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  1. Need Help!!! (Scoring)

    Toque
    by Toque · February 2017
    Is the score actor still there in your version. If you go into Scenes and click Layers is a score actor there or was it deleted?
  2. Making player bounce on top of enemy without taking damage!!

    Chestosneako Inc
    by Chestosneako Inc · January 2017
    Once I did this, the player took damage from the side and didn't jump but when I tried jumping on top it didn't bounce this time and I still took damage. Perhaps I set up the rules incorrectly?! I did
  3. Making player bounce on top of enemy without taking damage!!

    Chestosneako Inc
    by Chestosneako Inc · January 2017
    I've already got a player that can bounce on top of enemy and destroy it after multiple hits. But for some reason I am not able to get the player to prevent damage when jumping on top of the enemy. It
  4. Concept Artist/Illustrator available for freelance work

    freneticz
    by freneticz · January 2017
    http://forums.gamesalad.com/discussion/94113/top-gamesalad-coder-looking-to-partner-with-artist#latest
  5. Top Gamesalad coder looking to partner with artist.

    Braydon_SFX
    by Braydon_SFX · January 2017
    Can't go wrong with Mr. Bacon! He's one of the top vets!
  6. Top Gamesalad coder looking to partner with artist.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2017
    Looking for a top rate, creative and commited artist to partner with me on games. 50/50 partnership. My resume as a coder is well known here. See my youtube page and my videos on the gamesalad Academy
  7. Which attribute should I use instead of Index on PC version?!

    Chestosneako Inc
    by Chestosneako Inc · January 2017
    Okay that makes sense. I decided to put "self.health -1" when colliding with player and kept health attribute as 3 but this time instead of "if 3 then destroy" I ch
  8. Which attribute should I use instead of Index on PC version?!

    Socks
    by Socks · January 2017
    Your rule says 'if 3 then destroy', so if you set your health attribute to 3 then the enemy actor will be destroyed before you ever get to see it ("the enemy is not there").
  9. Which attribute should I use instead of Index on PC version?!

    Chestosneako Inc
    by Chestosneako Inc · January 2017
    So I took the destroy rule out of the other rule and made it a rule of its own, so here's how it was done: https://drive.google.com/open?id=0B-lJpxbDBNVodW9TNkx1clZTWFk
  10. Which attribute should I use instead of Index on PC version?!

    Socks
    by Socks · January 2017
    (Quote)
  11. Which attribute should I use instead of Index on PC version?!

    Socks
    by Socks · January 2017
    When colliding with player
  12. Which attribute should I use instead of Index on PC version?!

    Chestosneako Inc
    by Chestosneako Inc · January 2017
    Here are the settings for my player which is causing him to jump when colliding from the side of the enemy but I need him to jump only when he's on top of it: https://drive.google.com/open?id=0B-lJpxb
  13. Which attribute should I use instead of Index on PC version?!

    Chestosneako Inc
    by Chestosneako Inc · January 2017
    (Quote)
  14. Which attribute should I use instead of Index on PC version?!

    Socks
    by Socks · January 2017
    I can't see the whole rule, you appear to have cropped off the top section.
  15. Which attribute should I use instead of Index on PC version?!

    Chestosneako Inc
    by Chestosneako Inc · January 2017
    I'm not sure if I did it right cause I'm still taking damage. I also can't make it stop jumping when it collides to the side of the enemy, I only want it to jump when it jumps from the top.
  16. Which attribute should I use instead of Index on PC version?!

    Socks
    by Socks · January 2017
    When colliding with player
  17. Which attribute should I use instead of Index on PC version?!

    Chestosneako Inc
    by Chestosneako Inc · January 2017
    EDIT: I got it to jump on top of my enemy except when I do, I end up taking damage which shouldn't happen when jumping on top but only when colliding from the side! I'll need to fix that next!
  18. Which attribute should I use instead of Index on PC version?!

    Socks
    by Socks · January 2017
    Make an attribute, give it a starting value, every time the player collides with the enemy reduce or increase the attrbute's value, when the attribute reaches a specific value destroy the enemy.
  19. Which attribute should I use instead of Index on PC version?!

    Chestosneako Inc
    by Chestosneako Inc · January 2017
    I found another video about jumping on top of enemy and was wondering what else was I suppose to do now since I've followed everything in the tutorial but I am unable to destroy the enemy after I jump
  20. Mirror Movement?

    rainwaterstudios
    by rainwaterstudios · January 2017
    I'm trying to think of a way to constrain actor2 to mirror actor1's movements; i.e. if actor1 moves from the bottom-right corner to the top-left corner, actor2 should move from the bottom-left corner
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