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  1. Flight Fight

    dr2391
    by dr2391 · January 2013
    Maneuver your plane by tilting your phone left and right and destroy the Fuzbats as they come at you from every direction while trying to collect coins and power ups. You then have the option for upgr
  2. Roll Up! Now on the AppStore!!! (Trailer and Promo Codes inside!!!)

    LeonardDeveloper
    by LeonardDeveloper · January 2013
    Congrats man! - Will send a post out for you on "List your top iPhone Game" later.. I'll make sure all of our 800 likes see this (Image)
  3. Lag time by using the global variable when moving blocks.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2013
    I tried changing the layer order @socks and for me it was the same with external attributes vs scene link. Also when exporting to device the lag goes away that does show on GS preview.
  4. Problem with a Templade bought in the MarketPlace

    benjolos
    by benjolos · January 2013
    I don't think It's a question of layer because i good placed them in the editor and when i click to test the application, the background is in the correct position, and i can only see the half of one
  5. Problem with a Templade bought in the MarketPlace

    UtopianGames
    by UtopianGames · January 2013
    More often than not when a user has a problem positioning actors in one of our templates its because they placed them on the wrong layer.
  6. Lag time by using the global variable when moving blocks.

    Socks
    by Socks · January 2013
    Scene linking has a noticeable lag when compared to simply changing the layer order in my example. Scene linking might be better than referencing a global attribute, but ordering the layers seems to h
  7. How change This:

    mrpacogp
    by mrpacogp · January 2013
    2.- Create actor, can move just to 960 and more w/o problems, you have to move +100 size scene to be destroyed.
  8. New personal website!

    VoidedSky
    by VoidedSky · January 2013
    Hey! Your site looks great! It looks professional! I checked it out on my iPhone, and it looks great! The only thing I would change is that I would make the links at the top a bigger than they are now
  9. Problem with number values

    Dasdingomon
    by Dasdingomon · January 2013
    What I want to achieve is that my actors get numbered between 1 and 18 with none of the numbers getting used twice, so the players are able to start with 1 and destroy the actors by pressing them in n
  10. Playhaven January Reports

    capitalcarnage
    by capitalcarnage · January 2013
    Unfortunately even if the numbers are correct and it is genuinely low, GS are going to get some stick, we need real time records - iAD style or we're always going to think someone is skimming the top
  11. Wanted: Professional GameSalad Developer

    wyldstallyns
    by wyldstallyns · January 2013
    I need to hire a professional GameSalad developer that is on par with well known top GS developer, T-shirt Booth. As we all know, he is busy running his new, well, virtual T-shirt booth.
  12. Reset Time Problem

    TheShatteredBox
    by TheShatteredBox · January 2013
    destroy either tiger1,2,3,4,5 or 6 and add +1 to game.score
  13. Spawning

    retired_7f92af8f2934c9078f988b1bf18a07fb
    by retired_7f92af8f2934c9078f988b1bf18a07fb · January 2013
    got it. 'Spawn actor [actor 3] in front of layer' should be on top and [actor 1] on the bottom in the second example - correct?
  14. Working title 'Re-born'

    gyroscope
    by gyroscope · January 2013
    @ddagul Beautiful illustrations; top notch! :-)
  15. How change This:

    mrpacogp
    by mrpacogp · January 2013
    When actor is > 1500 is destroyed! (project resized from 480 with gamesx style)
  16. How change This:

    mrpacogp
    by mrpacogp · January 2013
    That works fine, but on ipad mode, when the camera is near scene size width - (screen size/2) the camera is destroyed.
  17. Spawning

    tatiang
    by tatiang · January 2013
    Spawn actor [actor 1] in front of layer
  18. Run games are overused

    Chakku
    by Chakku · January 2013
    http://www.mediabistro.com/appnewser/pyramid-run-is-top-free-ios-app-this-week_b24657
  19. Use iPhones volume keys

    ericzingeler
    by ericzingeler · January 2013
    The device volume attribute is deceiving... as its not really the device volume. Think of your app as having two volume layers. The fist layer is controlled by the device using the volume buttons.
  20. Layer Order

    Socks
    by Socks · January 2013
    Hopefully, if dynamic layer controls like that were implemented it would open up all kinds of possibilities.
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