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Precise Timers
by adent42 ·game.Clock or actor.Time will be more accurate than timers but might come with a performance cost, so you’ll need to test. -
When publishing on Google, 2 warnings appear.
by adent42 ·Are your publishing with RC and what ad networks do you have enabled. -
Precise Timers
by MelodyCats ·My timers seem to work great on iOS, but there's always issues with android.. Somehow when the game runs on Android, the timer seems to be a fraction faster than real time, or not completely reliable. -
Free Music Resource
by Eric Matyas ·If you happen to use my tracks in your project, please feel free to share...I love to see how creative people are using my music! :-) -
When publishing on Google, 2 warnings appear.
by Binny ·I don't know if I'm doing something wrong when I'm making the game, or if I've misconfigured the settings in Google Console. -
Google Play API Level 33 / Android 13 Requirement
by Binny ·Thank you for answer. -
Casino template?
by devidassprakash ·Adding casino games to your app sounds like a fun idea. You might want to check out some game development marketplaces like Unity Asset Store or even CodeCanyon. -
HTML5 music on mobile
by adent42 ·I haven't looked yet, but you may want to put music playback in a timer. There's a bit of an issue with what the browser allows in terms of sound and interaction. If music is a root behavior on the fi -
Google Play API Level 33 / Android 13 Requirement
by adent42 ·The reason that checkbox exists is that on Android IAP an Subscriptions are different types of items and you need to make an explicit query to get subscription information. -
HTML5 music on mobile
by Jeffm2 ·I am having issues with an HTML5 game that is supposed to be played on a mobile device. For some reason the music does not seem to play. Sound effects are fine and if you play the game in a desktop br -
Please help! How do I save my games for good?
by adent42 ·Use the Download button on the top segmented menu (between Publishing Help and Remove Game). That will download a zip file of the GameSalad .gameproj which can be used GameSalad Creator desktop or reu -
Questions about Implementing Reward Video Ads in My Game.
by geoascencio ·full version without inconveniencing them too much is a challenge. Player experience is a top priority, so I'm definitely going to think this over carefully. Maybe triggering a video ad every three t -
Questions about Implementing Reward Video Ads in My Game.
by Armelline ·Wow, these are good questions. Technically, there's nothing stopping you showing the player a reward ad without giving them any kind of reward. The only reason rewards are given is that if you make pl -
Questions about Implementing Reward Video Ads in My Game.
by geoascencio ·Triggering Video Ads: I want to display a video ad at the end of each match, which then takes players back to the main menu. I've seen interstitial ads in action, but I'm not a fan of how they look. A -
Edit custom resolution... it's been years...
by CasualEvolution ·Yes! was just observing that one of the problems has to do with what you say... I have booleans inside an expression... -
Edit custom resolution... it's been years...
by Armelline ·It only stops you editing/making new loops, doesn't break or change existing ones! -
Edit custom resolution... it's been years...
by CasualEvolution ·Now with the 105 beta it is much more comfortable having the custom resolution saved... a detail to "note" is that it would be good, for the resolution that one chooses to remain as -
Edit custom resolution... it's been years...
by CasualEvolution ·The bug that you mention in 105 simply does not allow you to edit the loops, but does it not break the loops already created? -
Edit custom resolution... it's been years...
by Armelline ·This version saves the custom resolutions, but there's a couple of other bugs so I keep 103 and 105 both in my dock. The main issue with 105 is that you can't edit the conditions of loops, so if you'r -
Building a Library of Images for Everyone
by Eric Matyas ·As always, you can access them, as well as my thousands of other images, from here: