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physics not carrying to GM arcade
by Armelline ·If the platforms are never supposed to move, set their Physics>Moveable attribute to false. If they are supposed to move sometimes, just not when the player hits them, then that's surprisingly -
physics not carrying to GM arcade
by uptimistik ·Hi there! Have you tried constraining their X & Y positions as well? Can you share a link to the project? -
Publishing in Apple Store fails due to lack of key for “com.apple.developer.game-center”
by adent42 ·Could you DM me your publishing link? -
Google Play API Level 33 / Android 13 Requirement
by adent42 ·If you use the Build RC button, you will get an AAB / APK that is built targeting SDK 33. -
Precise Timers
by MelodyCats ·However if I dispay text: -
Publishing in Apple Store fails due to lack of key for “com.apple.developer.game-center”
by JaimeCC ·Has anyone published apps with Apple Game Center feature lately? If so, have you had to provide a key for “com.apple.developer.game-center” somewhere in the GS project? -
Precise Timers
by MelodyCats ·Can anyone give me an example of how you might be able set up a timer based on device time? -
Precise Timers
by adent42 ·game.Clock or actor.Time will be more accurate than timers but might come with a performance cost, so you’ll need to test. -
When publishing on Google, 2 warnings appear.
by adent42 ·Are your publishing with RC and what ad networks do you have enabled. -
Precise Timers
by MelodyCats ·My timers seem to work great on iOS, but there's always issues with android.. Somehow when the game runs on Android, the timer seems to be a fraction faster than real time, or not completely reliable. -
Free Music Resource
by Eric Matyas ·If you happen to use my tracks in your project, please feel free to share...I love to see how creative people are using my music! :-) -
When publishing on Google, 2 warnings appear.
by Binny ·I don't know if I'm doing something wrong when I'm making the game, or if I've misconfigured the settings in Google Console. -
Google Play API Level 33 / Android 13 Requirement
by Binny ·Thank you for answer. -
Casino template?
by devidassprakash ·Adding casino games to your app sounds like a fun idea. You might want to check out some game development marketplaces like Unity Asset Store or even CodeCanyon. -
HTML5 music on mobile
by adent42 ·I haven't looked yet, but you may want to put music playback in a timer. There's a bit of an issue with what the browser allows in terms of sound and interaction. If music is a root behavior on the fi -
Google Play API Level 33 / Android 13 Requirement
by adent42 ·The reason that checkbox exists is that on Android IAP an Subscriptions are different types of items and you need to make an explicit query to get subscription information. -
HTML5 music on mobile
by Jeffm2 ·I am having issues with an HTML5 game that is supposed to be played on a mobile device. For some reason the music does not seem to play. Sound effects are fine and if you play the game in a desktop br -
Please help! How do I save my games for good?
by adent42 ·Use the Download button on the top segmented menu (between Publishing Help and Remove Game). That will download a zip file of the GameSalad .gameproj which can be used GameSalad Creator desktop or reu -
Questions about Implementing Reward Video Ads in My Game.
by geoascencio ·full version without inconveniencing them too much is a challenge. Player experience is a top priority, so I'm definitely going to think this over carefully. Maybe triggering a video ad every three t -
Questions about Implementing Reward Video Ads in My Game.
by Armelline ·Wow, these are good questions. Technically, there's nothing stopping you showing the player a reward ad without giving them any kind of reward. The only reason rewards are given is that if you make pl