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HTML game in Fullscreen
by adent42 ·Note that the fullscreen API doesn't work in Safari iOS, so this will only work on desktop browsers and maybe android. -
HTML game in Fullscreen
by adent42 ·So if you are using an iframe, you need to add an "allowfullscreen" attribute to the iframe. -
Free Music Resource
by Eric Matyas ·If you can, please consider making a small donation on my site. Please remember that my site is 100% ad-free and community-supported. I pay for everything myself so your contributions really help me a -
App permissions (unhappy customer)
by RedRobo ·https://community.gamesalad.com/discussion/comment/619520#Comment_619520 -
App permissions (unhappy customer)
by adent42 ·@RedRobo I still need to figure out what's up, but if it seems to be stuck, just copy your response and reload. Most of the time the message was sent, but it's just not getting back to the browser. T -
HTML5 + Collisions Problems
by pinkio75 ·games in Html5 are less efficient than what you see directly in the creator and sometimes there are small bugs: -
Google Play API Level 33 / Android 13 Requirement
by Binny ·Thank you!! I will check the console settings and test settings in more detail. -
HTML5 + Collisions Problems
by Armelline ·It doesn't always happen, so I figured it was something in my logic, but there seems to be no amount of stripping back of the project that will make it conistently stop. Sometimes it works on the firs -
Google Play API Level 33 / Android 13 Requirement
by Binny ·@adent42, Thank you. This is the content of the email I received from Google. -
Any feedback, any updates, any Support?
by adent42 ·For the short term, I think the quickest solution for you would be to use a black image for the loading image and then show the splash image as part of your first scene. -
Google Play API Level 33 / Android 13 Requirement
by adent42 ·@Binny, I'm not sure about Play Pass integration, so I've applied to google to get more information. If you have any links to documentation, please send them our way and we can check on things. -
Any feedback, any updates, any Support?
by MarcoCol ·I am still waiting that the support fix a major bug, when I make a new build for Mac, which occurs on Intel and M1/M2 Macs. -
Google Play API Level 33 / Android 13 Requirement
by Binny ·Some apps have been updated to API 33. Thank you. -
App permissions (unhappy customer)
by adent42 ·@RedRobo could you DM send me the APK and your publishing link so I can take a look. I know that the permission is enabled if you're using OBB by default even if you don't select it, but otherwise it -
Mobile Binary RC 2023-08-25 - Targeting Android 13 / SDK 33
by adent42 ·Could you DM me the publishing link for your app @NoobDev so I can take a look? Sounds like our code to clean out unused permissions is missing something. -
GameSalad Merch Anyone?
by adent42 ·I just now realized that we never shared it more widely, so here you go! -
Free Music Resource
by Eric Matyas ·as good as my original WAV recordings, and much smaller in file size. -
Mobile Binary RC 2023-08-25 - Targeting Android 13 / SDK 33
by FireCroc ·Thanks, Didn't notice it until you mentioned it🙈 -
Mobile Binary RC 2023-08-25 - Targeting Android 13 / SDK 33
by adent42 ·There's a publishing switch for it, so you can choose to use it or not. -
Mobile Binary RC 2023-08-25 - Targeting Android 13 / SDK 33
by adent42 ·To get these benefits use "Build RC". It doesn't matter which version of GameSalad Creator you publish with as long as it's a version 1.25.x.