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How do you control rate of fire?
by jb15 ·Spawn actor--bullet -
Spawning VS Recycling problem - Video Inside
by old_kipper ·I wonder if it would be possible that if just to spawn a simple car and then have a control object that was present from the beginning that switched to controlling a new car after it had spawned, and -
How do you control rate of fire?
by pjnolen ·How does the timer work in relation to 'pressing the button'? Pressing the button the timer cannot start at that point, otherwise the player is waiting x seconds for the bullet to spawn, which doesn' -
How do you control rate of fire?
by jb15 ·Spawn actor--bullet -
Spawning VS Recycling problem - Video Inside
by giacomopoppi ·placed in the middle. My problem comes when I spawn the cars to enter the game...because when I do, all the other cars shudder (stop for half an instant) and this is quite annoying when spawning cars -
spawning different bullets with power ups
by ARandomDay ·If you are spawning the (simple)bullet from the players actor...then just build in an integer value. -
X & Y Positions HELPPPPP
by kajuto ·...... i dont have any rule about the spawn netheir of move to that spot ...help -
Change to collidable size
by Tangle ·What I am trying to do is a selection box. Spawn an actor at a mouse location, contain it's size to the difference between that position the ongoing mouse position and anything that collides with it -
ZIO for iPhone/iTouch RELEASE SALE THIS WEEK for $0.99!
by TheMenOfHonor ·This looks very original, I've never seen anything like this game, congrats on making a unique game! -
Re-spawn actor to repeat same action when other actor is pressed
by Zombiebrains ·After the button is pressed and the original bullet flies across the screen I want a new bullet to spawn at the original position and use the same attribute like the rotation and stuff... -
Re-spawn actor to repeat same action when other actor is pressed
by hotMagic ·So are you trying to spawn at a certain position, watch it fly, kill that one, then spawn a new one at the original position? -
Re-spawn actor to repeat same action when other actor is pressed
by Zombiebrains ·Is there a way to keep re-spawning the bullet back in its original position and be fired again when the box is pressed again? (NOTE: this needs to be repeated all the time) -
Optimization Question
by imGua ·I could make same thing without constrains using spawn actor behavior to spawn actors that looks like smoke. Tell me what method is the best method in terms of optimization. -
Last Object
by old_kipper ·the second aspect of your question would be to add 1 more self number attribute and a boolean for checking of the spawning. On birth put self position x into the new x self attribute, and then run a r -
Subsist is now on the AppStore
by bentzmike ·Subsist is a simple survival game. Command a small submarine, and dodge overwhelming numbers of torpedoes, using several unique power-ups to stay afloat. -
Last Object
by RedlerTech ·SpawnX - Real - Make it the X position of where you spawn -
Last Object
by BlueFanStudios ·We have a series of random objects spawning from the right side of the screen and moving across to the left. Those objects speed increases based on the score of the game. -
Last Object
by RedlerTech ·This way, when you spawn new actors that attribute will automatically become their name. -
Optimization Question
by entersimon ·If your main actor will be moving in x and y dimensions then you won't be able to get away from the constrains, but if you're looking at a stationary main actor then you could do a spawn or change att -
attributes at same time
by SAMman ·hey guys, I am having trouble getting my attributes to work at the same time. for example, I have it set up to spawn an actor when touch is pressed and some attribute, say a timer, equals 0. The troub