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  1. ✮✮✮ 2 WIP Projects DBA ✮✮✮

    UtopianGames
    by UtopianGames · January 2013
    on the same scene and also you dont have to destroy all the blocks to win (i never understood why developers made you destroy all blocks tbh:P)
  2. How to subtract a value from integer?

    Socks
    by Socks · January 2013
    If your destroy condition is looking out for a value of 0 but only ever receives -1 it will never trigger.
  3. How to subtract a value from integer?

    Slayre77
    by Slayre77 · January 2013
    @Socks I tried! I have two actors coming at each other from either side of the screen, when they touch they will minus 1 HP so I put If one touches the other, Change Attribute self.HP to -1 is that co
  4. Spawning Actors + Wrapping Background Problem

    DeadlySeriousMedia
    by DeadlySeriousMedia · January 2013
    well I thought you wanted to destroy them. You'd have to spawn new ones if you destroy old ones.
  5. Spawning Actors + Wrapping Background Problem

    rochetype
    by rochetype · January 2013
    I've tried adding a destroy feature for the platforms, but I don't like the way they disappear before they completely slide off the screen.
  6. Side Collisions

    CreativeJuicesEntertainment
    by CreativeJuicesEntertainment · January 2013
    I need to cancel the ability to jump when my actor collides with the side of another actor, and the side and top of 2 different actors. And k I'll try everything later. Thanks
  7. Side Collisions

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · January 2013
    You might find this useful. It's written to detect a jump on an actors head/top but it could easily be reworked to detect right side vs left side as well.
  8. I am going to need a *LOT* of help on this one...

    RP
    by RP · January 2013
    The unit creation animations, movements speeds etc. can all be done. Start small will a flow process of having a "unit creation point" from which you units spawn (using animations et
  9. Side Collisions

    CreativeJuicesEntertainment
    by CreativeJuicesEntertainment · January 2013
    to false) when my hero is colliding with the top of one actor and the side of another at the same time. I tried it but it's trial and error. The side and top collision cancelling jump is working; I j
  10. Matching patterns by tables?

    biffbaxter
    by biffbaxter · January 2013
    I have a 3x3 grid I put 3 wood across the top - 1 wood in the middle row and 1 wood in the middle row at the bottom...how would I check that as valid between the table being filled with items and anot
  11. Jetpack Joyride-style game

    tatiang
    by tatiang · January 2013
    Spawn an actor at the edge of the screen (or off-screen) with a random Y value betwen the top and bottom of the scene (accounting for the barrier's height) and then have that actor move to the left.
  12. HELP with Fruit Ninja style gameplay

    Jordeyy
    by Jordeyy · January 2013
    Right ive made a fruit ninja game but when i put a rule on my fruit to say when i touch inside it it gets destroyed it dont work properly its like my mouse is off cause i can strike about 1-2cm the le
  13. Enemy character movement SLOW and JITTERY

    Hybris_Studios
    by Hybris_Studios · January 2013
    So I am creating some AI for an enemy character for a platformer. In the scene, there are two sets of platforms or floors, one is high and it drops down onto the ground floor, 1 Player character with
  14. Introducing the GameSalad Distribution Network

    SF
    by SF · January 2013
    developers have struggled to break into the top charts and acquire new players at a reasonable cost. At the same time, new acquisition techniques have emerged and many savvy developers have benefite
  15. Non Scrollable layer problem

    dukie234
    by dukie234 · January 2013
    Hi guys i've been trying to create hud system in my game project but when i tried to put the PAUSE image in non scrollable layer it would disappear when previewed. I have 3 layer, scrollable backgroun
  16. The actors image shows up far away from where the actor is

    hamaro
    by hamaro · January 2013
    I never restart the scene, just destroy the actor and spawn him again at the start of the level. All of the attributes that works with that is correct cause its always first death no matter on how man
  17. actors (A), (B) question please help

    VoidedSky
    by VoidedSky · January 2013
    @contrasthall is right. You can us the magnitude function. You will have to constrain both the actors' positions to global real attributes, or juat access their positions through unlocked prototypes.
  18. actors (A), (B) question please help

    nCartoon
    by nCartoon · January 2013
    then actor (B) destroy
  19. When I have a button with an actor ontop of it, why does the button still work? How do i prevent it?

    AleksandrGames
    by AleksandrGames · January 2013
    For example. I have a background. When ever I touch it it should make me lose. But I have an actor on top of the background. I have to press that actor as many times as i can to win, but when ever I c
  20. Working title 'Re-born'

    Rainowld
    by Rainowld · January 2013
    (Quote)
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