GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Spawning characters

    HC_DK
    by HC_DK · July 2012
    For the last question, have an actor (invisible) from top to bottom after your character and when the enemy collides with that subtract a life.
  2. scrollable screens - how to test?

    HC_DK
    by HC_DK · July 2012
    @APPlause: Scrollable Layers can be used to make a menu. Have a look at this file: http://dl.dropbox.com/u/12878764/ScrollableLayers.zip
  3. Balls occaisionly go through the walls.

    mynameisace
    by mynameisace · July 2012
    an actor, it does the opposite and fires the top rule first.
  4. Side-of-platform Collision... can someone tell me the best way to handle this?

    ammansabet
    by ammansabet · July 2012
    So now, without using any invisible actors, I can have my character land on and jump off of the top side of a square actor, regardless of its rotation.
  5. spawn actor on camera layer

    HC_DK
    by HC_DK · July 2012
    You can have a "Scene Controller"-actor placed outside the view-area of the scene in the same layer as the camera. Then make the code in the "Scene Controller" for
  6. How to do an endless wave survival game.

    GLGAMES
    by GLGAMES · July 2012
    As you mentioned , you can track every waves' kills. simply have a condition in your actor which will be killed or destroy to +1 an int attribute every time it's destroyed. And also have a target kill
  7. spawn actor on camera layer

    premvijay89
    by premvijay89 · July 2012
    how to make time actor to be spawn on camera layer during gameplay?
  8. Rotate/Constrain to Actor Problem/Question

    EricTippett
    by EricTippett · July 2012
    To:game.Player1Top Y Position + 35*sin(self.Rotation +40)
  9. Rotate/Constrain to Actor Problem/Question

    EricTippett
    by EricTippett · July 2012
    So yeah thats the idea, I am making 5 Turrets on top of the Tank Top which is on Top of the Tank Bottom. Later they will be Turret slots and I would equip turrets into them so the player can change t
  10. Rotate/Constrain to Actor Problem/Question

    EricTippett
    by EricTippett · July 2012
    So right now I have basically a tank bottom and a tank top. These work fine, the tank bottom is what moves and the tank top rotates and is constrained to the tank bottom.
  11. why wont my ship shoot the lasers?

    RP
    by RP · July 2012
    I don't get some people. If someone else cracks a joke off topic it is offensive, but when someone needs help on a basic and simple issue, it's easier to crack a joke and leave them hanging.
  12. The first teaser trailer of our upcoming iPad-game 'Volty'. Thanks for watching :)

    Tvndra
    by Tvndra · July 2012
    @praj Hey thanks! A lot of the shots are actually in-game, created by gamesalad, like the orange dome, the fast one with the light that's coming from the top right corner, the merchant, the round one
  13. Problems with a word game and tables

    simo103
    by simo103 · July 2012
    @JoVe ... in Excel I created a column before and after the words. I put the ! in the top row and then clicked the bottom corner and it copies down all the rows. Then you can use the excel function to
  14. My Ball wont reset

    Braydon_SFX
    by Braydon_SFX · July 2012
    Put this change attribute at the top of everything in your ball actor so it happens before everything else.
  15. Android GS Viewer - issues with turning device to standby, then back on again

    Hymloe
    by Hymloe · July 2012
    If I turn the device to standby, then turn it back on, and unlock it to return to the game, and repeat that about 3 times, the game has all gone "white", as if the game has run out o
  16. Preventing collision with 2 objects at the same time

    mill4023
    by mill4023 · July 2012
    target, it can run the destruction animation and destroy itself in the collision rule. If I set the collision rule on the target, I wasn't sure how the target could reference the ball object to anima
  17. App rejected "contains content that could be misleading to users"

    fedi
    by fedi · July 2012
    Guide A. Schleek through various levels, and with high intuition top your Best Time or those of others in the Game Centre, and show that you deserve the Yellow Jersey
  18. Preventing collision with 2 objects at the same time

    UtopianGames
    by UtopianGames · July 2012
    If its a block sitting horizontally at the top with higher points towards the centre thats what i would do.
  19. Preventing collision with 2 objects at the same time

    mill4023
    by mill4023 · July 2012
    It's a portrait oriented game. The target is basically a block that sits across the top of the screen. Think of it like skee ball or bowling, where the object is thrown from bottom to top and the goal
  20. Platformer question

    UtopianGames
    by UtopianGames · July 2012
    After you have all your platform actors in position simply move the background actor above them in the layer to hide them or change alpha to 0.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla