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Flight Fight
by dr2391 ·Maneuver your plane by tilting your phone left and right and destroy the Fuzbats as they come at you from every direction while trying to collect coins and power ups. You then have the option for upgr -
Roll Up! Now on the AppStore!!! (Trailer and Promo Codes inside!!!)
by LeonardDeveloper ·Congrats man! - Will send a post out for you on "List your top iPhone Game" later.. I'll make sure all of our 800 likes see this (Image) -
Lag time by using the global variable when moving blocks.
by The_Gamesalad_Guru ·I tried changing the layer order @socks and for me it was the same with external attributes vs scene link. Also when exporting to device the lag goes away that does show on GS preview. -
Problem with a Templade bought in the MarketPlace
by benjolos ·I don't think It's a question of layer because i good placed them in the editor and when i click to test the application, the background is in the correct position, and i can only see the half of one -
Problem with a Templade bought in the MarketPlace
by UtopianGames ·More often than not when a user has a problem positioning actors in one of our templates its because they placed them on the wrong layer. -
Lag time by using the global variable when moving blocks.
by Socks ·Scene linking has a noticeable lag when compared to simply changing the layer order in my example. Scene linking might be better than referencing a global attribute, but ordering the layers seems to h -
How change This:
by mrpacogp ·2.- Create actor, can move just to 960 and more w/o problems, you have to move +100 size scene to be destroyed. -
New personal website!
by VoidedSky ·Hey! Your site looks great! It looks professional! I checked it out on my iPhone, and it looks great! The only thing I would change is that I would make the links at the top a bigger than they are now -
Problem with number values
by Dasdingomon ·What I want to achieve is that my actors get numbered between 1 and 18 with none of the numbers getting used twice, so the players are able to start with 1 and destroy the actors by pressing them in n -
Playhaven January Reports
by capitalcarnage ·Unfortunately even if the numbers are correct and it is genuinely low, GS are going to get some stick, we need real time records - iAD style or we're always going to think someone is skimming the top -
Wanted: Professional GameSalad Developer
by wyldstallyns ·I need to hire a professional GameSalad developer that is on par with well known top GS developer, T-shirt Booth. As we all know, he is busy running his new, well, virtual T-shirt booth. -
Reset Time Problem
by TheShatteredBox ·destroy either tiger1,2,3,4,5 or 6 and add +1 to game.score -
Spawning
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Working title 'Re-born'
by gyroscope ·@ddagul Beautiful illustrations; top notch! :-) -
How change This:
by mrpacogp ·When actor is > 1500 is destroyed! (project resized from 480 with gamesx style) -
How change This:
by mrpacogp ·That works fine, but on ipad mode, when the camera is near scene size width - (screen size/2) the camera is destroyed. -
Spawning
by tatiang ·Spawn actor [actor 1] in front of layer -
Run games are overused
by Chakku ·http://www.mediabistro.com/appnewser/pyramid-run-is-top-free-ios-app-this-week_b24657 -
Use iPhones volume keys
by ericzingeler ·The device volume attribute is deceiving... as its not really the device volume. Think of your app as having two volume layers. The fist layer is controlled by the device using the volume buttons. -
Layer Order
by Socks ·Hopefully, if dynamic layer controls like that were implemented it would open up all kinds of possibilities.