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Destroy Actor when hitted by fast block
by tatiang ·In your block actor, when it collides with a cat actor, change game.blockspeed to self.speed. In your cat actor, when it collides with a block actor AND game.blockspeed > 30 destroy this actor -
Destroy Actor when hitted by fast block
by decaoeu ·I need an actor to by destroyed only, when hitted by a block who is moving at certain velocity. -
Should I destroy actors out of camera view (platformer) ?
by ORBZ ·any actors in the scene will consume CPU. If you are no longer using them, destroy them. -
Should I destroy actors out of camera view (platformer) ?
by machinegunkelly ·You do need to manage the actors. If you don't reuse them within the scene, destroying them is a good idea to improve efficiency (speed/memory, etc.). This can be accomplished with a simple rule: Wh -
how to spawn an actor in the same position every scene
by MotherHoose ·… spawnBehavior can be on any actor in the layer where that spawnedActor is active -
good graphic designing programs?
by MotherHoose ·many good/great ones available in this Forum and in GS Marketplace (link at top of page) -
Balls occaisionly go through the walls.
by sparx13 ·Hi I recently posted a message about the balls in my game occasionally going through the walls. Its really annoying because i have a certain amount of balls to spawn and you have to destroy a certain -
touch x 2 to destroy an actor Help
by tenrdrmer ·- destroy -
touch x 2 to destroy an actor Help
by kajuto ·destroy -
How do I update my App in google play?
by HoneyTribeStudios ·When you click on one of your games from the developer console: On the top you have tabs for product and APK files. In APK files there is a button for new APK. -
Should I destroy actors out of camera view (platformer) ?
by tatiang ·You do need to manage the actors. If you don't reuse them within the scene, destroying them is a good idea to improve efficiency (speed/memory, etc.). This can be accomplished with a simple rule: Wh -
Should I destroy actors out of camera view (platformer) ?
by machinegunkelly ·My current levels are 30000 px wide and action only moves to the right, do I need to destroy objects as they fall off the screen ( but still in the scene area ) to the left? -
Game of the Month for July?
by EatingMyHat ·I actually add the mystery lighthouse (now series) to the top list, I think the load times there can be reduced, but overall great game with great puzzles. -
need help getting numerous pairs of objects to work together
by part12studios ·and to have that car spawn a hit box actor on top of it, but then it would leave the box behind because the box doesn't know to stick with it. With the 2nd part, my analogy was mostly to drive home -
Bring Touched Actor to top Layer and Only Select One Actor
by jdgould ·One question, in part 2 instead of duplicating the actors on top of eachother, can you simply create a rule that says when touched is pressed, spawn a duplicate actor on top of the existing actor and -
iAds Tips
by Braydon_SFX ·I did this so that the game doesnt have to destroy and resplendent that actor. -
Need help with iPad game
by riverbat1 ·Do I need to worry about this and put the actors not at the top of the landscape or am I ok? Thanks! -
iAds Tips
by TWEAmazingApps ·So would i do something like this: Timer (After) 33 Seconds Destroy Actor and then have another Timer (After) 34 Seconds Spawn or do i do: Timer (Every) 33 Seconds Destroy and another Timer (Every) 3 -
Bring Touched Actor to top Layer and Only Select One Actor
by jdgould ·Is there a way to bring a draggable actor to the top layer when touched and only select one actor (i.e. the top Actor) if multiple actors are stacked on top of each other. I know it is possible using -
Trivia Quiz Game
by KaiWen ·Off the top of my head would be something like a temp table to write a question identifier after it has been asked once then some logic to compare the new question to the question(s) in the temp table