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  1. I just recycled my actors and the performance is awesome

    quantumsheep
    by quantumsheep · January 2011
    Instead of spawn and destroy a missile, I start the level out with 15 missiles offscreen and move them when needed. The mb stay low and do not rise. No slowdowns in fps either. Just had to share.
  2. I just recycled my actors and the performance is awesome

    Portyman
    by Portyman · January 2011
    Instead of spawn and destroy a missile, I start the level out with 15 missiles offscreen and move them when needed. The mb stay low and do not rise. No slowdowns in fps either. Just had to share.
  3. Merge Projects Program: Video Inside.

    quantumsheep
    by quantumsheep · January 2011
    GameSalad does not really care about variable names, you could have all of your variables named exactly the same in the same project without a conflict. GameSalad makes a unique ID for each one under
  4. Questions about actor spawn and destroy

    xznkok
    by xznkok · January 2011
    Have you tried just using spawn and destroy? it's really not that bad on memory in my tests. I spent a whole day dealing with trying to get all the recycling stuff to work and then went back to a spaw
  5. Did anyone here do some crash experiment??

    xznkok
    by xznkok · January 2011
    For example, put a actor on scene and keep spawn, destroy another actor, and also put a actor display how many actors have been generated. Then put the project on iphone 3gs or 4 to check after how m
  6. Questions about actor spawn and destroy

    tenrdrmer
    by tenrdrmer · January 2011
    Have you tried just using spawn and destroy? it's really not that bad on memory in my tests. I spent a whole day dealing with trying to get all the recycling stuff to work and then went back to a spaw
  7. Questions about actor spawn and destroy

    xznkok
    by xznkok · January 2011
    i hope your not changing the alpha of the bullets onscreen, its much easier placing the bullets in the grey area offscreen. you want to stay away from spawn and destroy and physics if you can. instead
  8. Interested in a Canabalt like template?

    Hachiko
    by Hachiko · January 2011
    and how you can shoot bullets easily without spawn and destroy, setting up delay between bullets, and shoot them in different direction :P For those I will not accept request for updates, I'll just u
  9. newbie needs help!

    simo103
    by simo103 · January 2011
    In walking/shooting actor put rule when Walk =1 then the movement action and animate character. Also a rule when Shoot attribute is 1 then spawn the bullet actor.
  10. Merge Projects Program: Video Inside.

    firemaplegames
    by firemaplegames · January 2011
    GameSalad does not really care about variable names, you could have all of your variables named exactly the same in the same project without a conflict. GameSalad makes a unique ID for each one under
  11. Questions about actor spawn and destroy

    AjBlue
    by AjBlue · January 2011
    i hope your not changing the alpha of the bullets onscreen, its much easier placing the bullets in the grey area offscreen. you want to stay away from spawn and destroy and physics if you can. instead
  12. Questions about actor spawn and destroy

    xznkok
    by xznkok · January 2011
    I want to understand clearly about actor spawn and destroy.
  13. Press - Drag Outside Actor - Release - Start (Problem)

    Sandbird
    by Sandbird · January 2011
    And about the giggle issue, I've made a copy of the main actor but set its clone to a non movable object so i say when velocity = 0, destroy actor1 and spawn his clone, so its not moving. The problem
  14. Great place to find game ideas

    AjBlue
    by AjBlue · January 2011
    culmulate everything you learned into your own unique idea
  15. spawn problems

    jamesmunro2
    by jamesmunro2 · January 2011
    I have a game control that spawns an actor every X number of seconds.
  16. Spawning Random actors at the same time in different spots

    VoidedSky
    by VoidedSky · January 2011
    So basically, I have a set of 10 different actors. I need to spawn 6 random of these actors in different spots, at the same time. I can do this, but it it takes like 60 rules, because of the random.
  17. Magnitude attribute stop?

    AjBlue
    by AjBlue · January 2011
    i don't know how i managed it, it might be from the boolean attribute. but when there are no enemies spawned at start, the turret records the distance as 259.03, and yet it doesn't spawn a projection
  18. Magnitude attribute stop?

    AjBlue
    by AjBlue · January 2011
    but what happens is once the last enemy on screen is killed the projectile "spawns" back to the last spot it killed an enemy and sits there, this is a problem because when more enemi
  19. Wall and Shadow...

    sebmacfly
    by sebmacfly · January 2011
    In my wall actor, i have a behavior, spawn shadow to +10pixels right and 10 pixels down. So using that method, when i place my wall, the shadow is spawning automatically...
  20. Help, financial/Legal problem

    Hunnenkoenig
    by Hunnenkoenig · January 2011
    We write invoices to Apple, where the name and the US address of Apple appears and we give the invoice a unique serial number. That's all.
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