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Is there an ETA on .95 ?
by JustMe74 ·It does specifically list Mac App Store as a GS feature, and that feature is broken, as acknowledged by GS. Maybe it should just say "Mac Desktop Publishing" ? -
need help getting numerous pairs of objects to work together
by MotherHoose ·we just so automatically place things like the background; score; timeDisplay; start/reset buttons; back/next buttons; playerCharacter … etc. -
Why is it that I can't seem to add any sound?
by jn2002dk ·Did you try moving a file to some place like the desktop? -
Find a way to copy scenes efficiently from project to project
by pascal83 ·Hi everyone, here is my case, in order to improve the project Alfa, usually I created a new project Beta to test new functions. Because its blank, easy to build or destroy without doing harm to the or -
Need help with keyboard to touch
by praj ·if i create actor and put it invisible on top of 'shoot button'(red at bottom of screen), nothing happens. -
Marketing Services
by Team6Labs ·Our apps have hit #1 in three countries (Argentina, Chile, and Finland). We have reached dozens of top charts around the globe. -
Best practices for multi-platform development?
by Slowboy ·How do you ensure that the camera changes immediately, without any screen flicker? I have heard (literally years ago) that the actors at the *bottom* of the layer stack get processed first. By this lo -
How do I make my code show an image from tables?
by ericzingeler ·Place your actor instances in a layer that holds only that type of actor (for organization purposes only). Then rename each instance to a integer such as 1, 2, 3, ... Use the name attribute of that -
Using Camera zoom in only one of two layers - - Please Help
by gyroscope ·You won't succeed, with only certain layers zooming if you're using Camera only; this is because Camera is just that: it's "seeing" the whole screen and doesn't differentiate between -
Using Camera zoom in only one of two layers - - Please Help
by DanDaMan123 ·Ok so I have been trying for a ton of time and am very frustrated. I am trying to add a feature to the gameplay where the player presses a button and the game zooms out so that they can see the whole -
How to - Scene Actions Remain Permanent ?
by ericzingeler ·Save a value inside a table cell and place rules in the actor with the image you want to change and the actor you want to destroy. On scene load, If value in table cell = [the value you saved], chang -
vertical shooter enemies spawn and velocity increase over time help!!
by MrSKYone ·My scene display snowballs falling top to bottom in a random way. I want them to fall faster and faster over time so I created an attributes for speed with a default falling velocity, then I added a t -
actor and background
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Can i represent real life people in a game?
by IcedB ·We were going to shoot for rough impersonation + similar top down looks and possibly real life name. Think we're going to go with spoofy name and parody + similar looks now. Can't wait to unleash this -
actor and background
by kiwaci ·hello can anyone helps me about this, first i made a screen then i put an actor without background but when i took an image to set it as background i found that the image is on top of the actor can yo -
Moving away from the orbit
by gyroscope ·The following is off the top of my head, but should work: -
Balls occaisionly go through the walls.
by sparx13 ·Hi, I tried increasing density and putting the collide with wall option at the top of the ball actors behaviors but they still occasionally go through walls. -
Round Up: Attention GameSalad Management - Part 2............
by KiwiLee ·I believe I was fair to every post in understanding what the request involved, certainly Google got a few hits from me as I tried to understand a request I had not heard of “PlayerDuel API” as one exa -
How about a section in the forum for tutorials?
by osakamitsu ·if I were to choose a top 3 for what needed in depth tutorials, they would be: -
How can I make and actor repeat and action with out using spawn?
by jobei ·Make sure you're inverted background actor is alpha 0 and over the top of the first actor on-screen.