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A list of numbers with no repeats
by opie2k1 ·Thanks for the response! I saw the "deleting table row" method after I posted this but I was hoping for a more elegant solution. I did actually find that thread you mentioned and i -
A list of numbers with no repeats
by tatiang ·And if you're anything like me, this thread will blow your mind: -
A list of numbers with no repeats
by opie2k1 ·I'm trying to create a list of 10 random numbers with no repeats at all but I can't seem to wrap my head around it. For example, the first time I run the program I might get: -
Help - How to get ads to display not every time
by salino2835 ·@indra.aziz sorry im just responding now but thank you so much, your easy to follow instructions and screenshot really helped my issue! -
textSubStr Confusion
by tatiang ·I'd have to see your rules or pseudocode to know how you've set this up but that's the general order of things. -
textSubStr Confusion
by Rogue Anvil ·@Armelline - cool fix I like your thinking! -
A "Fling" Mechanic
by MushroomBoyDamian ·(Quote) -
Missing Asset Catalog... when publishing to Apple store
by adent42 ·Asset Catalog is for your icons. Make sure you have an icon set. -
Missing Asset Catalog... when publishing to Apple store
by MushroomBoyDamian ·I would suggest also possibly sending messages to any of the officials that you can find on the forums. If I get some help I will pass it along! -
Which is best ad network for iOS and android?
by smurfted ·It depends what kind of app you have. High volume of viewers or aspects people wouldn't mind waiting through an ad for... -
textSubStr Confusion
by Armelline ·@Rogue Anvil You can put your input buttons in a rule that says "If textLength(game.Input) <= 12 then allow button press". -
textSubStr Confusion
by Rogue Anvil ·I am using text substring to make sure only some characters (in my example 12) are shown in my input field -but as my app is sending the whole string (not just what is dispayed) to the backend, when I -
Is it possible to make an animation slider in Gamesalad?
by brankorasovic10 ·And thank you again, -
favorite system
by brankorasovic10 ·Hello, did you finished your project with favorite system? -
Actors Not Responding!!! AT ALL! Even 'Display Text' behaviors produce no result! PLEASE HELP ASAP
by Valan ·As Hopscotch said it did reference tables, but then as you said, even simple tests did the same thing. -
New phones' aspect ratio?
by 3absh ·How can be sure my game does not appear distorted (tall) because of these new resolutions? -
Actors Not Responding!!! AT ALL! Even 'Display Text' behaviors produce no result! PLEASE HELP ASAP
by RowdyPants ·@rainwaterstudios Hmm, have you changed any camera properties (size, aspect, controlled by one (or multiple) actors? Does the camera have any other location altering logic attached? -
Actors Not Responding!!! AT ALL! Even 'Display Text' behaviors produce no result! PLEASE HELP ASAP
by tatiang ·* What happens when you create a new, blank scene and drag the actor(s) in question onto it and Preview? -
Interpolate using Scene.Time
by RThurman ·I must be interpreting your question incorrectly. If scene.time is "5" and you want to interpolate self.position to "5*scene.time" that comes out to -
Actors Not Responding!!! AT ALL! Even 'Display Text' behaviors produce no result! PLEASE HELP ASAP
by rainwaterstudios ·I actually made a new layer on top with no other actors in it, put the misbehaving actor and new actor inside, with the scrollable toggle on. Neither of them move, rotate, display text, or seem to do