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  1. How important do you feel the integration of Push Notifications is?

    Fabri Damazio
    by Fabri Damazio · August 2012
    I can't agree more. It's a great feature but it's far from top of the important features that we need.
  2. Help with attributes

    Fabri Damazio
    by Fabri Damazio · August 2012
    destroy item 1
  3. Help with attributes

    thedog
    by thedog · August 2012
    ok that didnt work can you help this is what it says on one of the items it says when actor collides with ball destroy actor and change attribute: game.Brick to Game.Brick+1 its the same thing with ot
  4. Rules having no effect...

    Zoyt
    by Zoyt · August 2012
    "Revert to prototype" on the top left of the rule editor. If that doesn't work, let me know.
  5. giant bugs

    villas111
    by villas111 · August 2012
    2.when i drag an actor into the scene in the midle and i press preview it is in the top corner or just another place.
  6. Detect Collision on actor (from direction)

    MotherHoose
    by MotherHoose · August 2012
    then it is a topSideHit … Otherwise: when < … it is bottomHit
  7. Detect Collision on actor (from direction)

    NMansell
    by NMansell · August 2012
    is there a way to detect where the collision on the actor occured, so if I have a square box in the centre, if another actor hits it I can detect whether it was hit from top, bottom, left or right?
  8. Rolling Actor

    NMansell
    by NMansell · August 2012
    Is there a way to get my actor to follow a rolling path (from top to bottom of the scene)?
  9. setting actor as not movable and move it while the run time

    gyroscope
    by gyroscope · August 2012
    --- you could put a Destroy behaviour once the actor is off-screen but the actor will be destroyed automatically anyway once past a certain distance from the screen.
  10. setting actor as not movable and move it while the run time

    aliali
    by aliali · August 2012
    the game contain 10 actors , when the game start , the first actor will be dropped for you , if you finished from the first actor , it should destroy him and drop the second actor and so on .
  11. Destroy won't work until interpolate is complete.

    LiquidGameworks
    by LiquidGameworks · August 2012
    Another alternative is to have a boolean switch. Interpolate only when "true". When you switch the boolean to false, you can then manipulate the actor (i.e. destroy).
  12. Destroy won't work until interpolate is complete.

    tatiang
    by tatiang · August 2012
    Rule: When Mouse Button is Down --> Destroy
  13. How do you organize your work with GS?

    tatiang
    by tatiang · August 2012
    I also use a Notes actor that is just a yellow square that I place at the top of the actors pane and fill with Note behaviors that are more general in nature (e.g. credits, version details, outstandin
  14. Question about constraining hit area to actor

    grierdill
    by grierdill · August 2012
    and then just have the animations dropped on top (easier working with collisions)? Or is it better to have the the bulk of the behaviors on the actor with the animations with the collision area const
  15. Destroy won't work until interpolate is complete.

    scrapee_net
    by scrapee_net · August 2012
    I noticed that when there is an interpolate behavior, it wont be possible to destroy the actor before the interpolate achieve it's value. Is this a problem?
  16. Angry Birds Space

    VibraKnife
    by VibraKnife · August 2012
    what's really funny is that, months later, only space is in the top ten (Image)
  17. Move to with 'Tags'

    gyroscope
    by gyroscope · August 2012
    As your group of actors all perform the same action (moving to a certain location) when another actor is destroyed, a simple boolean attribute would work to trigger them into action. Although this doe
  18. Klutzy Kai is now available on iPhone/iPod Touch!

    STRAN
    by STRAN · August 2012
    Ever since I started working with GS, it's been nonstop learning about not only GS, but graphics, audio, and video. I never knew how much went into making a game until now! ..And..if it wasn't for t
  19. Dust: An Elysian Tail

    Sparkyidr
    by Sparkyidr · August 2012
    Like...Metroid, crossed with a bit of skyrim, with over the top combat like devil may cry.
  20. Whats the best way to code "swipe across to delete"

    GrapeSodaGames
    by GrapeSodaGames · August 2012
    change to true. And when both booleons are true, destroy the line actor.
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