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  1. BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]

    Hymloe
    by Hymloe · February 2017
    My level is largely generated by a "Level Builder" which does basically move along in rows, placing things. But then I have a few other independent "other" builder
  2. BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]

    Hymloe
    by Hymloe · February 2017
    But, I think I'll try an approach where (after mapping out exactly which objects need to clear away which objects, in which cases), I'll have them all marked as non-moveable, and have certain ones of
  3. Just released my first game GeoLander, some thoughts about the project and the GameSalad

    Zulfikar
    by Zulfikar · February 2017
    1) The game started to lag when not destroying the actors that move out of the screen (the actors fell from the top of the screen with increasing speed).
  4. Mac Creator Release 1.25.80 is Available

    BigDave
    by BigDave · February 2017
    they even sent a video of the issues so their review team is top.
  5. Player not spawning back after being destroyed!

    pHghost
    by pHghost · February 2017
    Timing and sequence (how things are ordered) are of paramount importance in GS. Both in the actors themselves and equally regarding the position of the actors in the scene layers.
  6. Player not spawning back after being destroyed!

    Socks
    by Socks · February 2017
    Glad you sorted it out ! Another way to do it would be the put the 'change health to 100' rule into the actual Player actor, right at the top of its rules, so whenever it's spawned the first thing it
  7. Player not spawning back after being destroyed!

    Chestosneako Inc
    by Chestosneako Inc · February 2017
    Well that literally fixes everything. I just had to take the game.health attribute OUT of the timer so that when the player got destroyed it instantly returns the health back to 100 while giving it 2
  8. Player not spawning back after being destroyed!

    Socks
    by Socks · February 2017
    1) Spawning an actor (which has a rule that says if health is <20 then destroy).
  9. Player not spawning back after being destroyed!

    Chestosneako Inc
    by Chestosneako Inc · February 2017
    He only made it when it collides with the enemy's bullets it gets destroyed instantly and game.playerDead is true, my rule is a bit different from his since I made mines to destroy only after health g
  10. Player not spawning back after being destroyed!

    Socks
    by Socks · February 2017
    The issue is very simply that when the player actor is being spawned its 'health' is less than 20, and it has a rule that says 'if my health is less than 20 then destroy me' !
  11. Player not spawning back after being destroyed!

    Chestosneako Inc
    by Chestosneako Inc · February 2017
    it should. If you skip to 3:17 you'll see the destroy rule for player and then to 5:04 for the spawner rule. If there is some other alternative way to make this work I will try to do so!
  12. Player not spawning back after being destroyed!

    Socks
    by Socks · February 2017
    Player
  13. Player not spawning back after being destroyed!

    Chestosneako Inc
    by Chestosneako Inc · February 2017
    I have been trying multiple times to get my actor to spawn back after its health goes down and gets destroyed but strangely it's just not working for me. I literally followed everything that was done
  14. Just released my first game GeoLander, some thoughts about the project and the GameSalad

    Zulfikar
    by Zulfikar · February 2017
    Problem 1, moving actors which are spawned on regular intervals, for example once in a second: I destroy them with simple rules like if self position Y < -100 destroy this actor. Before I added
  15. Just released my first game GeoLander, some thoughts about the project and the GameSalad

    pHghost
    by pHghost · February 2017
    What can be happening, potentially, is as the actors leave -- they get automatically destroyed by GS -- memory is not released and it builds up.
  16. Memory Usage Images (solved)

    AlchimiaStudios
    by AlchimiaStudios · February 2017
    I believe images are loaded/deloaded from memory on a per scene basis. So if an image is used in the scene, it is called. Rules should only be read at the top level.
  17. SUGGESTION / FEATURE: It would be great if an actor could make Particles BEHIND the actor.

    BigDave
    by BigDave · February 2017
    Right now it would sit on top of the actor, there is also no way to make an offset since you want the particles center have its origin x/y all the time.
  18. Universal Build to fit iOS and Android

    pHghost
    by pHghost · February 2017
    Do you tap things all across the screen (like a hidden item game)? Then you can probably get away with having "dead space" on the sides or top/bottom.
  19. Stick to character's tongue

    LemonKicks
    by LemonKicks · February 2017
    Destroy tongue
  20. Building a Library of Images for Everyone

    Eric Matyas
    by Eric Matyas · February 2017
    This week's new free images are on my TXR - WOOD page. At the top, I've added a bunch of smooth wood images that might come in handy for interiors. Some have dents and other signs of wear.
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