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destroy actor but leave particles
by SlickZero ·If I'm understanding you correctly, you need to spawn an invisible actor from the star, when the star gets destroyed. And in that invisible actor, have the particles emit from there, and add a timer t -
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destroy actor but leave particles
by gamedivision ·recycle wouldn't work for me as im firing actors at stars to collect them and then the stars spawn a particle explosion abit like mario when he collects coins you have an animation that plays when you -
Are we All agree?
by LBG ·then you do a rule WHEN "temp=Self.time%SpawningDelay" spawn my enemy. -
How to's on a few different things...??????
by ApplaudApps ·In answer to the first problem - spawning only one star at a time. -
Are we All agree?
by irong ·then you do a rule WHEN "temp=Self.time%SpawningDelay" spawn my enemy. -
Are we All agree?
by LBG ·So say I wanted to increase the spawn rate over time I could: -
One for the math heads: orbit around a point
by alkex ·I tried spawning them at 1 second intervals but they "stick" together. -
MUGEN Related: Suggestion to consider to improve GameSalad software?
by Lhyak ·I understand what you're saying about rather balancing stuff than making things spawn etc - and this is where templates come in, having done a lot of the hard work for you. -
MUGEN Related: Suggestion to consider to improve GameSalad software?
by quantumsheep ·For myself I rather prefer spend my time balancing my characters than figuring out how spawn characters, timing their intro into the scene, how to do scrolling backgrounds (T.T), adding physics, how t -
MUGEN Related: Suggestion to consider to improve GameSalad software?
by Lhyak ·For myself I rather prefer spend my time balancing my characters than figuring out how spawn characters, timing their intro into the scene, how to do scrolling backgrounds (T.T), adding physics, how t -
Endless stage.
by Lhyak ·to the difficulty. Have the rate of your enemies spawn coincide with this attribute. For a jumping game though like DoodleJump. Good luck and if you figure out how to get a platform jumping one like -
Endless stage.
by NewFrontGames ·to the difficulty. Have the rate of your enemies spawn coincide with this attribute. For a jumping game though like DoodleJump. Good luck and if you figure out how to get a platform jumping one like -
Spawning Bombs, Destroying targets
by Matter91 ·1) Be able to spawn actors multiple times wherever the mouse is clicked, it needs to be like dropping bombs, first spawn a shadow, then a bomb. -
Random Spawner Hates Me
by Marc_n_Soph ·I have four actors, one actor in the scene to start off, that spawns another actor in a random place when pressed, then destroys itself. -
is it possable to make an actor disapear?
by JohnPapiomitis ·yes it will still be there to collide, thats just turing it from visible to invisible. if you want it to not be there at all anymore, you can just move its position on and offscreen instead of spawn a -
how to use interpolate as a timer
by DrGlickert ·When SpawnActor Overlaps or Collides with actor of type SpawnedActor (notice, spawnEDactor) then Change Attribute self.spawn Actor to 0. -
how to use interpolate as a timer
by MagoNicolas ·I have a rule When self.spawn is 0 interpolate Self spawn to 1 (Random time) -
how to use interpolate as a timer
by MagoNicolas ·I have a self.attribute on the spawn actor. Let's call it Self.Spawn, make it an integer and set it's value at 0. -
rotating the camera and only affecting certain items?
by StormyStudio ·I then unlocked the camera control actor so it unique to that scene, this game me access to the scene settings and allowed me to animate the camera rotation. This made the camera rotate, but ignores