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How can I make and actor repeat and action with out using spawn?
by gyroscope ·Make sure you're inverted background actor is alpha 0 and over the top of the first actor on-screen. -
How can I make and actor repeat and action with out using spawn?
by jobei ·In my game I have a item menu at the bottom of my screen, and each item have it's own icon with an visible hitbox over top of them. So when a player want to use and item he/she will touch the icon wi -
Free Art and Graphics!!!! (Assets, Backgrounds, Art Packs, Etc…)
by tatiang ·@indiegamedesigner My students are always looking for top-down character graphics. They'll love this! I had one student who wasn't satisfied with what he could find for free, so he decided to draw h -
Free Art and Graphics!!!! (Assets, Backgrounds, Art Packs, Etc…)
by indiegamedesigner ·Here is a free top down spaceman character animation. -
Spawning characters
by HC_DK ·For the last question, have an actor (invisible) from top to bottom after your character and when the enemy collides with that subtract a life. -
scrollable screens - how to test?
by HC_DK ·@APPlause: Scrollable Layers can be used to make a menu. Have a look at this file: http://dl.dropbox.com/u/12878764/ScrollableLayers.zip -
Balls occaisionly go through the walls.
by mynameisace ·an actor, it does the opposite and fires the top rule first. -
Side-of-platform Collision... can someone tell me the best way to handle this?
by ammansabet ·So now, without using any invisible actors, I can have my character land on and jump off of the top side of a square actor, regardless of its rotation. -
spawn actor on camera layer
by HC_DK ·You can have a "Scene Controller"-actor placed outside the view-area of the scene in the same layer as the camera. Then make the code in the "Scene Controller" for -
How to do an endless wave survival game.
by GLGAMES ·As you mentioned , you can track every waves' kills. simply have a condition in your actor which will be killed or destroy to +1 an int attribute every time it's destroyed. And also have a target kill -
spawn actor on camera layer
by premvijay89 ·how to make time actor to be spawn on camera layer during gameplay? -
Rotate/Constrain to Actor Problem/Question
by EricTippett ·To:game.Player1Top Y Position + 35*sin(self.Rotation +40) -
Rotate/Constrain to Actor Problem/Question
by EricTippett ·So yeah thats the idea, I am making 5 Turrets on top of the Tank Top which is on Top of the Tank Bottom. Later they will be Turret slots and I would equip turrets into them so the player can change t -
Rotate/Constrain to Actor Problem/Question
by EricTippett ·So right now I have basically a tank bottom and a tank top. These work fine, the tank bottom is what moves and the tank top rotates and is constrained to the tank bottom. -
why wont my ship shoot the lasers?
by RP ·I don't get some people. If someone else cracks a joke off topic it is offensive, but when someone needs help on a basic and simple issue, it's easier to crack a joke and leave them hanging. -
The first teaser trailer of our upcoming iPad-game 'Volty'. Thanks for watching :)
by Tvndra ·@praj Hey thanks! A lot of the shots are actually in-game, created by gamesalad, like the orange dome, the fast one with the light that's coming from the top right corner, the merchant, the round one -
Problems with a word game and tables
by simo103 ·@JoVe ... in Excel I created a column before and after the words. I put the ! in the top row and then clicked the bottom corner and it copies down all the rows. Then you can use the excel function to -
My Ball wont reset
by Braydon_SFX ·Put this change attribute at the top of everything in your ball actor so it happens before everything else. -
Android GS Viewer - issues with turning device to standby, then back on again
by Hymloe ·If I turn the device to standby, then turn it back on, and unlock it to return to the game, and repeat that about 3 times, the game has all gone "white", as if the game has run out o -
Preventing collision with 2 objects at the same time
by mill4023 ·target, it can run the destruction animation and destroy itself in the collision rule. If I set the collision rule on the target, I wasn't sure how the target could reference the ball object to anima