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Need help with HUD
by LiosStudios ·In my game I need the HUD to stay on screen. I made a new layer so that the HUD wouldn't move. Whenever I put the HUD in the new layer, I can't see the layer with the HUD on it. So then I reordered -
How to make an attribute change every 24 hours
by carlblanchet ·Just checking if this is even possible, but I would like to implement in my game a collect coins button that destroys itself when collected and spawns back 24 hours later. -
How do you keep track of what you've coded?
by KiwiLee ·2. I use layers to store some actors. e.g. In my latest game I have actors that do processing of data in tables etc. These are all on a layer called processing functions. I also generally leave thi -
Custom Font Numbers
by dominiconline ·My number pngs are all at the top of my images folder, and in order starting at zero to 9 and numbered, 1,2,3,4,5,6,7,8,9, -
Custom score font
by dominiconline ·Im having the same problem, and I've double checked every thing, numbers all at the top of my images, and in order starting at zero to 9 and numbered, 1,2,3,4,5,6,7,8,9, the div integer is correct as -
Power Ups
by quantumsheep ·Have a rule in the power up that when it collides with the player actor, change an attribute, let's say 'Powerup' to 'true'. -
How to Exclude Game Controls touches for certain actions?
by 3itg ·one target works mostly (if there are 2 ships on top of each other, it selects both). -
New design on GameSalad website, what do you think?
by Sparkyidr ·The top nav-bar is a bit messed up when I am in the forum (on Safari on my mac at least) though -
Subtracts and sums, Liters simulation
by iTopGames ·it will only fill the container till its top, so it will subtract the current capacity of the destination to the source and if the content is bigger than the capacity it's going to remains water in t -
Subtracts and sums, Liters simulation
by tatiang ·Off the top of my head: -
Detecting which side of a solid rectangle actor the player actor has collided with
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Detecting which side of a solid rectangle actor the player actor has collided with
by JosephM ·In my platform game, I'm trying to find out how to determine which side of a solid square/rectangle actor the player actor has collided with. -
Camera control failing!!
by kinzua ·@oxhey by the look of it.. u doin things right.. if the actor is controlling the camera.. have you controlled the camera tracking area... if not.. toggle the button on the top left of the stage window -
My music for your games
by 68kStudios ·And this is Star Ride( an iPhone game featuring my music) on the Guardian "top 10 of summer 2009 games" http://www.guardian.co.uk/technology/gamesblog/gallery/2009/jul/30/games-iphon -
Regarding access to other actor's attributes..
by johntech80 ·I've tried to do this through the prototype, but the prototype can't access the attributes through the Current Scene > Layer > Letter > AttributeX because current scene is NOT vis -
Camera Problems?
by carlblanchet ·Check if your level actors are on a scrollable layer. -
Invisible Layers
by LiosStudios ·okay well now I cant see the layer under that in which the actual game takes place on? -
Invisible Layers
by LiosStudios ·I have this really bad issue that has been driving me crazy. I am trying to add a HUD my game, it needs to not move so I check scrollable, and now that layer is invisible even though it is the top la -
Lightspeed Bit Bit - First time FREE on the Apple App Store!
by flapair ·But instead of making it move on the same position make it go about 10-20 pixels on top of the touch y, and -10-20 pixels of x. Just like quantumsheep said, not being able to see the spaceship is pret -
How sounds are intended to operate
by SlickZero ·alternate between music and sound. But off the top of my head, just clicking "run to completion" should have the sounds play through.