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Free Music Resource
by Eric Matyas ·You can download them here: -
Should I add a flashing lights warning in my game?
by adent42 ·A quick google and you find that: "Generally, flashing lights between the frequencies of 5 to 30 flashes per second (Hertz) are most likely to trigger seizures." -
Should I add a flashing lights warning in my game?
by Armelline ·I don't think there's any kind of specific requirement, but I'd say it would be considerate to add a warning. (Depending on just how much flashing your game does.) Just a brief screen on load perhaps. -
Should I add a flashing lights warning in my game?
by uptimistik ·Good question! I've never done anything so flashy I'm afraid, but if you think it may cause distress to certain people, then feel free to put it! I don't think I've come across specific documentation -
Should I add a flashing lights warning in my game?
by geoascencio ·I hope you're all doing well! I'm currently in the final stages of developing my game, and I'm wondering whether I have to include a flashing light warning at the beginning of my game, or if this is a -
12 Days of GameSalad 2023
by adent42 ·to share the gift of GameSalad games. The titles don't have to be Christmas / Holiday themed though we'd love a few of those too! -
Music Not Changing Pitch in Arcade
by adent42 ·Not at this time, but if you DM me your publishing link (so I have an example game), we can look into updating the engine to support this. -
Problems when trying to load the app to create the rc build. Host Error
by adent42 ·This looks like an issue from the Windows Creator. We're stuck trying to update the Android previewer, so we can't update it at the moment. We plan to sometime next month. -
How to use random function in the same table but with restrictions?
by adent42 ·The easiest way is to sort your items and use subranges. -
How to use random function in the same table but with restrictions?
by Smite ·I make a table with various names containing animals or objects -
How to make random sounds button?
by Smite ·Thank you very much for your reply -
How to make random sounds button?
by Armelline ·There are two ways to do this, and which is better depends on the context and how many sound there are. -
How to make random sounds button?
by Smite ·I want to make a button -
Problems when trying to load the app to create the rc build. Host Error
by djzcreative ·Hi everyone, I have a problem, when I try to load the app to create the rc build I get the message I pasted above. Can anyone help me? Thank you very much. -
GameSalad Spooktackluar 2023!
by adent42 ·Hey, we're about to do a social media post series on Halloween / Horror / Spooky games next week. -
[FOR HIRE] Professional Concept Artist Available - Book a Free Introduction Call
by menogdesign ·If you've DM'd me before about my services and I happened to be busy, and we couldn't make it: now is our chance to align, write to me as I'd love to meet and work with new creative people while I hel -
Free Music Resource
by Eric Matyas ·Please be sure to check out my higher-quality Ogg music packs. They enable you to download all of my tracks at once from various genres...a huge time-saver. Plus the Ogg tracks sound more rich and ful -
Precise Timers
by adent42 ·Yup, that's totally it. The engine is assuming 60fps for simulation steps. This works really well if you're simulation can divide nicely by 60 (30 of 120hz), but 90 is an odd duck in this case. The sh -
Precise Timers
by adent42 ·Wow, thanks for all the diligent testing! I'll look more deeply into how we do timers in Android to see what's up. Are you using a high refresh rate device? (i.e. 90 or 120hz vs the traditional 60hz d -
physics not carrying to GM arcade
by adent42 ·@StickeN totally agree with what everyone else said. The problem you'll see is if you're using the native preview, the arcade will be a bit different. The HTML5 engine isn't quite a performant as the