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  1. destroy actor but leave particles

    SlickZero
    by SlickZero · March 2011
    If I'm understanding you correctly, you need to spawn an invisible actor from the star, when the star gets destroyed. And in that invisible actor, have the particles emit from there, and add a timer t
  2. Introducing the iDecal™ Case, an iPhone 4 case you've been looking for!

    ihandystore
    by ihandystore · March 2011
    I would like to introduce our unique patented development - iDecal™ Case
  3. destroy actor but leave particles

    gamedivision
    by gamedivision · March 2011
    recycle wouldn't work for me as im firing actors at stars to collect them and then the stars spawn a particle explosion abit like mario when he collects coins you have an animation that plays when you
  4. Are we All agree?

    LBG
    by LBG · March 2011
    then you do a rule WHEN "temp=Self.time%SpawningDelay" spawn my enemy.
  5. How to's on a few different things...??????

    ApplaudApps
    by ApplaudApps · March 2011
    In answer to the first problem - spawning only one star at a time.
  6. Are we All agree?

    irong
    by irong · March 2011
    then you do a rule WHEN "temp=Self.time%SpawningDelay" spawn my enemy.
  7. Are we All agree?

    LBG
    by LBG · March 2011
    So say I wanted to increase the spawn rate over time I could:
  8. One for the math heads: orbit around a point

    alkex
    by alkex · March 2011
    I tried spawning them at 1 second intervals but they "stick" together.
  9. MUGEN Related: Suggestion to consider to improve GameSalad software?

    Lhyak
    by Lhyak · March 2011
    I understand what you're saying about rather balancing stuff than making things spawn etc - and this is where templates come in, having done a lot of the hard work for you.
  10. MUGEN Related: Suggestion to consider to improve GameSalad software?

    quantumsheep
    by quantumsheep · March 2011
    For myself I rather prefer spend my time balancing my characters than figuring out how spawn characters, timing their intro into the scene, how to do scrolling backgrounds (T.T), adding physics, how t
  11. MUGEN Related: Suggestion to consider to improve GameSalad software?

    Lhyak
    by Lhyak · March 2011
    For myself I rather prefer spend my time balancing my characters than figuring out how spawn characters, timing their intro into the scene, how to do scrolling backgrounds (T.T), adding physics, how t
  12. Endless stage.

    Lhyak
    by Lhyak · March 2011
    to the difficulty. Have the rate of your enemies spawn coincide with this attribute. For a jumping game though like DoodleJump. Good luck and if you figure out how to get a platform jumping one like
  13. Endless stage.

    NewFrontGames
    by NewFrontGames · March 2011
    to the difficulty. Have the rate of your enemies spawn coincide with this attribute. For a jumping game though like DoodleJump. Good luck and if you figure out how to get a platform jumping one like
  14. Spawning Bombs, Destroying targets

    Matter91
    by Matter91 · March 2011
    1) Be able to spawn actors multiple times wherever the mouse is clicked, it needs to be like dropping bombs, first spawn a shadow, then a bomb.
  15. Random Spawner Hates Me

    Marc_n_Soph
    by Marc_n_Soph · March 2011
    I have four actors, one actor in the scene to start off, that spawns another actor in a random place when pressed, then destroys itself.
  16. is it possable to make an actor disapear?

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    yes it will still be there to collide, thats just turing it from visible to invisible. if you want it to not be there at all anymore, you can just move its position on and offscreen instead of spawn a
  17. how to use interpolate as a timer

    DrGlickert
    by DrGlickert · March 2011
    When SpawnActor Overlaps or Collides with actor of type SpawnedActor (notice, spawnEDactor) then Change Attribute self.spawn Actor to 0.
  18. how to use interpolate as a timer

    MagoNicolas
    by MagoNicolas · March 2011
    I have a rule When self.spawn is 0 interpolate Self spawn to 1 (Random time)
  19. how to use interpolate as a timer

    MagoNicolas
    by MagoNicolas · March 2011
    I have a self.attribute on the spawn actor. Let's call it Self.Spawn, make it an integer and set it's value at 0.
  20. rotating the camera and only affecting certain items?

    StormyStudio
    by StormyStudio · March 2011
    I then unlocked the camera control actor so it unique to that scene, this game me access to the scene settings and allowed me to animate the camera rotation. This made the camera rotate, but ignores
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