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How to make random sounds button?
by Smite ·I want to make a button -
Problems when trying to load the app to create the rc build. Host Error
by djzcreative ·Hi everyone, I have a problem, when I try to load the app to create the rc build I get the message I pasted above. Can anyone help me? Thank you very much. -
GameSalad Spooktackluar 2023!
by adent42 ·Hey, we're about to do a social media post series on Halloween / Horror / Spooky games next week. -
[FOR HIRE] Professional Concept Artist Available - Book a Free Introduction Call
by menogdesign ·If you've DM'd me before about my services and I happened to be busy, and we couldn't make it: now is our chance to align, write to me as I'd love to meet and work with new creative people while I hel -
Free Music Resource
by Eric Matyas ·Please be sure to check out my higher-quality Ogg music packs. They enable you to download all of my tracks at once from various genres...a huge time-saver. Plus the Ogg tracks sound more rich and ful -
Precise Timers
by adent42 ·Yup, that's totally it. The engine is assuming 60fps for simulation steps. This works really well if you're simulation can divide nicely by 60 (30 of 120hz), but 90 is an odd duck in this case. The sh -
Precise Timers
by adent42 ·Wow, thanks for all the diligent testing! I'll look more deeply into how we do timers in Android to see what's up. Are you using a high refresh rate device? (i.e. 90 or 120hz vs the traditional 60hz d -
physics not carrying to GM arcade
by adent42 ·@StickeN totally agree with what everyone else said. The problem you'll see is if you're using the native preview, the arcade will be a bit different. The HTML5 engine isn't quite a performant as the -
physics not carrying to GM arcade
by Armelline ·If the platforms are never supposed to move, set their Physics>Moveable attribute to false. If they are supposed to move sometimes, just not when the player hits them, then that's surprisingly -
physics not carrying to GM arcade
by uptimistik ·Hi there! Have you tried constraining their X & Y positions as well? Can you share a link to the project? -
Publishing in Apple Store fails due to lack of key for “com.apple.developer.game-center”
by adent42 ·Could you DM me your publishing link? -
Google Play API Level 33 / Android 13 Requirement
by adent42 ·If you use the Build RC button, you will get an AAB / APK that is built targeting SDK 33. -
Precise Timers
by MelodyCats ·However if I dispay text: -
Publishing in Apple Store fails due to lack of key for “com.apple.developer.game-center”
by JaimeCC ·Has anyone published apps with Apple Game Center feature lately? If so, have you had to provide a key for “com.apple.developer.game-center” somewhere in the GS project? -
Precise Timers
by MelodyCats ·Can anyone give me an example of how you might be able set up a timer based on device time? -
Precise Timers
by adent42 ·game.Clock or actor.Time will be more accurate than timers but might come with a performance cost, so you’ll need to test. -
When publishing on Google, 2 warnings appear.
by adent42 ·Are your publishing with RC and what ad networks do you have enabled. -
Precise Timers
by MelodyCats ·My timers seem to work great on iOS, but there's always issues with android.. Somehow when the game runs on Android, the timer seems to be a fraction faster than real time, or not completely reliable. -
Free Music Resource
by Eric Matyas ·If you happen to use my tracks in your project, please feel free to share...I love to see how creative people are using my music! :-) -
When publishing on Google, 2 warnings appear.
by Binny ·I don't know if I'm doing something wrong when I'm making the game, or if I've misconfigured the settings in Google Console.