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  1. how to make the enemy shoot when it sees the player

    Okysho
    by Okysho · February 2011
    I had the same issue, Magnitude is the way to go subtract the player's X from the enemy's X and the player's Y from the enemy Y and that's the formula. Store that into an attribute within your enemy a
  2. When touch is pressed-stop actor from spawning.....

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    Then to finsih your question have a rule in the actor you want to touch to stop the spawning, when actor recieves event touch is pressed change attribute spawn to 1
  3. When touch is pressed-stop actor from spawning.....

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    well technically every 0 seconds will spawn as much as the cpu can pump out.
  4. When touch is pressed-stop actor from spawning.....

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    you have no time in the timer, put every .5 seconds to start . Also i noticed your spawning a dot, spawn it in front of the actor instead of behind just so you can see if its working. And that rule sh
  5. When touch is pressed-stop actor from spawning.....

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    This isn't working for me lol. I'm just confused. I did all of what you guys said, but it's still spawning.... (Image)
  6. When touch is pressed-stop actor from spawning.....

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    Have a interger attribute called spawn and have it set to 0
  7. walk and bite animation

    Chaser
    by Chaser · February 2011
    Spawn another actor animate biting.
  8. Fabulous Illustrator

    TouchTiltGames
    by TouchTiltGames · February 2011
    Got a unique style there and some great exposure, nice.
  9. Help!!! About spawing

    scitunes
    by scitunes · February 2011
    Create an boolean game attribute game.spawn
  10. Help!!! About spawing

    sky_ssr
    by sky_ssr · February 2011
    1)Please tell me how to to spawn an actorA in random locations when actorB collides with actorC.
  11. Help: multi touch to stop, multi touch again to resume with original velocity

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    And for the second question your gonna be using that invisible actor thats stretched over the whole scene. In that actor have when touch is pressed spawn actor, in the spawn actor behavior in the x po
  12. Help: multi touch to stop, multi touch again to resume with original velocity

    anithmuk
    by anithmuk · February 2011
    2. Is there a way to know where the player is touching in the scene? For example, so you can spawn an actor where the player touches?
  13. Actor Accelerate Down when touch is released ?

    JamieOneil
    by JamieOneil · February 2011
    i don't know if this makes a difference but there are two actors, one that has the 'if touch is pressed then spawn actor.......' and that is spawning the actor that i want to do this ?
  14. Make actor follow player

    khashai
    by khashai · February 2011
    While it is unrelated (I think), I should also mention that there is a spawner on screen, which is set to spawn a maximum of 10 enemy actors. When it hits 10, it stops spawning. If the number of enemi
  15. How to detect a 2g/3g or 4G Device?

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    by having a spawn actor behavior in a timer that has every 0 second in it. He tells you how in the video
  16. How to detect a 2g/3g or 4G Device?

    JlmC
    by JlmC · February 2011
    How can i spawn all these actor like that?
  17. Angry Birds Template $20

    joshmiller602
    by joshmiller602 · February 2011
    different art)..click this, go there (nothing unique).
  18. Why doesn't this work? - Help with particles

    FreiGames
    by FreiGames · February 2011
    maybe you have to destroy and spawn a new actor after each change of attributes to get them to "take-hold". could you have a "regenerate" or "commit&q
  19. Why doesn't this work? - Help with particles

    spliket
    by spliket · February 2011
    maybe you have to destroy and spawn a new actor after each change of attributes to get them to "take-hold". could you have a "regenerate" or "commit&q
  20. iAds functionality question

    DrGlickert
    by DrGlickert · February 2011
    I'm curious about how iAds works for those of you that have the Professional license. Do you get to choose to have it come down from the top or bottom? Can I insert ads between scenes? Can i put them
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