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Which attribute should I use instead of Index on PC version?!
by Chestosneako Inc ·Okay that makes sense. I decided to put "self.health -1" when colliding with player and kept health attribute as 3 but this time instead of "if 3 then destroy" I ch -
Which attribute should I use instead of Index on PC version?!
by Socks ·Your rule says 'if 3 then destroy', so if you set your health attribute to 3 then the enemy actor will be destroyed before you ever get to see it ("the enemy is not there"). -
Which attribute should I use instead of Index on PC version?!
by Chestosneako Inc ·So I took the destroy rule out of the other rule and made it a rule of its own, so here's how it was done: https://drive.google.com/open?id=0B-lJpxbDBNVodW9TNkx1clZTWFk -
Which attribute should I use instead of Index on PC version?!
by Socks ·(Quote) -
Which attribute should I use instead of Index on PC version?!
by Socks ·When colliding with player -
Which attribute should I use instead of Index on PC version?!
by Chestosneako Inc ·Here are the settings for my player which is causing him to jump when colliding from the side of the enemy but I need him to jump only when he's on top of it: https://drive.google.com/open?id=0B-lJpxb -
Which attribute should I use instead of Index on PC version?!
by Chestosneako Inc ·(Quote) -
Which attribute should I use instead of Index on PC version?!
by Socks ·I can't see the whole rule, you appear to have cropped off the top section. -
Which attribute should I use instead of Index on PC version?!
by Chestosneako Inc ·I'm not sure if I did it right cause I'm still taking damage. I also can't make it stop jumping when it collides to the side of the enemy, I only want it to jump when it jumps from the top. -
Which attribute should I use instead of Index on PC version?!
by Socks ·When colliding with player -
Which attribute should I use instead of Index on PC version?!
by Chestosneako Inc ·EDIT: I got it to jump on top of my enemy except when I do, I end up taking damage which shouldn't happen when jumping on top but only when colliding from the side! I'll need to fix that next! -
Which attribute should I use instead of Index on PC version?!
by Socks ·Make an attribute, give it a starting value, every time the player collides with the enemy reduce or increase the attrbute's value, when the attribute reaches a specific value destroy the enemy. -
Which attribute should I use instead of Index on PC version?!
by Chestosneako Inc ·I found another video about jumping on top of enemy and was wondering what else was I suppose to do now since I've followed everything in the tutorial but I am unable to destroy the enemy after I jump -
Mirror Movement?
by rainwaterstudios ·I'm trying to think of a way to constrain actor2 to mirror actor1's movements; i.e. if actor1 moves from the bottom-right corner to the top-left corner, actor2 should move from the bottom-left corner -
Orbii [Free Download Android]
by justinodunn ·off any incoming enemy. Be careful also not to destroy the indestructibles! Score as high as you can, and share that with your friends! -
SuperHero Ninja "beta" is live for Android
by Toque ·I like too how you have everything like score and lives in that top bar......I might use that idea sometime. -
SuperHero Ninja "beta" is live for Android
by freneticz ·But i will do it better and add a further away layer to i Think , and redo the Clouds maybe. -
Randomly and continuously playing music without using Timer?
by Braydon_SFX ·Unfortunately, not in GS that I can think of off the top of my head. Perhaps what you could do is download a free audio editing software and put all 3 tracks together. Then, export several "v -
Drawing lines on the screen
by imjustmike ·Yup, a super simple way you can do it by spawning actors that interpolate their alpha to 0 and then destroy themselves. -
Fake layer order
by imjustmike ·Figure a little more context might be useful - I'm trying to make a puzzle game with mazes, but instead of navigating a maze, you move hedge blocks around to create an escape route. So there'll be lot