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                Destroying Two Matching Actors Randomly Spawned from Two Different Tablesby bob loblaw ·so is this a game where you spawn random cards/icons like in that tutorial (actor2), as well as spawning another random icon (actor1) that you need to match to one of group of random icons? then if yo
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                Tutorials and Free Stuff from Jamie_Cby pinkio75 ·Hi @jamie_c but if you need to spawn hit-box in movement you need to mapping hit box (x-y) position to (x-y) player position?
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                Interpolate 2 actors togetherby jamie_c ·menu slides to its stopped position you could spawn 'invisible' actors over each button that would control their actions.
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                Destroying Two Matching Actors Randomly Spawned from Two Different Tablesby SuperDanniStone ·I followed the YT video: https://www.youtube.com/watch?v=J-60AF68Bxc so that I could spawn four non-repeating actor images on the right side of the screen. Then, I created a second table so that a fif
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                Need to use different url web link for each spawned actorby sinbot ·When a boolean is set to (1) I have an actor spawn which contains a web url link.
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                Why are we wasting so much time fixing GS to run ads in apps?by sinbot ·Interesting take on it. Very few of the apps I use often, or most enjoy, have ads. For example 'Monument Valley', Filmic Pro, Kings Road, etc... I would suggest changing your business model. "
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                Introducing Casino Slots House - Now In The Play Storeby JeffJeremy ·https://forums.gamesalad.com/discussion/81250/introducing-casino-slots-house-now-in-the-play-store
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                Optimization question for non-game appby sinbot ·I know that's a pretty basic logic but my question is how can I program this with minimal actors and attributes? The tricky part is that every name and every line is unique, otherwise I would just cre
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                Echoes of Aeons - Our 2d Action RPG - Is now available for iOS after 8 years in development!!!!by AlchimiaStudios ·Thanks! We're not using the tiling features of GS (well, in one stage we do for a lava BG) but generally we are using 1024 or 2048 texture cutouts and assembling manually while also being conscious of
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                Featured Games candidates? Share them here!by Technaturally ·Colibrium: Zen Colour Matching - family friendly with totally unique colour-mixing gameplay:
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                Coin Collect and Not Re-spawnby Aadee ·(Quote)
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                Coinsby Aadee ·Hey, I was just wondering if it's possible to save the coins you have collected in a game. For example let's say you have 3 lives, and in your first life you collect 3/5 coins but then die. When you r
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                GSLearn(.com) now re-launched! Free Templates!by Two.E ·Turns out it was very simple - just spawn blocks around the path edges.
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                How to save my progressby Aadee ·or something, it stays gone every time you re-spawn or start the game again. I really need your help, please respond soon!
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                GS timer bugby Twayne2 ·counter to reach? Also, how would a loop help me spawn actors, if it would spawn an actor every 1 frame? Or make spawn actor rules based off of the number that's being increased probably?
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                GS timer bugby Armelline ·Rather than saying "Do x every 1s for 6s" I'd actually count how many are being spawned. I'd probably use a custom timer (you can find examples on the forums) but the benefit would b
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                Help Please! Linking/un-linking the same actors so they behave the same/differently in a sceneby Tishara R ·As I mentioned in other comments I have (partly) resolved this by creating multiple identical actors. However, I now require to destroy an actor in one scene and for the same actor to be present in th
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                Help Please! Linking/un-linking the same actors so they behave the same/differently in a sceneby Tishara R ·(Quote)
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                Help Please! Linking/un-linking the same actors so they behave the same/differently in a sceneby Tishara R ·(Quote)
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                Help Please! Linking/un-linking the same actors so they behave the same/differently in a sceneby bob loblaw ·i’m not sure if i’m reading it right, but you could use tables to store all your text data in side by side columns, then within the actor that calls on the data, use a unique identifier self attribute
 
                            