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Need Help!!! (Scoring)
by Toque ·Is the score actor still there in your version. If you go into Scenes and click Layers is a score actor there or was it deleted? -
Making player bounce on top of enemy without taking damage!!
by Chestosneako Inc ·Once I did this, the player took damage from the side and didn't jump but when I tried jumping on top it didn't bounce this time and I still took damage. Perhaps I set up the rules incorrectly?! I did -
Making player bounce on top of enemy without taking damage!!
by Chestosneako Inc ·I've already got a player that can bounce on top of enemy and destroy it after multiple hits. But for some reason I am not able to get the player to prevent damage when jumping on top of the enemy. It -
Concept Artist/Illustrator available for freelance work
by freneticz ·http://forums.gamesalad.com/discussion/94113/top-gamesalad-coder-looking-to-partner-with-artist#latest -
Top Gamesalad coder looking to partner with artist.
by Braydon_SFX ·Can't go wrong with Mr. Bacon! He's one of the top vets! -
Top Gamesalad coder looking to partner with artist.
by The_Gamesalad_Guru ·Looking for a top rate, creative and commited artist to partner with me on games. 50/50 partnership. My resume as a coder is well known here. See my youtube page and my videos on the gamesalad Academy -
Which attribute should I use instead of Index on PC version?!
by Chestosneako Inc ·Okay that makes sense. I decided to put "self.health -1" when colliding with player and kept health attribute as 3 but this time instead of "if 3 then destroy" I ch -
Which attribute should I use instead of Index on PC version?!
by Socks ·Your rule says 'if 3 then destroy', so if you set your health attribute to 3 then the enemy actor will be destroyed before you ever get to see it ("the enemy is not there"). -
Which attribute should I use instead of Index on PC version?!
by Chestosneako Inc ·So I took the destroy rule out of the other rule and made it a rule of its own, so here's how it was done: https://drive.google.com/open?id=0B-lJpxbDBNVodW9TNkx1clZTWFk -
Which attribute should I use instead of Index on PC version?!
by Socks ·(Quote) -
Which attribute should I use instead of Index on PC version?!
by Socks ·When colliding with player -
Which attribute should I use instead of Index on PC version?!
by Chestosneako Inc ·Here are the settings for my player which is causing him to jump when colliding from the side of the enemy but I need him to jump only when he's on top of it: https://drive.google.com/open?id=0B-lJpxb -
Which attribute should I use instead of Index on PC version?!
by Chestosneako Inc ·(Quote) -
Which attribute should I use instead of Index on PC version?!
by Socks ·I can't see the whole rule, you appear to have cropped off the top section. -
Which attribute should I use instead of Index on PC version?!
by Chestosneako Inc ·I'm not sure if I did it right cause I'm still taking damage. I also can't make it stop jumping when it collides to the side of the enemy, I only want it to jump when it jumps from the top. -
Which attribute should I use instead of Index on PC version?!
by Socks ·When colliding with player -
Which attribute should I use instead of Index on PC version?!
by Chestosneako Inc ·EDIT: I got it to jump on top of my enemy except when I do, I end up taking damage which shouldn't happen when jumping on top but only when colliding from the side! I'll need to fix that next! -
Which attribute should I use instead of Index on PC version?!
by Socks ·Make an attribute, give it a starting value, every time the player collides with the enemy reduce or increase the attrbute's value, when the attribute reaches a specific value destroy the enemy. -
Which attribute should I use instead of Index on PC version?!
by Chestosneako Inc ·I found another video about jumping on top of enemy and was wondering what else was I suppose to do now since I've followed everything in the tutorial but I am unable to destroy the enemy after I jump -
Mirror Movement?
by rainwaterstudios ·I'm trying to think of a way to constrain actor2 to mirror actor1's movements; i.e. if actor1 moves from the bottom-right corner to the top-left corner, actor2 should move from the bottom-left corner