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Gamesalad Viewer Help
by Chakku ·Please ensure that there is a green circle at the Top-Right corner of your device, saying that the device is connected to WIFI -
Gamesalad Viewer Help
by Zenith_Gameworks ·button appears next to the preview button at the top of the gamesalad menu which would let me test out the contents of the game. -
having a problem with scene size when i updaed my gamesalad
by digitalzero ·are lol i dont know !@#$% about marketing and on top of that im doing EVERYTHING myself... ill just continue trying to make a hit game though... im pretty fast at working so it shouldnt take too much. -
having a problem with scene size when i updaed my gamesalad
by Chakku ·Yep- those are mine, #'s 1 and 4 in Top Grossing Apps. -
How to remove object in a scene after touch at second time?
by Chakku ·Use the 'Destroy' behavior on the actor once it's clicked. Don't worry, it will still switch scenes, but that actor will be gone from then on! -
Blame game
by Chakku ·You're the top leader for this week (Image) -
Collision with rounded corners
by Adrenaline ·I have a rectangular space that some balls are bouncing around in. To set up the collision rules without having the balls slow in any way, I've set up rules for each wall. For example, when a ball col -
Particle Effect Woes
by Socks ·Yeah, it used to be an issue, spawning and destroying would slowly use up memory, but like you say it works fine now.(Quote) -
Particle Effect Woes
by CORE Game ·well, as I have started using an old version of gamesalad last I remember that spawning/destroying will eat up the memory slowly, however recent version of GS stating that it doesnt. -
Universal Build Tutorial with Project File
by UtopianGames ·@jdgould You can have a none scrollable layer (for a HUD for e.g.) but you will have to move the actors up 46 or 128 (see screenshot on page 1 of this thread). -
Make an Actor repeat itself for a racing theme game
by masella ·It's a top view game. I want the road line effect found from the following. http://www.driving-games.net/play/5-miles-to-go/ -
Help making a fluid animation...
by RP ·When you bring your hand drawn animations in, put it all in the same photoshop file/canvas. Put the character animation sequences/frames into separate layers. You can alight them on top of one anothe -
Make an Actor repeat itself for a racing theme game
by masella ·It's a top view game. I want the road line effect found from the following. http://www.driving-games.net/play/5-miles-to-go/ -
Anyone having issues with detecting device screen size on the first load of the first scene?
by ChirpinGames ·Hey Roy, The bug i'm talking about happens when you change the camera offset and then activate a pause screen over the top, if that pause screen has transparency you can see the original scene below i -
Twin Swords: Blade of the Phoenix - by P-O-M
by RP ·Perhaps you can go with a different sheild color, or add two layer halfs over the sheild. Use a horizontal black gradient at the left and right edges that fades to alfa-0 at the center of the sheild. -
How hard does Constrain hit performance?
by wirelesstkd ·I remember seeing in one of T-Shirt Booth's tutorials that constraining an actor to another actor is a performance hit (I think it was the video about putting a life bar on top of your actor). Does co -
Anyone having issues with detecting device screen size on the first load of the first scene?
by UtopianGames ·Have you got the actor with the device rules right at the bottom layer? -
Spooky Manor - Point & Click Adventure
by creativeapps ·I saw your games doing good Lighthouse both versions in top 300 adventure categories. Congratulations for that -
Play haven integration ... And Internet
by stackpoole ·I recently made an ad hoc for my app, and I found that while the Internet was off, the play haven ads did not work. On top of that, the app also froze after the attempt to open play haven ads -
Anyone having issues with detecting device screen size on the first load of the first scene?
by HoneyTribeStudios ·But on that initial load of the menu - there is a gap at the top of the screen because the camera origin offset is not being used.