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  1. how to set a limit on the number of spawn actor

    rino
    by rino · January 2011
    then spawn actor (the enemy)
  2. Fire Button

    jasmine12345
    by jasmine12345 · January 2011
    then in your rocket actor you might put a rule if attribute RocketFire is true then behavour spawn rocket. Also add a change attribute in that rule to change RocketFire back to false.
  3. Fire Button

    simo103
    by simo103 · January 2011
    then in your rocket actor you might put a rule if attribute RocketFire is true then behavour spawn rocket. Also add a change attribute in that rule to change RocketFire back to false.
  4. how to set a limit on the number of spawn actor

    rino
    by rino · January 2011
    Second I go into my 'spawner' actor and put the RULE out and choose (attribute)(game.numenemy)<5
  5. Spawn & Destroy Actor

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    what are your spawn and destroy rules, take a picture if possible
  6. Spawn & Destroy Actor

    lloydowen
    by lloydowen · January 2011
    i also created an invisible actor to spawn it with a timer still no luck...
  7. Spawn & Destroy Actor

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    ita becase that actor gets destroyed,so by time the 2 seconds has passed that actors not there anymore, there fore is not there to spawn the new actor. Check the run to completion box in the timer and
  8. Spawn & Destroy Actor

    lloydowen
    by lloydowen · January 2011
    Hello, i have an actor which randomly spawns on the screen and when tapped destroyed and the respwan actor is set to spawn after 2 secs. But when i click (to destroy) another actor doesnt spawn?
  9. how to set a limit on the number of spawn actor

    rino
    by rino · January 2011
    I am trying to make level one of my game to spawn only 5 enemies and no more. Whether I collide anything with the enemy to destroy it or not doesn't matter. So for example, one enemy is worth 50 poi
  10. Need help getting a projectile to accelerate to correct place

    stannen
    by stannen · January 2011
    @cbt Okay, I've tried it and I'm not quite getting the desired result. At this point my projectiles are spawning and then sort of teleporting to a random Y position, then moving in a straight line to
  11. Deleting an Attribute which has same name in another actor

    TreeTree
    by TreeTree · January 2011
    This can probably be easily solved if the Attribute names were unique for each actor.. but just heads up to anyone who was thinking "what happened? my game just broke for no reason!"
  12. Center Gravity

    MERM
    by MERM · January 2011
    k but the actors are the preset particles in the particle command, so should I just try a spawn command?
  13. copyright question

    IsabelleK
    by IsabelleK · January 2011
    1. Everything that is made from an idea is protected by international copyrights. It include for example: texts (but not short news), photos, drawings, paitings, sculptures, books, videos, movies, scr
  14. SpriteDeck GUI for Corona

    xyloFUN
    by xyloFUN · January 2011
    only be necessary for custom functions which are unique to a specific game.
  15. how to set a limit on the number of spawn actor

    rino
    by rino · January 2011
    I"m not sure if this is the right section to post this. But I am having trouble finding out how to set a limit to the number of 'enemies' that spawns automatically.
  16. Familiar?

    IsabelleK
    by IsabelleK · January 2011
    2. When someone makes a game, which is just copying successful game (or title) without adding anything new or unique, and wants to earn easy money.
  17. Mistake

    MERM
    by MERM · January 2011
    i know how to do it from the inspector bar on the right, but i still need the actor for a spawn later. what should i do? like it wont let me cut it alls i can do is remove the whole thing from the who
  18. how to make items fall from the top of a screen

    azavega
    by azavega · January 2011
    The actor you want to appear have to have alpha color set to 0 the when you spawn the actor use a boolean attribute to recognize the spawn... then this actor have to get a rule if spawn=true then
  19. how to make items fall from the top of a screen

    OldAccountPlzIgnore
    by OldAccountPlzIgnore · January 2011
    You could create a actor that spawns other actors using the "Spawn Actor" behaviour. Then have a actor at the bottom of the screen and make it so when your spawned actor collides wi
  20. Actor independence

    JlmC
    by JlmC · January 2011
    spawn an actor
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