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  1. Leave Stripes Gradient in only 3 Steps and export a PNG 32 Bit

    PixelMetal
    by PixelMetal · December 2012
    I'm having a hard time figuring out exactly what you're trying to do, but if you're just trying to get a smooth gradient, create a layer of noise over the gradient in Photoshop on a solid BLACK fill,
  2. Keep numbers on roulette wheel

    Socks
    by Socks · December 2012
    Any elements you want to remain static on screen - can sit on a layer with 'scrollable' switched off.
  3. Is there a way to associate an image to an attribute?

    tatiang
    by tatiang · December 2012
    horizontal) center of the actor or the vertical top (enabling Wrap Text) of the actor. I don't recommend this approach because it's going to be tricky to get it to all align properly with whatever i
  4. Tut Tut - This is just poor!!!

    gyroscope
    by gyroscope · December 2012
    (Quote)
  5. Tut Tut - This is just poor!!!

    beefy_clyro
    by beefy_clyro · December 2012
    I wanna shake him/her, very hard and at the top of my voice say 'What do you think you're doing fool?'
  6. Collision and Movement Question

    sniffy176
    by sniffy176 · December 2012
    In the block itself create a rule if self.motion.linearVelocityY = 0 change attribute 'moving' to false. (so when the block stops moving it changes the game attribute.)
  7. Is there a way to associate an image to an attribute?

    tatiang
    by tatiang · December 2012
    So you want to display the score (using tableCellValue(tableName,row,column) and then overlay a graphic on top of the text but have the graphic change depending on the cell value?
  8. 2 Actors spawning simultaneously

    Chakku
    by Chakku · December 2012
    Yep, I see what you mean. I also know that GS loads the stuff at the top first, but if that was not working properly for him, then I suggested that he do a timer where the behaviors are separated by 0
  9. Collision and Movement Question

    Socks
    by Socks · December 2012
    (Quote)
  10. Collision and Movement Question

    tolicat
    by tolicat · December 2012
    Thx Socks, the snowflake looks awesome! I tried your solution for the collision line and I couldn't get it to work. The object that is falling is 40 pixels high, it starts out 40 pixels above the top
  11. Collision and Movement Question

    tolicat
    by tolicat · December 2012
    1. I'm making a tetris like game where objects randomly spawn from the top of the screen, fall to the bottom and stack. If they stack to the top, the game is over. I'm having a hard time figuring out
  12. Spawn platforms evenly

    Socks
    by Socks · December 2012
    When x position = XXX then destroy actor and spawn a new one righthand side of the screen.
  13. Leave Stripes Gradient in only 3 Steps and export a PNG 32 Bit

    Socks
    by Socks · December 2012
    (Quote)
  14. Leave Stripes Gradient in only 3 Steps and export a PNG 32 Bit

    BlackSheepTeam
    by BlackSheepTeam · December 2012
    3) Now export you PNG 24 with transparency Layer and flag interlaced (this is optional but make the PNG more defined)
  15. Recycling vs Spawn/Destroy?

    Socks
    by Socks · December 2012
    Fair enough, we'll have to disagree here, for me on the simple question of whether generating new actors through spawn and destroy impacts performance and memory usage I'd say 'no', loading those acto
  16. Recycling vs Spawn/Destroy?

    POM
    by POM · December 2012
    (Quote)
  17. How to design for iPhone 5 and 4S?

    Socks
    by Socks · December 2012
    . . . or build for iPhone4 and crop off material from the top and bottom when on iPhone5 . . .
  18. Recycling vs Spawn/Destroy?

    Socks
    by Socks · December 2012
    I think it's important we don't conflate the spawing / destroy method itself with what is being spawned, of course spawning hundreds of fire balls with animations and particles and their own audio (an
  19. Recycling vs Spawn/Destroy?

    POM
    by POM · December 2012
    my fps to 35fps. After that I switched to spawn/destroy and gained back those lost fps, but I tell you I'm still getting lags (iPad2/iPhone4s) when I'm spawning my actors, I believe it's due to their
  20. Recycling vs Spawn/Destroy?

    tenrdrmer
    by tenrdrmer · December 2012
    on. Most cases these days I would spawn and destroy over recycle. Obviously there are situations you might find it more efficient from a coding standpoint but based straight off performance there's n
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