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How to implement unlimited gameplay
by micksolo ·The first time I forgot to reset the Count.Enemy attribute to 0 after completing a level, so actually that attribute was just like it was constrained to the level number, so no new enemy's would spawn -
getting so FRUSTRATED!!!!!!!!! HELP!!!!!!!!!!
by GLGAMES ·erm are those actors in fixed positions or you spawn them? If there are interpolated from somewhere off the screen, during the reset did you also reset their positions? -
How to implement unlimited gameplay
by RedlerTech ·*Every 0 Seconds Spawn Your Actor -
How to implement unlimited gameplay
by RedlerTech ·them to the screen. It's not like you can in a spawn behavior put a number of how many. That would be nice (possibly an upcoming feature) -
How to implement unlimited gameplay
by DrGlickert ·For "game.level" seconds; Every 1 second spawn enemy.actor -
How to implement unlimited gameplay
by micksolo ·When Level = 1, spawn enemy.actor once -
Particle Destroy actor
by TJMNUT ·could I use a spawn actor? if so, how do I spawn actors in a sort of cone-ish shape? -
Is GameSalad worth it yet?
by 8x8n8 ·- all the truly useful behaviors optimized so they don't eat up so much CPU that they're unusable meaning: timers, spawn actor, constrain etc, you know the culprits -
Fruits of my labor :-)
by bluebyu25 ·is lost (I interpolate and recycle instead of spawn and destroy) so now the player will WANT to hit it. Plus I added this background that shows when you hit it and it kills all the music and just pla -
pausing timers?
by bluebyu25 ·If you are really desperate you can spawn and destroy it but what old kipper said should work just fine -
Power-Up
by TJMNUT ·what object should spawn the can, and it's when power up is touched not overlaps -
Power-Up
by calvin9403 ·when actor overlap with power up, spawn bug spray -
Spawn and particles
by TJMNUT ·I want it so there is a power up spawning down from the sky, i want it so when it's touched, it disappears, and an actor appears, the spawned actor spawns particles for a certain amount of time, and a -
actor position RI question
by 3d10 ·I have my actors spawning at 500 with ri checked so basically there is no reason why would it double your pixels for this purpose.it will spawn same for both resolutions.The actual size is that only.A -
Need help with random spawn actor
by Olsen ·Dont make the actor (area that you dont want it to spawn at) to destroy the spawning actor and spawn again, just add a collide behavior so when it is spawned on that area it gets moved off it. And so -
actor position RI question
by 3d10 ·Its going to spawn off screen.As the actual size always remain the canvas size or whatever you say the actual screen size of iphone 4 is 480x320 it only the density of pixels that has double 960x640.S -
actor position RI question
by apbrooks ·but if the game scales correctly it will still spawn off screen first.... I just dont think what i am trying to ask is coming out correctly. -
actor position RI question
by 3d10 ·No It will spawn at x= 500 only.This has nothing to do with ri. -
actor position RI question
by apbrooks ·@John... that's what I want to do... I want to just let it take care of the rest but from what I was reading it says that if I have it positioned at x = 75 in the creater i want GS to change positions -
actor position RI question
by apbrooks ·I don't know how to move forward and I am thinking of just rebuilding the game without resolution independence and smaller images because so much of the game is dependent on spawn locations.