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  1. WIP - Super Blast Heroes

    Glass Frog
    by Glass Frog · July 2016
    Yep it will be released for both iPhone and iPad. (Image)
  2. New Release 1.25.61 is Available

    antmanix
    by antmanix · July 2016
    I had the issue and just tested an upload after the fix. It now works without that iPad Pro error.
  3. App Icon

    NNterprises
    by NNterprises · July 2016
    http://forums.gamesalad.com/discussion/92649/missing-ipad-icon-167-x-167-error-when-uploading-using-application-loader#latest
  4. New Release 1.25.61 is Available

    NNterprises
    by NNterprises · July 2016
    http://forums.gamesalad.com/discussion/92649/missing-ipad-icon-167-x-167-error-when-uploading-using-application-loader#latest
  5. App Icon

    judealad
    by judealad · July 2016
    Hey, when putting my app in Application Loader, I get ERROR ITMS-90023: "Missing required icon file. The bundle does not contain an app icon for iPad of exactly '167x167' pixels, in .png form
  6. New Release 1.25.61 is Available

    Nalycan
    by Nalycan · July 2016
    ERROR ITMS-90023: "Missing required icon file. The bundle does not contain an app icon for iPad of exactly '167x167' pixels, in .png format for iOS versions supporting iPad Pro."
  7. Missing iPad icon 167 x 167 error when uploading using application loader

    zypp1
    by zypp1 · July 2016
    As title says I'm getting this error missing iPad pro icon 167 x 167 etc can anyone help please
  8. New Release 1.25.61 is Available

    Nalycan
    by Nalycan · July 2016
    Anyone else got trouble with uploading builds to apple? When uploading with Application Loader an error says that the icon for iPad Pro is missing. I cannot proceed upload.
  9. publishing to android platform

    sirwhite2015
    by sirwhite2015 · July 2016
    Hi everyone, im trying to publish to the android platform using an ipad portrait templates but the game changes to landscape after publishing... help me out please...
  10. Someone please explain this to me

    Socks
    by Socks · July 2016
    Most people tend to go for an iPad setting if they are aiming to build a universal app, but an iPhone6 or iPhone6plus might be a good choice if you are primarily targeting 16:9 phones.
  11. Someone please explain this to me

    Dylan84
    by Dylan84 · July 2016
    This is only applicable for the iPhone6 Plus, every other project setting (iPad, iPad min, iPhone5 . . . etc) should, ideally, have image assets twice the resolution of your actor.
  12. Someone please explain this to me

    Socks
    by Socks · July 2016
    This is only applicable for the iPhone6 Plus, every other project setting (iPad, iPad min, iPhone5 . . . etc) should, ideally, have image assets twice the resolution of your actor.
  13. How do I fix lag on moving actor?

    ohtukrw
    by ohtukrw · July 2016
    www4.zippyshare.com/v/J7ibduZL/file.html> @Socks said:
  14. How do I fix lag on moving actor?

    Socks
    by Socks · July 2016
    The project loops perfectly for me on iPhone6+, iPadAir2 and iPad3.
  15. how to get art from Kenney.nl to look right?

    dylanbell
    by dylanbell · June 2016
    (Quote)
  16. how to get art from Kenney.nl to look right?

    Socks
    by Socks · June 2016
    (Quote)
  17. how to get art from Kenney.nl to look right?

    AlchimiaStudios
    by AlchimiaStudios · June 2016
    The guides I posted at the end of my first post cover universal builds (this is what you are talking about ultimately when you say android, iphone, ipad, etc in one project). As far as assets go, real
  18. how to get art from Kenney.nl to look right?

    Socks
    by Socks · June 2016
    (Quote)
  19. how to get art from Kenney.nl to look right?

    dylanbell
    by dylanbell · June 2016
    @Socks no gamesalad. Sorry I've got off topic. Gamesalad advertises "make your game once and publish it to any platform" but people are saying you have to do things differently for w
  20. If I make my game in iPhone platform will it look right when I publish to android?

    Icebox
    by Icebox · June 2016
    This is for the ipad
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