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Turn Actor Red when hit
by GSExtreme ·When my actor gets hit by a bullet he turns red for 05s then back to the original ...Is this a good method to show that he was hit? I was going to spawn blood but I thought it is too much for a game t -
Freelance Composer and Sound Designer. (currently Offering Free Work)
by 11clock ·them. Beware! Each type of Malware has its own unique traits, except for Adware. Spyware remain invisible, and as it reaches the left side of the screen it slowly fades in. Wabbits move very fast and -
Snake HELP!!!!!
by Jamwithno ·How is it moving now. And to make another actor behind it when it touchs the food spawn actor type snake behind it -
Best way to manage Bundle IDs
by gand ·As Bundle ID must be unique, with a lite and full version for iPhone, iPad and Mac there should be 6 different IDs for each project. -
Portal assistance please
by icanmake ·or destroy actor and spawn at next portal. either way should work -
Particles For Death
by beefy_clyro ·When player dies, just before destroying, spawn blank actor -
Particles For Death
by SkyMaple ·Easy, just spawn an actor that releases particles. As for the image, just use a blank/transparent one made in photoshop. -
calculating game area
by CaptFinn ·sounds like you have a idea for a unique game. But Im thinking thats where arrays come in handy. I think -
Chain/Whip weapon and animation
by TheMarque ·Ok. So i tried your suggestions. And they definitely work. But I'm going to change my mind on the way I do this because it's just too complicated to spawn and destroy that many actors and then also ma -
Spawn actors at random intervals
by dre38w ·Thank you tenrdrmer! That worked perfectly! Although I have some confusion. I originally had several random actors spawning at random times just all at the same rate. So I wanted to spawn them at -
Ideas for Template abusers
by ApplaudApps ·Learning what GS does and how to use it can generate amazing, unique ideas and original games. Do we really need 100 games that play exactly the same but just look a bit different, and not great-looki -
Kung Fu Finger waiting for review
by JeffreyShimane ·That's a very unique gameplay/concept! Hope it's successful for you! -
Spawn actors at random intervals
by tenrdrmer ·First Create a game attribute called spawn -
Shooting with Vector to angle (but hero rotation throws it off!)
by tenrdrmer ·I tried a couple ways but if I can't get it by tonight I'm going to give up and think of a different weapon, If I do relative to scene it will spawn at the scene origin and then accelerate toward touc -
Spawn actors at random intervals
by dre38w ·I'm trying to spawn actors at random intervals, as the topic title implies. How would I go about that? I tried using every random seconds spawn but that doesn't randomize the seconds at all. Tried -
Shooting with Vector to angle (but hero rotation throws it off!)
by floydianspiral ·I tried a couple ways but if I can't get it by tonight I'm going to give up and think of a different weapon, If I do relative to scene it will spawn at the scene origin and then accelerate toward touc -
Shooting with Vector to angle (but hero rotation throws it off!)
by floydianspiral ·@TSB, I wish I could show a video but its using the second touch XY so I can't do it on the gamesalad previewer...if you can imagine a ball rotating and then trying to spawn bullets toward a cordinate -
Limiting a Bullet to One Shot.
by EdwardF ·I'm having a little trouble with SPAWN and DESTROY, and think that perhaps I want to use MOVE instead? -
Vanishing Platforms
by JohnPapiomitis ·i wouldnt spawn and destroy it, i would do it like this: -
Vanishing Platforms
by steeler0038 ·Anybody have some ideas on how to set up a vanishing platform in a game that will re-spawn after so many seconds?