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Remove actor?
by Adrenaline ·This new actor is spawned directly on top of the first, touched actor. I want the new actor to be destroyed when the user lifts their finger. -
✮✮✮ 2 WIP Projects DBA ✮✮✮
by creativeapps ·Looks interesting and as usual great mechanism. I am wondering what is that value top right corner in puzzle blocks game its changing every time. -
Trying to understand overscanning for universal builds.
by richcoy ·@games4fun - Tried your setting and they work well though the iPhone 5 images look a little squashed, top to bottom. With that being a retina devise pixel perfect seems important. -
Flip Runner [WIP]
by Socks ·I like the idea of both, The residents eyeball in a top hat and the 8-ball, both nice simple graphic images. -
✮✮✮ 2 WIP Projects DBA ✮✮✮
by UtopianGames ·on the same scene and also you dont have to destroy all the blocks to win (i never understood why developers made you destroy all blocks tbh:P) -
How to subtract a value from integer?
by Socks ·If your destroy condition is looking out for a value of 0 but only ever receives -1 it will never trigger. -
How to subtract a value from integer?
by Slayre77 ·@Socks I tried! I have two actors coming at each other from either side of the screen, when they touch they will minus 1 HP so I put If one touches the other, Change Attribute self.HP to -1 is that co -
Spawning Actors + Wrapping Background Problem
by DeadlySeriousMedia ·well I thought you wanted to destroy them. You'd have to spawn new ones if you destroy old ones. -
Spawning Actors + Wrapping Background Problem
by rochetype ·I've tried adding a destroy feature for the platforms, but I don't like the way they disappear before they completely slide off the screen. -
Side Collisions
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Side Collisions
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I am going to need a *LOT* of help on this one...
by RP ·The unit creation animations, movements speeds etc. can all be done. Start small will a flow process of having a "unit creation point" from which you units spawn (using animations et -
Side Collisions
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Matching patterns by tables?
by biffbaxter ·I have a 3x3 grid I put 3 wood across the top - 1 wood in the middle row and 1 wood in the middle row at the bottom...how would I check that as valid between the table being filled with items and anot -
Jetpack Joyride-style game
by tatiang ·Spawn an actor at the edge of the screen (or off-screen) with a random Y value betwen the top and bottom of the scene (accounting for the barrier's height) and then have that actor move to the left. -
HELP with Fruit Ninja style gameplay
by Jordeyy ·Right ive made a fruit ninja game but when i put a rule on my fruit to say when i touch inside it it gets destroyed it dont work properly its like my mouse is off cause i can strike about 1-2cm the le -
Enemy character movement SLOW and JITTERY
by Hybris_Studios ·So I am creating some AI for an enemy character for a platformer. In the scene, there are two sets of platforms or floors, one is high and it drops down onto the ground floor, 1 Player character with -
Introducing the GameSalad Distribution Network
by SF ·developers have struggled to break into the top charts and acquire new players at a reasonable cost. At the same time, new acquisition techniques have emerged and many savvy developers have benefite -
Non Scrollable layer problem
by dukie234 ·Hi guys i've been trying to create hud system in my game project but when i tried to put the PAUSE image in non scrollable layer it would disappear when previewed. I have 3 layer, scrollable backgroun -
The actors image shows up far away from where the actor is
by hamaro ·I never restart the scene, just destroy the actor and spawn him again at the start of the level. All of the attributes that works with that is correct cause its always first death no matter on how man