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  1. New Release 1.25.59 is Available

    fmakawa
    by fmakawa · June 2016
    I'm not sure if this meant to be unique to OS but have been having the same issues on Windows. Less the crashing but scrolling is a nightmare let alone moving rules/groups/behaviour into different pos
  2. Free Level Editor

    Manto
    by Manto · June 2016
    About assigning unique IDs to actors, are you talking about actor prototypes, or instances (the ones that are on a scene)?
  3. Free Level Editor

    imjustmike
    by imjustmike · June 2016
    For example, being able to access all the actors' attributes, including user assigned self attributes would be absolutely invaluable. I currently have over 100 actors that I have to assign a unique ID
  4. Help (Technical Question)

    AlchimiaStudios
    by AlchimiaStudios · June 2016
    Spawn actor
  5. Processing, Timers and GS

    AlchimiaStudios
    by AlchimiaStudios · June 2016
    Things like spawn can iterate even slower then that, depending on how they are configured/how many are being called.
  6. How to make animate before game over?

    Socks
    by Socks · June 2016
    ----Spawn Explosion actor
  7. Spawn Actor at a certain location

    JDMorriosn
    by JDMorriosn · June 2016
    rule below that stating if destroy.game is true spawn actor the ball then I added change attribute set destroy.game to false under that. At first that did not work either. Because I had the bottom wa
  8. Spawn Actor at a certain location

    Hopscotch
    by Hopscotch · June 2016
    So, yes you could just spawn a new ball and destroy the old one in the ball actor.
  9. Spawn Actor at a certain location

    JDMorriosn
    by JDMorriosn · June 2016
    Here is a screen shot of the ball being destroyed, the bottom wall actor is game.destroy. I dont understand why in the tutorial he respawns the ball from the game.destroy and not the ball its self.(Im
  10. Spawn Actor at a certain location

    Hopscotch
    by Hopscotch · June 2016
    The reason that it does not spawn is probably due to the fact that the game.Destroy attribute gets set to false before the bottom wall actor gets processed.
  11. Spawn Actor at a certain location

    JDMorriosn
    by JDMorriosn · June 2016
    the last video and he destroys the ball, and re spawns it at the top of the screen. I wrote down the x and y position of my ball I want it to spawn x 293 y 881. But no matter what I try I cant seem t
  12. Anyway to sort a table mid game? Change column order

    fmakawa
    by fmakawa · June 2016
    of the 'specified' tile is random since I want unique puzzles rather than set one. Perhaps I'm looking it all wrong? Perhaps I use duplication of tables and delete columns as selections are made? Any
  13. WIP - Echoes of Aeons- An Action RPG from Alchimia Studios

    AlchimiaStudios
    by AlchimiaStudios · June 2016
    You can play as 2 characters (Eldric and Rin) and you can switch between who you control at any point. The other character then becomes AI instantly and helps you out. Each one has it's own unique pla
  14. Respawn ball

    tatiang
    by tatiang · June 2016
         Spawn actor [ball]
  15. Respawn ball

    wongj19
    by wongj19 · June 2016
    How could I make a resplendent ball function in my game. I want it so that after I flick my ball, a new one spawns.
  16. How to make a wave spawner

    SEMA
    by SEMA · June 2016
    It spawn the actor based on the amount of columns I have, but i can't get them to spawn correctly.
  17. RPG Question

    Socks
    by Socks · June 2016
    if self.BBB = 1 spawn item 1
  18. RPG Question

    Icebox
    by Icebox · June 2016
    if game.AAA is true , after 5 min spawn the item and change game.AAA back to false
  19. how long is a piece of string

    KevinCross
    by KevinCross · June 2016
    textSubStr(self.Text ,5,8) returns the value “quic”. You can also use this to extract a random set of numbers from a string and use that as a way to choose a unique question via table row number.
  20. Problems with big images..

    freneticz
    by freneticz · June 2016
    Maybe spawn and destroy images, so only the one you need is on scene all the time
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