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  1. Gamesalad Viewer Help

    Chakku
    by Chakku · February 2013
    Please ensure that there is a green circle at the Top-Right corner of your device, saying that the device is connected to WIFI
  2. Gamesalad Viewer Help

    Zenith_Gameworks
    by Zenith_Gameworks · February 2013
    button appears next to the preview button at the top of the gamesalad menu which would let me test out the contents of the game.
  3. having a problem with scene size when i updaed my gamesalad

    digitalzero
    by digitalzero · February 2013
    are lol i dont know !@#$% about marketing and on top of that im doing EVERYTHING myself... ill just continue trying to make a hit game though... im pretty fast at working so it shouldnt take too much.
  4. having a problem with scene size when i updaed my gamesalad

    Chakku
    by Chakku · February 2013
    Yep- those are mine, #'s 1 and 4 in Top Grossing Apps.
  5. How to remove object in a scene after touch at second time?

    Chakku
    by Chakku · February 2013
    Use the 'Destroy' behavior on the actor once it's clicked. Don't worry, it will still switch scenes, but that actor will be gone from then on!
  6. Blame game

    Chakku
    by Chakku · February 2013
    You're the top leader for this week (Image)
  7. Collision with rounded corners

    Adrenaline
    by Adrenaline · February 2013
    I have a rectangular space that some balls are bouncing around in. To set up the collision rules without having the balls slow in any way, I've set up rules for each wall. For example, when a ball col
  8. Particle Effect Woes

    Socks
    by Socks · February 2013
    Yeah, it used to be an issue, spawning and destroying would slowly use up memory, but like you say it works fine now.(Quote)
  9. Particle Effect Woes

    CORE Game
    by CORE Game · February 2013
    well, as I have started using an old version of gamesalad last I remember that spawning/destroying will eat up the memory slowly, however recent version of GS stating that it doesnt.
  10. Universal Build Tutorial with Project File

    UtopianGames
    by UtopianGames · February 2013
    @jdgould You can have a none scrollable layer (for a HUD for e.g.) but you will have to move the actors up 46 or 128 (see screenshot on page 1 of this thread).
  11. Make an Actor repeat itself for a racing theme game

    masella
    by masella · February 2013
    It's a top view game. I want the road line effect found from the following. http://www.driving-games.net/play/5-miles-to-go/
  12. Help making a fluid animation...

    RP
    by RP · February 2013
    When you bring your hand drawn animations in, put it all in the same photoshop file/canvas. Put the character animation sequences/frames into separate layers. You can alight them on top of one anothe
  13. Make an Actor repeat itself for a racing theme game

    masella
    by masella · February 2013
    It's a top view game. I want the road line effect found from the following. http://www.driving-games.net/play/5-miles-to-go/
  14. Anyone having issues with detecting device screen size on the first load of the first scene?

    ChirpinGames
    by ChirpinGames · February 2013
    Hey Roy, The bug i'm talking about happens when you change the camera offset and then activate a pause screen over the top, if that pause screen has transparency you can see the original scene below i
  15. Twin Swords: Blade of the Phoenix - by P-O-M

    RP
    by RP · February 2013
    Perhaps you can go with a different sheild color, or add two layer halfs over the sheild. Use a horizontal black gradient at the left and right edges that fades to alfa-0 at the center of the sheild.
  16. How hard does Constrain hit performance?

    wirelesstkd
    by wirelesstkd · February 2013
    I remember seeing in one of T-Shirt Booth's tutorials that constraining an actor to another actor is a performance hit (I think it was the video about putting a life bar on top of your actor). Does co
  17. Anyone having issues with detecting device screen size on the first load of the first scene?

    UtopianGames
    by UtopianGames · February 2013
    Have you got the actor with the device rules right at the bottom layer?
  18. Spooky Manor - Point & Click Adventure

    creativeapps
    by creativeapps · February 2013
    I saw your games doing good Lighthouse both versions in top 300 adventure categories. Congratulations for that
  19. Play haven integration ... And Internet

    stackpoole
    by stackpoole · February 2013
    I recently made an ad hoc for my app, and I found that while the Internet was off, the play haven ads did not work. On top of that, the app also froze after the attempt to open play haven ads
  20. Anyone having issues with detecting device screen size on the first load of the first scene?

    HoneyTribeStudios
    by HoneyTribeStudios · February 2013
    But on that initial load of the menu - there is a gap at the top of the screen because the camera origin offset is not being used.
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