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  1. Spawn Actor problem

    creview.jo@gmail.com
    by creview.jo@gmail.com · April 2017
    those actors have only move and destroy behaviors.
  2. Spawn Actor problem

    creview.jo@gmail.com
    by creview.jo@gmail.com · April 2017
    self.position y < 0-(self.heght*2) = destroy.
  3. Spawn Actor problem

    creview.jo@gmail.com
    by creview.jo@gmail.com · April 2017
    self.position y < 0-(self.heght*2) = destroy.
  4. Is it best to spread code load in actors as much as possible?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2017
    The scan plays a part in how one may want to organize code. Since actors are scanned in the layers bottom to top you may want code scanned before other code. Since actors may need to be at a specific
  5. How to do a Regular Button Get Smaller when pressed?

    Socks
    by Socks · March 2017
    Your central power symbol (the circle with the line intersecting at the top) is off centre - to the right.
  6. Kicking Behinds

    KickingBehinds
    by KickingBehinds · March 2017
    My first game was a top-down view horse racing game, but it didn't have the same level of complexity that Kicking Behinds has.
  7. New Galaxy S8 aspect ratio 18.5:9!

    pHghost
    by pHghost · March 2017
    I hope that means it will not overscan past 16:9, but simply put a black bar or so up top to compensate.
  8. Help with top down stealth game.

    spidercarp1
    by spidercarp1 · March 2017
    How do I make my enemies constantly follow and face my player while they're alerted?
  9. Is it best to spread code load in actors as much as possible?

    brett-norton
    by brett-norton · March 2017
    have an actor set off screen which cleans up and destroys any un used actors that wonder off screen. Should i put the colision.destroy code in the clean up and destroy actor or is it ok to just leave
  10. Potential lag issues with side scroller?

    brett-norton
    by brett-norton · March 2017
    Thats great news then.. i had the code working fine with spawn and destroy and then must of ran into some old posts from 2012 advising not to do it that way.. so i spent the last 2 days trying to figu
  11. Potential lag issues with side scroller?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2017
    my custom collision shape videos and I spawn and destroy actors every .10th of a second.
  12. Free Music Resource

    Eric Matyas
    by Eric Matyas · March 2017
    "Cyber Dystopia"_Looping
  13. Free Music Resource

    Eric Matyas
    by Eric Matyas · March 2017
    "Cyber Dystopia"_Looping
  14. Cant crack the code - Sword Attack

    Nalycan
    by Nalycan · March 2017
    You could do... When enemy touch sword, spawn die-actor and destroy enemy actor.
  15. how do i get the folow actor to destroy the folowed actor after being destroyd?

    tatiang
    by tatiang · March 2017
    player actor
  16. how do i get the folow actor to destroy the folowed actor after being destroyd?

    Crimzinsnow
    by Crimzinsnow · March 2017
    or in front of objects.so it doesn't just get destroyed when touching any part of it.so how do i get it so that when that attached actor touches or collides with something it destroys or in this case
  17. Cant crack the code - Sword Attack

    brett-norton
    by brett-norton · March 2017
    A little background first, Im half way through a side scroll i have player moving right and enemys spawning off screen running to the left. I have an invisible sword spawn in front of player to kill t
  18. Sweeper Now Available!!!

    retired_d1ec0a33e7f3f7c0f5c5fd997d1eb5b8
    by retired_d1ec0a33e7f3f7c0f5c5fd997d1eb5b8 · March 2017
    You're the highest score I've heard so far. Hopefully you're on top when I fix the leaderboard (Image)
  19. how to change background image to another in level select

    Crimzinsnow
    by Crimzinsnow · March 2017
    regarding what type of game it is its a simple buble game where kids have to pop them s they flow up the screen with a score bar on top left
  20. how to spawn actors that are planned before

    tatiang
    by tatiang · March 2017
    I didn't test this or the previous suggestion... both were off the top of my head so my apologies if this isn't quite right. Should be close though. (Image)
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