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  1. how to spawn an actor in the same position every scene

    MotherHoose
    by MotherHoose · July 2012
    … spawnBehavior can be on any actor in the layer where that spawnedActor is active
  2. good graphic designing programs?

    MotherHoose
    by MotherHoose · July 2012
    many good/great ones available in this Forum and in GS Marketplace (link at top of page)
  3. Balls occaisionly go through the walls.

    sparx13
    by sparx13 · July 2012
    Hi I recently posted a message about the balls in my game occasionally going through the walls. Its really annoying because i have a certain amount of balls to spawn and you have to destroy a certain
  4. touch x 2 to destroy an actor Help

    tenrdrmer
    by tenrdrmer · July 2012
    - destroy
  5. touch x 2 to destroy an actor Help

    kajuto
    by kajuto · July 2012
    destroy
  6. How do I update my App in google play?

    HoneyTribeStudios
    by HoneyTribeStudios · July 2012
    When you click on one of your games from the developer console: On the top you have tabs for product and APK files. In APK files there is a button for new APK.
  7. Should I destroy actors out of camera view (platformer) ?

    tatiang
    by tatiang · July 2012
    You do need to manage the actors. If you don't reuse them within the scene, destroying them is a good idea to improve efficiency (speed/memory, etc.). This can be accomplished with a simple rule: Wh
  8. Should I destroy actors out of camera view (platformer) ?

    machinegunkelly
    by machinegunkelly · July 2012
    My current levels are 30000 px wide and action only moves to the right, do I need to destroy objects as they fall off the screen ( but still in the scene area ) to the left?
  9. Game of the Month for July?

    EatingMyHat
    by EatingMyHat · July 2012
    I actually add the mystery lighthouse (now series) to the top list, I think the load times there can be reduced, but overall great game with great puzzles.
  10. need help getting numerous pairs of objects to work together

    part12studios
    by part12studios · July 2012
    and to have that car spawn a hit box actor on top of it, but then it would leave the box behind because the box doesn't know to stick with it. With the 2nd part, my analogy was mostly to drive home
  11. Bring Touched Actor to top Layer and Only Select One Actor

    jdgould
    by jdgould · July 2012
    One question, in part 2 instead of duplicating the actors on top of eachother, can you simply create a rule that says when touched is pressed, spawn a duplicate actor on top of the existing actor and
  12. iAds Tips

    Braydon_SFX
    by Braydon_SFX · July 2012
    I did this so that the game doesnt have to destroy and resplendent that actor.
  13. Need help with iPad game

    riverbat1
    by riverbat1 · July 2012
    Do I need to worry about this and put the actors not at the top of the landscape or am I ok? Thanks!
  14. iAds Tips

    TWEAmazingApps
    by TWEAmazingApps · July 2012
    So would i do something like this: Timer (After) 33 Seconds Destroy Actor and then have another Timer (After) 34 Seconds Spawn or do i do: Timer (Every) 33 Seconds Destroy and another Timer (Every) 3
  15. Bring Touched Actor to top Layer and Only Select One Actor

    jdgould
    by jdgould · July 2012
    Is there a way to bring a draggable actor to the top layer when touched and only select one actor (i.e. the top Actor) if multiple actors are stacked on top of each other. I know it is possible using
  16. Trivia Quiz Game

    KaiWen
    by KaiWen · July 2012
    Off the top of my head would be something like a temp table to write a question identifier after it has been asked once then some logic to compare the new question to the question(s) in the temp table
  17. Is there an ETA on .95 ?

    JustMe74
    by JustMe74 · July 2012
    It does specifically list Mac App Store as a GS feature, and that feature is broken, as acknowledged by GS. Maybe it should just say "Mac Desktop Publishing" ?
  18. need help getting numerous pairs of objects to work together

    MotherHoose
    by MotherHoose · July 2012
    we just so automatically place things like the background; score; timeDisplay; start/reset buttons; back/next buttons; playerCharacter … etc.
  19. Why is it that I can't seem to add any sound?

    jn2002dk
    by jn2002dk · July 2012
    Did you try moving a file to some place like the desktop?
  20. Find a way to copy scenes efficiently from project to project

    pascal83
    by pascal83 · July 2012
    Hi everyone, here is my case, in order to improve the project Alfa, usually I created a new project Beta to test new functions. Because its blank, easy to build or destroy without doing harm to the or
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