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Problems when trying to load the app to create the rc build. Host Error
by adent42 ·This looks like an issue from the Windows Creator. We're stuck trying to update the Android previewer, so we can't update it at the moment. We plan to sometime next month. -
How to use random function in the same table but with restrictions?
by adent42 ·The easiest way is to sort your items and use subranges. -
How to use random function in the same table but with restrictions?
by Smite ·I make a table with various names containing animals or objects -
How to make random sounds button?
by Smite ·Thank you very much for your reply -
How to make random sounds button?
by Armelline ·There are two ways to do this, and which is better depends on the context and how many sound there are. -
How to make random sounds button?
by Smite ·I want to make a button -
Problems when trying to load the app to create the rc build. Host Error
by djzcreative ·Hi everyone, I have a problem, when I try to load the app to create the rc build I get the message I pasted above. Can anyone help me? Thank you very much. -
GameSalad Spooktackluar 2023!
by adent42 ·Hey, we're about to do a social media post series on Halloween / Horror / Spooky games next week. -
[FOR HIRE] Professional Concept Artist Available - Book a Free Introduction Call
by menogdesign ·If you've DM'd me before about my services and I happened to be busy, and we couldn't make it: now is our chance to align, write to me as I'd love to meet and work with new creative people while I hel -
Free Music Resource
by Eric Matyas ·Please be sure to check out my higher-quality Ogg music packs. They enable you to download all of my tracks at once from various genres...a huge time-saver. Plus the Ogg tracks sound more rich and ful -
Precise Timers
by adent42 ·Yup, that's totally it. The engine is assuming 60fps for simulation steps. This works really well if you're simulation can divide nicely by 60 (30 of 120hz), but 90 is an odd duck in this case. The sh -
Precise Timers
by adent42 ·Wow, thanks for all the diligent testing! I'll look more deeply into how we do timers in Android to see what's up. Are you using a high refresh rate device? (i.e. 90 or 120hz vs the traditional 60hz d -
physics not carrying to GM arcade
by adent42 ·@StickeN totally agree with what everyone else said. The problem you'll see is if you're using the native preview, the arcade will be a bit different. The HTML5 engine isn't quite a performant as the -
physics not carrying to GM arcade
by Armelline ·If the platforms are never supposed to move, set their Physics>Moveable attribute to false. If they are supposed to move sometimes, just not when the player hits them, then that's surprisingly -
physics not carrying to GM arcade
by uptimistik ·Hi there! Have you tried constraining their X & Y positions as well? Can you share a link to the project? -
Publishing in Apple Store fails due to lack of key for “com.apple.developer.game-center”
by adent42 ·Could you DM me your publishing link? -
Google Play API Level 33 / Android 13 Requirement
by adent42 ·If you use the Build RC button, you will get an AAB / APK that is built targeting SDK 33. -
Precise Timers
by MelodyCats ·However if I dispay text: -
Publishing in Apple Store fails due to lack of key for “com.apple.developer.game-center”
by JaimeCC ·Has anyone published apps with Apple Game Center feature lately? If so, have you had to provide a key for “com.apple.developer.game-center” somewhere in the GS project? -
Precise Timers
by MelodyCats ·Can anyone give me an example of how you might be able set up a timer based on device time?