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  1. How do you control rate of fire?

    jb15
    by jb15 · July 2011
    Spawn actor--bullet
  2. Spawning VS Recycling problem - Video Inside

    old_kipper
    by old_kipper · July 2011
    I wonder if it would be possible that if just to spawn a simple car and then have a control object that was present from the beginning that switched to controlling a new car after it had spawned, and
  3. How do you control rate of fire?

    pjnolen
    by pjnolen · July 2011
    How does the timer work in relation to 'pressing the button'? Pressing the button the timer cannot start at that point, otherwise the player is waiting x seconds for the bullet to spawn, which doesn'
  4. How do you control rate of fire?

    jb15
    by jb15 · July 2011
    Spawn actor--bullet
  5. Spawning VS Recycling problem - Video Inside

    giacomopoppi
    by giacomopoppi · July 2011
    placed in the middle. My problem comes when I spawn the cars to enter the game...because when I do, all the other cars shudder (stop for half an instant) and this is quite annoying when spawning cars
  6. spawning different bullets with power ups

    ARandomDay
    by ARandomDay · July 2011
    If you are spawning the (simple)bullet from the players actor...then just build in an integer value.
  7. X & Y Positions HELPPPPP

    kajuto
    by kajuto · July 2011
    ...... i dont have any rule about the spawn netheir of move to that spot ...help
  8. Change to collidable size

    Tangle
    by Tangle · July 2011
    What I am trying to do is a selection box. Spawn an actor at a mouse location, contain it's size to the difference between that position the ongoing mouse position and anything that collides with it
  9. ZIO for iPhone/iTouch RELEASE SALE THIS WEEK for $0.99!

    TheMenOfHonor
    by TheMenOfHonor · July 2011
    This looks very original, I've never seen anything like this game, congrats on making a unique game!
  10. Re-spawn actor to repeat same action when other actor is pressed

    Zombiebrains
    by Zombiebrains · July 2011
    After the button is pressed and the original bullet flies across the screen I want a new bullet to spawn at the original position and use the same attribute like the rotation and stuff...
  11. Re-spawn actor to repeat same action when other actor is pressed

    hotMagic
    by hotMagic · July 2011
    So are you trying to spawn at a certain position, watch it fly, kill that one, then spawn a new one at the original position?
  12. Re-spawn actor to repeat same action when other actor is pressed

    Zombiebrains
    by Zombiebrains · July 2011
    Is there a way to keep re-spawning the bullet back in its original position and be fired again when the box is pressed again? (NOTE: this needs to be repeated all the time)
  13. Optimization Question

    imGua
    by imGua · July 2011
    I could make same thing without constrains using spawn actor behavior to spawn actors that looks like smoke. Tell me what method is the best method in terms of optimization.
  14. Last Object

    old_kipper
    by old_kipper · July 2011
    the second aspect of your question would be to add 1 more self number attribute and a boolean for checking of the spawning. On birth put self position x into the new x self attribute, and then run a r
  15. Subsist is now on the AppStore

    bentzmike
    by bentzmike · July 2011
    Subsist is a simple survival game. Command a small submarine, and dodge overwhelming numbers of torpedoes, using several unique power-ups to stay afloat.
  16. Last Object

    RedlerTech
    by RedlerTech · July 2011
    SpawnX - Real - Make it the X position of where you spawn
  17. Last Object

    BlueFanStudios
    by BlueFanStudios · July 2011
    We have a series of random objects spawning from the right side of the screen and moving across to the left. Those objects speed increases based on the score of the game.
  18. Last Object

    RedlerTech
    by RedlerTech · July 2011
    This way, when you spawn new actors that attribute will automatically become their name.
  19. Optimization Question

    entersimon
    by entersimon · July 2011
    If your main actor will be moving in x and y dimensions then you won't be able to get away from the constrains, but if you're looking at a stationary main actor then you could do a spawn or change att
  20. attributes at same time

    SAMman
    by SAMman · July 2011
    hey guys, I am having trouble getting my attributes to work at the same time. for example, I have it set up to spawn an actor when touch is pressed and some attribute, say a timer, equals 0. The troub
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