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Spawning characters
by HC_DK ·For the last question, have an actor (invisible) from top to bottom after your character and when the enemy collides with that subtract a life. -
scrollable screens - how to test?
by HC_DK ·@APPlause: Scrollable Layers can be used to make a menu. Have a look at this file: http://dl.dropbox.com/u/12878764/ScrollableLayers.zip -
Balls occaisionly go through the walls.
by mynameisace ·an actor, it does the opposite and fires the top rule first. -
Side-of-platform Collision... can someone tell me the best way to handle this?
by ammansabet ·So now, without using any invisible actors, I can have my character land on and jump off of the top side of a square actor, regardless of its rotation. -
spawn actor on camera layer
by HC_DK ·You can have a "Scene Controller"-actor placed outside the view-area of the scene in the same layer as the camera. Then make the code in the "Scene Controller" for -
How to do an endless wave survival game.
by GLGAMES ·As you mentioned , you can track every waves' kills. simply have a condition in your actor which will be killed or destroy to +1 an int attribute every time it's destroyed. And also have a target kill -
spawn actor on camera layer
by premvijay89 ·how to make time actor to be spawn on camera layer during gameplay? -
Rotate/Constrain to Actor Problem/Question
by EricTippett ·To:game.Player1Top Y Position + 35*sin(self.Rotation +40) -
Rotate/Constrain to Actor Problem/Question
by EricTippett ·So yeah thats the idea, I am making 5 Turrets on top of the Tank Top which is on Top of the Tank Bottom. Later they will be Turret slots and I would equip turrets into them so the player can change t -
Rotate/Constrain to Actor Problem/Question
by EricTippett ·So right now I have basically a tank bottom and a tank top. These work fine, the tank bottom is what moves and the tank top rotates and is constrained to the tank bottom. -
why wont my ship shoot the lasers?
by RP ·I don't get some people. If someone else cracks a joke off topic it is offensive, but when someone needs help on a basic and simple issue, it's easier to crack a joke and leave them hanging. -
The first teaser trailer of our upcoming iPad-game 'Volty'. Thanks for watching :)
by Tvndra ·@praj Hey thanks! A lot of the shots are actually in-game, created by gamesalad, like the orange dome, the fast one with the light that's coming from the top right corner, the merchant, the round one -
Problems with a word game and tables
by simo103 ·@JoVe ... in Excel I created a column before and after the words. I put the ! in the top row and then clicked the bottom corner and it copies down all the rows. Then you can use the excel function to -
My Ball wont reset
by Braydon_SFX ·Put this change attribute at the top of everything in your ball actor so it happens before everything else. -
Android GS Viewer - issues with turning device to standby, then back on again
by Hymloe ·If I turn the device to standby, then turn it back on, and unlock it to return to the game, and repeat that about 3 times, the game has all gone "white", as if the game has run out o -
Preventing collision with 2 objects at the same time
by mill4023 ·target, it can run the destruction animation and destroy itself in the collision rule. If I set the collision rule on the target, I wasn't sure how the target could reference the ball object to anima -
App rejected "contains content that could be misleading to users"
by fedi ·Guide A. Schleek through various levels, and with high intuition top your Best Time or those of others in the Game Centre, and show that you deserve the Yellow Jersey -
Preventing collision with 2 objects at the same time
by UtopianGames ·If its a block sitting horizontally at the top with higher points towards the centre thats what i would do. -
Preventing collision with 2 objects at the same time
by mill4023 ·It's a portrait oriented game. The target is basically a block that sits across the top of the screen. Think of it like skee ball or bowling, where the object is thrown from bottom to top and the goal -
Platformer question
by UtopianGames ·After you have all your platform actors in position simply move the background actor above them in the layer to hide them or change alpha to 0.