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New Release 1.25.59 is Available
by fmakawa ·I'm not sure if this meant to be unique to OS but have been having the same issues on Windows. Less the crashing but scrolling is a nightmare let alone moving rules/groups/behaviour into different pos -
Free Level Editor
by Manto ·About assigning unique IDs to actors, are you talking about actor prototypes, or instances (the ones that are on a scene)? -
Free Level Editor
by imjustmike ·For example, being able to access all the actors' attributes, including user assigned self attributes would be absolutely invaluable. I currently have over 100 actors that I have to assign a unique ID -
Help (Technical Question)
by AlchimiaStudios ·Spawn actor -
Processing, Timers and GS
by AlchimiaStudios ·Things like spawn can iterate even slower then that, depending on how they are configured/how many are being called. -
How to make animate before game over?
by Socks ·----Spawn Explosion actor -
Spawn Actor at a certain location
by JDMorriosn ·rule below that stating if destroy.game is true spawn actor the ball then I added change attribute set destroy.game to false under that. At first that did not work either. Because I had the bottom wa -
Spawn Actor at a certain location
by Hopscotch ·So, yes you could just spawn a new ball and destroy the old one in the ball actor. -
Spawn Actor at a certain location
by JDMorriosn ·Here is a screen shot of the ball being destroyed, the bottom wall actor is game.destroy. I dont understand why in the tutorial he respawns the ball from the game.destroy and not the ball its self.(Im -
Spawn Actor at a certain location
by Hopscotch ·The reason that it does not spawn is probably due to the fact that the game.Destroy attribute gets set to false before the bottom wall actor gets processed. -
Spawn Actor at a certain location
by JDMorriosn ·the last video and he destroys the ball, and re spawns it at the top of the screen. I wrote down the x and y position of my ball I want it to spawn x 293 y 881. But no matter what I try I cant seem t -
Anyway to sort a table mid game? Change column order
by fmakawa ·of the 'specified' tile is random since I want unique puzzles rather than set one. Perhaps I'm looking it all wrong? Perhaps I use duplication of tables and delete columns as selections are made? Any -
WIP - Echoes of Aeons- An Action RPG from Alchimia Studios
by AlchimiaStudios ·You can play as 2 characters (Eldric and Rin) and you can switch between who you control at any point. The other character then becomes AI instantly and helps you out. Each one has it's own unique pla -
Respawn ball
by tatiang ·Spawn actor [ball] -
Respawn ball
by wongj19 ·How could I make a resplendent ball function in my game. I want it so that after I flick my ball, a new one spawns. -
How to make a wave spawner
by SEMA ·It spawn the actor based on the amount of columns I have, but i can't get them to spawn correctly. -
RPG Question
by Socks ·if self.BBB = 1 spawn item 1 -
RPG Question
by Icebox ·if game.AAA is true , after 5 min spawn the item and change game.AAA back to false -
how long is a piece of string
by KevinCross ·textSubStr(self.Text ,5,8) returns the value “quic”. You can also use this to extract a random set of numbers from a string and use that as a way to choose a unique question via table row number. -
Problems with big images..
by freneticz ·Maybe spawn and destroy images, so only the one you need is on scene all the time