's *after* they are created/dragged that I want the doubletap to -
PLEASE HELP! Spawn issue.
by Macca_McGill ·I have the game attribute spawn, then when the target is shot i change it to 1 (just for ease of testing, it will be random 1,4 eventually). When the target is shot it interpolates x,y to 0 so it fade -
TDS turret shooter
by Zimio ·When mouse is down: Spawn bullet (in the direction put: VectorToAngle((mouse.position.xplayer.position.X),(mousepositionY-playerpositiony)) -
Touch Problem!
by v00d0 ·ive an actor out of the scene that spawn actors in the main scene but the problems is that they spawn in rows so the one that spawn in the middle row, overlap the base of the one that spawn in the fir -
Touch Problem!
by FF1FF1 ·Can't you have one actor that is invisible, then make it spawn the other ones on top ? Having the rules for the ones you tap separate ? -
turn off touch
by SAMman ·yeah, that makes sense. but what I want is to be able to click and spawn at the same time. right now with that set up that way, I click and then it spawn in the last place I clicked after that attribu -
turn off touch
by JohnPapiomitis ·Now next say you have a rule when touch is pressed spawn actor or something like that, make a new rule that says when attribute touchOn=1. Then take the other when touch is pressed spawn rule and put -
turn off touch
by SAMman ·is there a way to turn the touch off until an actor collides with some other actor so that the players touches don't spawn new actors? I have it set up right now that I want to pan around and show the -
How to minus 1 off an integer on touch for the actor?
by FF1FF1 ·It works perfect! But, why don't it spawn a ball on 0, when its on more than or equal to ? is it a glitch? Coz thats what mines on.... -
PLEASE HELP! Spawn issue.
by Macca_McGill ·So in the rule when touch is pressed...do all the points etc then at the end moveto.random(1,4) as i have a game att that creates a random num 1-4 based on the 4 spawn points. Then just have it move b -
How to minus 1 off an integer on touch for the actor?
by JohnPapiomitis ·whatever rules you have to spawn, put that in a rule that says when attribute self.spawner is > 0. That way it turns off once the attribute has reached 0 -
How to minus 1 off an integer on touch for the actor?
by FF1FF1 ·But what I do need is an if statment in the actor spawner to say -- -
PLEASE HELP! Spawn issue.
by Macca_McGill ·yeah ive tried having them spawn in screen instead of off-screen and it still does it every now and again. All spawn points are no more than 20 pixels off screen.