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  1. Player not spawning back after being destroyed!

    Chestosneako Inc
    by Chestosneako Inc · February 2017
    it should. If you skip to 3:17 you'll see the destroy rule for player and then to 5:04 for the spawner rule. If there is some other alternative way to make this work I will try to do so!
  2. Player not spawning back after being destroyed!

    Socks
    by Socks · February 2017
    Player
  3. Player not spawning back after being destroyed!

    Chestosneako Inc
    by Chestosneako Inc · February 2017
    I have been trying multiple times to get my actor to spawn back after its health goes down and gets destroyed but strangely it's just not working for me. I literally followed everything that was done
  4. Just released my first game GeoLander, some thoughts about the project and the GameSalad

    Zulfikar
    by Zulfikar · February 2017
    Problem 1, moving actors which are spawned on regular intervals, for example once in a second: I destroy them with simple rules like if self position Y < -100 destroy this actor. Before I added
  5. Just released my first game GeoLander, some thoughts about the project and the GameSalad

    pHghost
    by pHghost · February 2017
    What can be happening, potentially, is as the actors leave -- they get automatically destroyed by GS -- memory is not released and it builds up.
  6. Memory Usage Images (solved)

    AlchimiaStudios
    by AlchimiaStudios · February 2017
    I believe images are loaded/deloaded from memory on a per scene basis. So if an image is used in the scene, it is called. Rules should only be read at the top level.
  7. SUGGESTION / FEATURE: It would be great if an actor could make Particles BEHIND the actor.

    BigDave
    by BigDave · February 2017
    Right now it would sit on top of the actor, there is also no way to make an offset since you want the particles center have its origin x/y all the time.
  8. Universal Build to fit iOS and Android

    pHghost
    by pHghost · February 2017
    Do you tap things all across the screen (like a hidden item game)? Then you can probably get away with having "dead space" on the sides or top/bottom.
  9. Stick to character's tongue

    LemonKicks
    by LemonKicks · February 2017
    Destroy tongue
  10. Building a Library of Images for Everyone

    Eric Matyas
    by Eric Matyas · February 2017
    This week's new free images are on my TXR - WOOD page. At the top, I've added a bunch of smooth wood images that might come in handy for interiors. Some have dents and other signs of wear.
  11. NEW Project Merger for GameSalad™ - Updated and 1.25.80+ Ready

    gingagaming
    by gingagaming · February 2017
    cost for the tool would never be returned. On top of all this, we have the planned move away from Mac and Windows to Web Build. Who knows what issues thats going to throw for tools like this so for t
  12. My Story with GameSalad - The Beginning and the End.

    beefy_clyro
    by beefy_clyro · February 2017
    Looking at all my games, Line Ar(X) is still my favourite, especially coding wise, there's some great bits of maths in there! I also like Milieu and LAD, they're probably my top 3.
  13. SUGGESTION / FEATURE: It would be great if an actor could make Particles BEHIND the actor.

    RossmanBrothersGames
    by RossmanBrothersGames · February 2017
    (Quote)
  14. Hidden Object Games

    tatiang
    by tatiang · February 2017
         Destroy actor
  15. SUGGESTION / FEATURE: It would be great if an actor could make Particles BEHIND the actor.

    rainwaterstudios
    by rainwaterstudios · February 2017
    Create a new actor positioned under the actor you want the particles to spawn from; constrain the X and Y values of the new actor to the actor on top of it, and then spawn the particles from the botto
  16. Making player bounce on top of enemy without taking damage!!

    rainwaterstudios
    by rainwaterstudios · February 2017
    to the 'Side Collision - Damage' rule; that way the health will only be affected if the character is too low to be counted as a top jump
  17. [KICKSTARTER] In search of a Concept Artist and SFX lead for top down multiplayer shooter

    steelhammergames
    by steelhammergames · February 2017
    the goal is to create a science fictional top down multiplayer team based shooter (hopefully a 64+ player experience). Once development plans have been established we will proceed to begin work on pr
  18. BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]

    Hymloe
    by Hymloe · February 2017
    I discovered that as long as the actor in question is marked as MOVEABLE in the Physics properties, it does indeed return "true" as overlapping, even if it's spawned on top of the ot
  19. BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]

    Hymloe
    by Hymloe · February 2017
    But if you have one actor, and then spawn another one on top of it, there is no "overlapping or colliding" event (as they don't actually cross boundaries, they are simply overlapping
  20. SUGGESTION / FEATURE: It would be great if an actor could make Particles BEHIND the actor.

    Socks
    by Socks · February 2017
    "Currently, my skid marks spawn on top of the car, and I'll need to make another actor that follows along with the car everywhere if I want it to leave skidmarks in the right order"
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