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sound-repeat
by gyroscope ·I guess there is more than one solution to these problems; this is one way to go about it (the following is off the top of my head but should work out): -
Key languages for app store customers. Arabic?
by wpaten ·(Quote) -
animation after killing enemy, before destorying
by jonmulcahy ·I still think timers are more efficient than spawning/destroying actors. They used to be in the past, that's where the push for recycling actors came from. -
animation after killing enemy, before destorying
by MobileRocketGames ·Actually, it would be simpler to just spawn a new actor that contains only an animate behavior, then destroy your original actor. This is the simplest and probably most efficient way to do things. For -
Cannot register a mouse click that is outside the 480x320 screenshot
by MobileRocketGames ·I have a suspicion that you are are using touch behaviors on actors to tell it where to move, instead of using mouse positions. If that's the case, you will want those actors on non-scrollable layer, -
Trying to make the health bar stay static with camera view
by gamesfua ·Just to add a little warning- be sure to keep an eye on which layer you're on! I can't tell you how many times i've accidentally done this. Meaning if you make a new actor and drag it into the scene- -
Key languages for app store customers. Arabic?
by IcedB ·@wpaten Thanks that is a very similar list to mine, did you base your decision somewhat on previous leading revenue countries? because 70% of those are in my top 10 selling countries. -
How to set an unique number for the same actor
by gamesfua ·(in case you don't know what it is), is not destroying an actor, it's temporarily placing it off screen and then bringing it back on screen when needed. So for instance if HERO shoots bullet at ENEMY -
How to set an unique number for the same actor
by gamesfua ·Another possible direction I would go in, is to simply make 7 actors and give them unique identities. When they die or whatever, don't destroy them, simply put them off screen and wait to be respawn l -
"Select One" option like a quiz
by gamesfua ·You need to define what false will do. It could destroy the actor or run an animation, or change the button icon, etc. -
Keyboard?
by stackpoole ·On top of that, how can you add a character limit, thank you!!! -
Some friendly details based on both app stores on my dads experience
by PBEmpire ·Apple app store- The situation here is that there are over 600000+ apps. On top of that, you have to compete with brans like ea and gameloft. You can still earn a few bucks a day with paid apps as the -
Trying to make the health bar stay static with camera view
by HoneyTribeStudios ·You can choose whether a layer is scrollable or not. -
Help with Characters
by gamesfua ·Couldn't you just say SPAWN bird from initial character's x and y position? And if lets say the bird's feet are a little below the initial character's- then you could just say SPAWN actor from player' -
iPhone Icon Pack - by MarkOnTheIron
by MarkOnTheIron ·- Cornered Icon Creation: Works with any image of any size with any number of layers, after you play it you will have your 512x512 icon. -
Platformer/Puzzle game Graphic Pack - by MarkOnTheIron
by MarkOnTheIron ·This simple graphic pack can be used for many kind of games, from platformers to tap and destroy games. -
Controlling to order that code runs
by RThurman ·I heard once that actors fire from the bottom up. So layering actors in the scene is important. -
Touch actors sticking help
by FirstDan ·I have 4 actors that you can touch to move around. I am having an issue that when I drag an actor on top of another touch actor it sticks and moves both when touch is pressed. -
Controlling to order that code runs
by dmilinovichiii ·I'm not really sure what you're trying to ask, but I'll try my best to answer it. Code runs from the top down. So, for example if you have the rules: -
Rules causing scene to loads 6 times slower
by zzap64 ·I thought that putting the rules that activate the SFX in actors that spawn & destroy off screen when needed would be less burden but to no avail.