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  1. How to implement unlimited gameplay

    micksolo
    by micksolo · May 2011
    The first time I forgot to reset the Count.Enemy attribute to 0 after completing a level, so actually that attribute was just like it was constrained to the level number, so no new enemy's would spawn
  2. getting so FRUSTRATED!!!!!!!!! HELP!!!!!!!!!!

    GLGAMES
    by GLGAMES · May 2011
    erm are those actors in fixed positions or you spawn them? If there are interpolated from somewhere off the screen, during the reset did you also reset their positions?
  3. How to implement unlimited gameplay

    RedlerTech
    by RedlerTech · May 2011
    *Every 0 Seconds Spawn Your Actor
  4. How to implement unlimited gameplay

    RedlerTech
    by RedlerTech · May 2011
    them to the screen. It's not like you can in a spawn behavior put a number of how many. That would be nice (possibly an upcoming feature)
  5. How to implement unlimited gameplay

    DrGlickert
    by DrGlickert · May 2011
    For "game.level" seconds; Every 1 second spawn enemy.actor
  6. How to implement unlimited gameplay

    micksolo
    by micksolo · May 2011
    When Level = 1, spawn enemy.actor once
  7. Particle Destroy actor

    TJMNUT
    by TJMNUT · May 2011
    could I use a spawn actor? if so, how do I spawn actors in a sort of cone-ish shape?
  8. Is GameSalad worth it yet?

    8x8n8
    by 8x8n8 · May 2011
    - all the truly useful behaviors optimized so they don't eat up so much CPU that they're unusable meaning: timers, spawn actor, constrain etc, you know the culprits
  9. Fruits of my labor :-)

    bluebyu25
    by bluebyu25 · May 2011
    is lost (I interpolate and recycle instead of spawn and destroy) so now the player will WANT to hit it. Plus I added this background that shows when you hit it and it kills all the music and just pla
  10. pausing timers?

    bluebyu25
    by bluebyu25 · May 2011
    If you are really desperate you can spawn and destroy it but what old kipper said should work just fine
  11. Power-Up

    TJMNUT
    by TJMNUT · May 2011
    what object should spawn the can, and it's when power up is touched not overlaps
  12. Power-Up

    calvin9403
    by calvin9403 · May 2011
    when actor overlap with power up, spawn bug spray
  13. Spawn and particles

    TJMNUT
    by TJMNUT · May 2011
    I want it so there is a power up spawning down from the sky, i want it so when it's touched, it disappears, and an actor appears, the spawned actor spawns particles for a certain amount of time, and a
  14. actor position RI question

    3d10
    by 3d10 · May 2011
    I have my actors spawning at 500 with ri checked so basically there is no reason why would it double your pixels for this purpose.it will spawn same for both resolutions.The actual size is that only.A
  15. Need help with random spawn actor

    Olsen
    by Olsen · May 2011
    Dont make the actor (area that you dont want it to spawn at) to destroy the spawning actor and spawn again, just add a collide behavior so when it is spawned on that area it gets moved off it. And so
  16. actor position RI question

    3d10
    by 3d10 · May 2011
    Its going to spawn off screen.As the actual size always remain the canvas size or whatever you say the actual screen size of iphone 4 is 480x320 it only the density of pixels that has double 960x640.S
  17. actor position RI question

    apbrooks
    by apbrooks · May 2011
    but if the game scales correctly it will still spawn off screen first.... I just dont think what i am trying to ask is coming out correctly.
  18. actor position RI question

    3d10
    by 3d10 · May 2011
    No It will spawn at x= 500 only.This has nothing to do with ri.
  19. actor position RI question

    apbrooks
    by apbrooks · May 2011
    @John... that's what I want to do... I want to just let it take care of the rest but from what I was reading it says that if I have it positioned at x = 75 in the creater i want GS to change positions
  20. actor position RI question

    apbrooks
    by apbrooks · May 2011
    I don't know how to move forward and I am thinking of just rebuilding the game without resolution independence and smaller images because so much of the game is dependent on spawn locations.
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