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WIP - Super Blast Heroes
by Glass Frog ·Yep it will be released for both iPhone and iPad. (Image) -
New Release 1.25.61 is Available
by antmanix ·I had the issue and just tested an upload after the fix. It now works without that iPad Pro error. -
App Icon
by NNterprises ·http://forums.gamesalad.com/discussion/92649/missing-ipad-icon-167-x-167-error-when-uploading-using-application-loader#latest -
New Release 1.25.61 is Available
by NNterprises ·http://forums.gamesalad.com/discussion/92649/missing-ipad-icon-167-x-167-error-when-uploading-using-application-loader#latest -
App Icon
by judealad ·Hey, when putting my app in Application Loader, I get ERROR ITMS-90023: "Missing required icon file. The bundle does not contain an app icon for iPad of exactly '167x167' pixels, in .png form -
New Release 1.25.61 is Available
by Nalycan ·ERROR ITMS-90023: "Missing required icon file. The bundle does not contain an app icon for iPad of exactly '167x167' pixels, in .png format for iOS versions supporting iPad Pro." -
Missing iPad icon 167 x 167 error when uploading using application loader
by zypp1 ·As title says I'm getting this error missing iPad pro icon 167 x 167 etc can anyone help please -
New Release 1.25.61 is Available
by Nalycan ·Anyone else got trouble with uploading builds to apple? When uploading with Application Loader an error says that the icon for iPad Pro is missing. I cannot proceed upload. -
publishing to android platform
by sirwhite2015 ·Hi everyone, im trying to publish to the android platform using an ipad portrait templates but the game changes to landscape after publishing... help me out please... -
Someone please explain this to me
by Socks ·Most people tend to go for an iPad setting if they are aiming to build a universal app, but an iPhone6 or iPhone6plus might be a good choice if you are primarily targeting 16:9 phones. -
Someone please explain this to me
by Dylan84 ·This is only applicable for the iPhone6 Plus, every other project setting (iPad, iPad min, iPhone5 . . . etc) should, ideally, have image assets twice the resolution of your actor. -
Someone please explain this to me
by Socks ·This is only applicable for the iPhone6 Plus, every other project setting (iPad, iPad min, iPhone5 . . . etc) should, ideally, have image assets twice the resolution of your actor. -
How do I fix lag on moving actor?
by ohtukrw ·www4.zippyshare.com/v/J7ibduZL/file.html> @Socks said: -
How do I fix lag on moving actor?
by Socks ·The project loops perfectly for me on iPhone6+, iPadAir2 and iPad3. -
how to get art from Kenney.nl to look right?
by dylanbell ·(Quote) -
how to get art from Kenney.nl to look right?
by Socks ·(Quote) -
how to get art from Kenney.nl to look right?
by AlchimiaStudios ·The guides I posted at the end of my first post cover universal builds (this is what you are talking about ultimately when you say android, iphone, ipad, etc in one project). As far as assets go, real -
how to get art from Kenney.nl to look right?
by Socks ·(Quote) -
how to get art from Kenney.nl to look right?
by dylanbell ·@Socks no gamesalad. Sorry I've got off topic. Gamesalad advertises "make your game once and publish it to any platform" but people are saying you have to do things differently for w -
If I make my game in iPhone platform will it look right when I publish to android?
by Icebox ·This is for the ipad