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  1. Tut Tut - This is just poor!!!

    beefy_clyro
    by beefy_clyro · December 2012
    I wanna shake him/her, very hard and at the top of my voice say 'What do you think you're doing fool?'
  2. Collision and Movement Question

    sniffy176
    by sniffy176 · December 2012
    In the block itself create a rule if self.motion.linearVelocityY = 0 change attribute 'moving' to false. (so when the block stops moving it changes the game attribute.)
  3. Is there a way to associate an image to an attribute?

    tatiang
    by tatiang · December 2012
    So you want to display the score (using tableCellValue(tableName,row,column) and then overlay a graphic on top of the text but have the graphic change depending on the cell value?
  4. 2 Actors spawning simultaneously

    Chakku
    by Chakku · December 2012
    Yep, I see what you mean. I also know that GS loads the stuff at the top first, but if that was not working properly for him, then I suggested that he do a timer where the behaviors are separated by 0
  5. Collision and Movement Question

    Socks
    by Socks · December 2012
    (Quote)
  6. Collision and Movement Question

    tolicat
    by tolicat · December 2012
    Thx Socks, the snowflake looks awesome! I tried your solution for the collision line and I couldn't get it to work. The object that is falling is 40 pixels high, it starts out 40 pixels above the top
  7. Collision and Movement Question

    tolicat
    by tolicat · December 2012
    1. I'm making a tetris like game where objects randomly spawn from the top of the screen, fall to the bottom and stack. If they stack to the top, the game is over. I'm having a hard time figuring out
  8. Spawn platforms evenly

    Socks
    by Socks · December 2012
    When x position = XXX then destroy actor and spawn a new one righthand side of the screen.
  9. Leave Stripes Gradient in only 3 Steps and export a PNG 32 Bit

    Socks
    by Socks · December 2012
    (Quote)
  10. Leave Stripes Gradient in only 3 Steps and export a PNG 32 Bit

    BlackSheepTeam
    by BlackSheepTeam · December 2012
    3) Now export you PNG 24 with transparency Layer and flag interlaced (this is optional but make the PNG more defined)
  11. Recycling vs Spawn/Destroy?

    Socks
    by Socks · December 2012
    Fair enough, we'll have to disagree here, for me on the simple question of whether generating new actors through spawn and destroy impacts performance and memory usage I'd say 'no', loading those acto
  12. Recycling vs Spawn/Destroy?

    POM
    by POM · December 2012
    (Quote)
  13. How to design for iPhone 5 and 4S?

    Socks
    by Socks · December 2012
    . . . or build for iPhone4 and crop off material from the top and bottom when on iPhone5 . . .
  14. Recycling vs Spawn/Destroy?

    Socks
    by Socks · December 2012
    I think it's important we don't conflate the spawing / destroy method itself with what is being spawned, of course spawning hundreds of fire balls with animations and particles and their own audio (an
  15. Recycling vs Spawn/Destroy?

    POM
    by POM · December 2012
    my fps to 35fps. After that I switched to spawn/destroy and gained back those lost fps, but I tell you I'm still getting lags (iPad2/iPhone4s) when I'm spawning my actors, I believe it's due to their
  16. Recycling vs Spawn/Destroy?

    tenrdrmer
    by tenrdrmer · December 2012
    on. Most cases these days I would spawn and destroy over recycle. Obviously there are situations you might find it more efficient from a coding standpoint but based straight off performance there's n
  17. How to make an actor appear and disappear?

    Socks
    by Socks · December 2012
    Yeah, it's rock solid from what I can tell, I've tried pretty much everything you can imagine to bring the device to it's knees with wanton spawning and destroying (or 'S&D' as I like to call
  18. How to make an actor appear and disappear?

    Socks
    by Socks · December 2012
    As far as I understand it, the idea that spawning and destroying slowly eats into memory usage is a myth left over from versions of GameSalad from a fair while back, I've done some fairly extensive te
  19. Interrupt behavior interpolate

    Socks
    by Socks · December 2012
    Destroy the actor and spawn a new one at whatever size you want.
  20. How to make an actor appear and disappear?

    spidey906
    by spidey906 · December 2012
    I am trying to create a menu to display a picture and it's data. I am thinking which way is better. 1)Spawn and destroy the display or 2) Use alpha to make the actor invisible (the actor would still
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